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source: branches/Persistence Test/HeuristicLab.Core/3.2/Interfaces/IEngine.cs @ 3928

Last change on this file since 3928 was 2474, checked in by swagner, 15 years ago

Implemented generic EventArgs (#796)

File size: 3.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Threading;
26using HeuristicLab.Common;
27
28namespace HeuristicLab.Core {
29  /// <summary>
30  /// Interface to represent one run. (An engine is an interpreter, holding the code,
31  /// the data and the actual state, which is the runtime stack and a pointer onto the next operation.).
32  /// It is responsible for operator execution and able to deal with parallelism.
33  /// </summary>
34  public interface IEngine : IItem {
35    /// <summary>
36    /// Gets the operator graph of the current instance.
37    /// </summary>
38    IOperatorGraph OperatorGraph { get; }
39    /// <summary>
40    /// Gets the global scope of the current instance.
41    /// </summary>
42    IScope GlobalScope { get; }
43
44    /// <summary>
45    /// Gets the execution time of the current instance.
46    /// </summary>
47    TimeSpan ExecutionTime { get; }
48    /// <summary>
49    /// Gets or sets the thread priority of the worker thread.
50    /// </summary>
51    ThreadPriority Priority { get; set; }
52
53    /// <summary>
54    /// Gets information whether the engine is currently running.
55    /// </summary>
56    bool Running { get; }
57    /// <summary>
58    /// Gets information whether the engine is canceled.
59    /// </summary>
60    bool Canceled { get; }
61    /// <summary>
62    /// Gets information whether the engine has already terminated.
63    /// </summary>
64    bool Terminated { get; }
65
66    /// <summary>
67    /// Executes the whole run.
68    /// </summary>
69    void Execute();
70    /// <summary>
71    /// Executes one step (one operation).
72    /// </summary>
73    void ExecuteStep();
74    /// <summary>
75    /// Executes the given number of steps.
76    /// </summary>
77    /// <param name="steps">The number of steps to execute.</param>
78    void ExecuteSteps(int steps);
79    /// <summary>
80    /// Aborts the engine run.
81    /// </summary>
82    void Abort();
83    /// <summary>
84    /// Resets the current instance.
85    /// </summary>
86    void Reset();
87
88    /// <summary>
89    /// Occurs when the current instance is initialized.
90    /// </summary>
91    event EventHandler Initialized;
92    /// <summary>
93    /// Occurs when an operation is executed.
94    /// </summary>
95    event EventHandler<EventArgs<IOperation>> OperationExecuted;
96    /// <summary>
97    /// Occurs when an exception was thrown.
98    /// </summary>
99    event EventHandler<EventArgs<Exception>> ExceptionOccurred;
100    /// <summary>
101    /// Occurs when the execution time was changed.
102    /// </summary>
103    event EventHandler ExecutionTimeChanged;
104    /// <summary>
105    /// Occurs when the engine is finished.
106    /// </summary>
107    event EventHandler Finished;
108  }
109}
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