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source: branches/ParameterConfigurationEncoding/HeuristicLab.Encodings.ParameterConfigurationEncoding/3.3/ValueConfigurations/CheckedValueConfigurationCollection.cs @ 16310

Last change on this file since 16310 was 8655, checked in by jkarder, 12 years ago

#1853:

  • fixed possible deselection of all value configurations
  • set AutoScaleMode to Inherit in OptimizableView
File size: 3.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Collections;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.ParameterConfigurationEncoding {
30  // TODO: control creatable item types ### EDIT: done?
31  [StorableClass]
32  public class CheckedValueConfigurationList : CheckedItemList<IValueConfiguration>, ICheckedValueConfigurationList {
33    [Storable]
34    private int minItemCount = 1;
35    public int MinItemCount {
36      get { return minItemCount; }
37    }
38
39    [Storable]
40    protected IItemSet<IItem> validValues;
41    public IItemSet<IItem> ValidValues {
42      get { return validValues; }
43    }
44
45    #region Constructors and Cloning
46    [StorableConstructor]
47    protected CheckedValueConfigurationList(bool deserializing)
48      : base(deserializing) {
49      RegisterEvents();
50    }
51    protected CheckedValueConfigurationList(CheckedValueConfigurationList original, Cloner cloner)
52      : base(original, cloner) {
53      this.minItemCount = original.MinItemCount;
54      this.validValues = cloner.Clone(original.validValues);
55      RegisterEvents();
56    }
57    public CheckedValueConfigurationList(IItemSet<IItem> validValues)
58      : base() {
59      this.validValues = validValues;
60      RegisterEvents();
61    }
62    public CheckedValueConfigurationList(IEnumerable<IValueConfiguration> collection)
63      : base(collection) {
64      validValues = null;
65      // event wiring not needed
66    }
67    public CheckedValueConfigurationList()
68      : base() {
69      RegisterEvents();
70    }
71    public override IDeepCloneable Clone(Cloner cloner) {
72      return new CheckedValueConfigurationList(this, cloner);
73    }
74    [StorableHook(HookType.AfterDeserialization)]
75    private void AfterDeserialization() {
76      RegisterEvents();
77    }
78    #endregion
79
80    private void RegisterEvents() {
81      this.ItemsAdded += new CollectionItemsChangedEventHandler<IndexedItem<IValueConfiguration>>(CheckedValueConfigurationList_ItemsAdded);
82    }
83
84    private void DeregisterEvents() {
85      this.ItemsAdded -= new CollectionItemsChangedEventHandler<IndexedItem<IValueConfiguration>>(CheckedValueConfigurationList_ItemsAdded);
86    }
87
88    #region Events
89    private void CheckedValueConfigurationList_ItemsAdded(object sender, CollectionItemsChangedEventArgs<IndexedItem<IValueConfiguration>> e) {
90      foreach (var item in e.Items) {
91        var matchingItems = this.Where(x => x != item.Value && x.ActualValue.ValueDataType == item.Value.ActualValue.ValueDataType);
92        if (matchingItems.Any()) {
93          int maxNumber = matchingItems.Select(x => x.Number).Max();
94          item.Value.Number = maxNumber + 1;
95        }
96      }
97    }
98    #endregion
99  }
100}
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