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source: branches/ParameterConfigurationEncoding/HeuristicLab.Encodings.ParameterConfigurationEncoding/3.3/Operators/Manipulators/IntValue/UniformIntValueManipulator.cs @ 8590

Last change on this file since 8590 was 8590, checked in by jkarder, 12 years ago

#1853:

  • added MultiDoubleValueCrossover
  • fixed bug in AverageDoubleValueCrossover
  • minor code improvements
File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.IntegerVectorEncoding;
26using HeuristicLab.Operators;
27using HeuristicLab.Optimization;
28using HeuristicLab.Parameters;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30
31namespace HeuristicLab.Encodings.ParameterConfigurationEncoding {
32  /// <summary>
33  /// An operator which manipulates two integer values. TODO
34  /// </summary>
35  [Item("UniformIntValueManipulator", "An operator which manipulates two integer values. TODO")]
36  [StorableClass]
37  public class UniformIntValueManipulator : SingleSuccessorOperator, IIntValueManipulator, IStochasticOperator {
38    public ILookupParameter<IRandom> RandomParameter {
39      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
40    }
41
42    #region Constructors and Cloning
43    public UniformIntValueManipulator() : base() { }
44
45    [StorableConstructor]
46    protected UniformIntValueManipulator(bool deserializing) : base(deserializing) { }
47    protected UniformIntValueManipulator(UniformIntValueManipulator original, Cloner cloner) : base(original, cloner) { }
48    public override IDeepCloneable Clone(Cloner cloner) {
49      return new UniformIntValueManipulator(this, cloner);
50    }
51    #endregion
52
53    // TODO: override Apply
54    public void Apply(IRandom random, IntValue value, IntValueRange range) {
55      ApplyStatic(random, value, range);
56    }
57
58    public static void ApplyStatic(IRandom random, IntValue value, IntValueRange range) {
59      var vector = new IntegerVector(1);
60      var bounds = new IntMatrix(1, 2);
61      bounds[0, 0] = range.LowerBound.Value;
62      bounds[0, 1] = range.UpperBound.Value;
63      int val = value.Value;
64
65      do {
66        vector[0] = val;
67        UniformOnePositionManipulator.Apply(random, vector, bounds);
68        value.Value = vector[0];
69        value.Value = range.ApplyStepSize(value.Value);
70      } while (!range.IsInRange(value.Value));
71    }
72  }
73}
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