1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Creators;
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29 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Symbols;
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30 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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31 |
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32 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Manipulators {
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33 | [StorableClass]
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34 | [Item("ReplaceBranchManipulation", "Selects a branch of the tree randomly and replaces it with a newly initialized branch (using PTC2).")]
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35 | public sealed class ReplaceBranchManipulation : SymbolicExpressionTreeManipulator {
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36 | [StorableConstructor]
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37 | private ReplaceBranchManipulation(bool deserializing) : base(deserializing) { }
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38 | private ReplaceBranchManipulation(ReplaceBranchManipulation original, Cloner cloner) : base(original, cloner) { }
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39 | public ReplaceBranchManipulation() : base() { }
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40 |
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41 | public override IDeepCloneable Clone(Cloner cloner) {
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42 | return new ReplaceBranchManipulation(this, cloner);
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43 | }
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44 |
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45 | protected override void Manipulate(IRandom random, SymbolicExpressionTree symbolicExpressionTree, ISymbolicExpressionGrammar grammar, IntValue maxTreeSize, IntValue maxTreeHeight, out bool success) {
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46 | ReplaceRandomBranch(random, symbolicExpressionTree, grammar, maxTreeSize.Value, maxTreeHeight.Value, out success);
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47 | }
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48 |
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49 | public static void ReplaceRandomBranch(IRandom random, SymbolicExpressionTree symbolicExpressionTree, ISymbolicExpressionGrammar grammar, int maxTreeSize, int maxTreeHeight, out bool success) {
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50 | success = false;
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51 | // select any node as parent (except the root node)
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52 | var manipulationPoint = (from parent in symbolicExpressionTree.Root.IterateNodesPrefix().Skip(1)
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53 | from subtree in parent.SubTrees
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54 | select new { Parent = parent, Node = subtree, Index = parent.SubTrees.IndexOf(subtree) }).SelectRandom(random);
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55 | // find possible symbols for the node (also considering the existing branches below it)
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56 | var allowedSymbols = from symbol in manipulationPoint.Parent.GetAllowedSymbols(manipulationPoint.Index)
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57 | select symbol;
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58 |
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59 | if (allowedSymbols.Count() <= 1) {
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60 | return;
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61 | }
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62 | var oldBranch = manipulationPoint.Node;
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63 | int oldBranchSize = manipulationPoint.Node.GetSize();
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64 |
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65 | var seedSymbol = SelectRandomSymbol(random, allowedSymbols);
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66 |
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67 | // replace the old node with the new node
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68 | var seedNode = seedSymbol.CreateTreeNode();
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69 | if (seedNode.HasLocalParameters)
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70 | seedNode.ResetLocalParameters(random);
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71 |
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72 | manipulationPoint.Parent.RemoveSubTree(manipulationPoint.Index);
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73 | manipulationPoint.Parent.InsertSubTree(manipulationPoint.Index, seedNode);
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74 | int maxSize = Math.Max(oldBranchSize, seedNode.Grammar.GetMinExpressionLength(seedNode.Symbol)) * 2;
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75 | var bla = ProbabilisticTreeCreator.PTC2(random, seedNode, maxSize, maxSize, 0, 0);
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76 | success = true;
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77 | }
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78 |
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79 | private static Symbol SelectRandomSymbol(IRandom random, IEnumerable<Symbol> symbols) {
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80 | var symbolList = symbols.ToList();
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81 | var ticketsSum = symbolList.Select(x => x.InitialFrequency).Sum();
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82 | if (ticketsSum == 0.0) throw new ArgumentException("The initial frequency of all allowed symbols is zero.");
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83 | var r = random.NextDouble() * ticketsSum;
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84 | double aggregatedTickets = 0;
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85 | for (int i = 0; i < symbolList.Count; i++) {
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86 | aggregatedTickets += symbolList[i].InitialFrequency;
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87 | if (aggregatedTickets > r) {
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88 | return symbolList[i];
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89 | }
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90 | }
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91 | // this should never happen
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92 | throw new ArgumentException("There is a problem with the initial frequency setting of allowed symbols.");
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93 | }
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94 | }
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95 | }
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