1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Data;
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23 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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24 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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25 |
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26 | namespace HeuristicLab.Encodings.IntegerVectorEncoding_33.Tests {
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27 | /// <summary>
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28 | ///This is a test class for UniformOnePositionManipulator and is intended
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29 | ///to contain all UniformOnePositionManipulator Unit Tests
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30 | ///</summary>
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31 | [TestClass()]
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32 | public class UniformOnePositionManipulatorTest {
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33 |
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34 |
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35 | private TestContext testContextInstance;
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36 |
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37 | /// <summary>
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38 | ///Gets or sets the test context which provides
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39 | ///information about and functionality for the current test run.
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40 | ///</summary>
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41 | public TestContext TestContext {
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42 | get {
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43 | return testContextInstance;
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44 | }
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45 | set {
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46 | testContextInstance = value;
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47 | }
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48 | }
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49 |
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50 | #region Additional test attributes
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51 | //
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52 | //You can use the following additional attributes as you write your tests:
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53 | //
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54 | //Use ClassInitialize to run code before running the first test in the class
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55 | //[ClassInitialize()]
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56 | //public static void MyClassInitialize(TestContext testContext)
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57 | //{
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58 | //}
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59 | //
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60 | //Use ClassCleanup to run code after all tests in a class have run
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61 | //[ClassCleanup()]
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62 | //public static void MyClassCleanup()
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63 | //{
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64 | //}
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65 | //
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66 | //Use TestInitialize to run code before running each test
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67 | //[TestInitialize()]
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68 | //public void MyTestInitialize()
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69 | //{
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70 | //}
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71 | //
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72 | //Use TestCleanup to run code after each test has run
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73 | //[TestCleanup()]
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74 | //public void MyTestCleanup()
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75 | //{
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76 | //}
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77 | //
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78 | #endregion
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79 |
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80 |
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81 | /// <summary>
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82 | ///A test for Apply
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83 | ///</summary>
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84 | [TestMethod()]
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85 | public void UniformOnePositionManipulatorApplyTest() {
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86 | TestRandom random = new TestRandom();
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87 | IntegerVector parent, expected;
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88 | IntValue min, max;
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89 | // The following test is not based on published examples
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90 | random.Reset();
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91 | random.IntNumbers = new int[] { 3, 3 };
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92 | parent = new IntegerVector(new int[] { 2, 2, 3, 5, 1 });
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93 | expected = new IntegerVector(new int[] { 2, 2, 3, 3, 1 });
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94 | min = new IntValue(2);
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95 | max = new IntValue(7);
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96 | UniformOnePositionManipulator.Apply(random, parent, min, max);
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97 | Assert.IsTrue(Auxiliary.IntegerVectorIsEqualByPosition(expected, parent));
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98 | }
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99 |
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100 | /// <summary>
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101 | ///A test for UniformOnePositionManipulator Constructor
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102 | ///</summary>
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103 | [TestMethod()]
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104 | public void UniformOnePositionManipulatorConstructorTest() {
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105 | UniformOnePositionManipulator target = new UniformOnePositionManipulator();
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106 | }
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107 | }
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108 | }
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