1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Collections;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 |
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29 | namespace HeuristicLab.Core {
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30 | /// <summary>
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31 | /// Represents a collection of checked items.
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32 | /// </summary>
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33 | /// <typeparam name="T">The element type (base type IItem)</typeparam>
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34 | [StorableClass]
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35 | [Item("CheckedItemCollection", "Represents a collection of items that can be checked or unchecked.")]
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36 | public class CheckedItemCollection<T> : ItemCollection<T>, ICheckedItemCollection<T> where T : class, IItem {
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37 | [Storable]
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38 | private Dictionary<T, bool> checkedState;
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39 |
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40 | /// <summary>
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41 | /// Gets an enumerable of checked items
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42 | /// </summary>
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43 | public IEnumerable<T> CheckedItems {
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44 | get { return from pair in checkedState where pair.Value select pair.Key; }
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45 | }
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46 |
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47 | /// <summary>
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48 | /// Instantiates an empty CheckedItemCollection for deserialization.
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49 | /// </summary>
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50 | /// <param name="deserializing"></param>
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51 | [StorableConstructor]
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52 | protected CheckedItemCollection(bool deserializing) : base(deserializing) { }
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53 | protected CheckedItemCollection(CheckedItemCollection<T> original, Cloner cloner)
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54 | : base(original, cloner) {
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55 | list = new List<T>(original.Select(x => cloner.Clone(x)));
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56 | checkedState = new Dictionary<T, bool>();
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57 | foreach (var pair in original.checkedState)
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58 | checkedState.Add(cloner.Clone(pair.Key), pair.Value);
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59 | }
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60 | /// <summary>
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61 | /// Instantiates a new CheckedItemCollection.
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62 | /// </summary>
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63 | public CheckedItemCollection()
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64 | : base() {
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65 | checkedState = new Dictionary<T, bool>();
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66 | }
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67 | /// <summary>
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68 | /// Instantiates a new CheckedItemCollection with a predefined capacity.
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69 | /// </summary>
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70 | /// <param name="capacity">Initial capacity.</param>
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71 | public CheckedItemCollection(int capacity)
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72 | : base(capacity) {
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73 | checkedState = new Dictionary<T, bool>(capacity);
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74 | }
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75 | /// <summary>
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76 | /// Instantiates a new CheckedItemCollection containing the elements of <paramref name="collection"/>.
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77 | /// </summary>
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78 | /// <param name="collection">Initial element collection.</param>
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79 | public CheckedItemCollection(IEnumerable<T> collection)
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80 | : base(collection) {
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81 | checkedState = new Dictionary<T, bool>();
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82 | foreach (var item in collection)
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83 | if (!checkedState.ContainsKey(item))
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84 | checkedState.Add(item, true);
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85 | }
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86 |
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87 | /// <summary>
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88 | /// Gets the checked state of <paramref name="item"/>.
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89 | /// </summary>
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90 | /// <param name="item">The element to get the checked state for.</param>
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91 | /// <returns>Checked state of <paramref name="item"/></returns>
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92 | public bool ItemChecked(T item) {
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93 | return checkedState[item];
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94 | }
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95 |
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96 | /// <summary>
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97 | /// Sets the checked state <paramref name="checkedState"/> of <paramref name="item"/>.
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98 | /// </summary>
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99 | /// <param name="item">The element to set the checked state for.</param>
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100 | /// <param name="checkedState">The new checked state of the item</param>
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101 | public void SetItemCheckedState(T item, bool checkedState) {
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102 | if (!this.checkedState.ContainsKey(item)) throw new ArgumentException();
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103 | if (this.checkedState[item] != checkedState) {
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104 | this.checkedState[item] = checkedState;
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105 | OnCheckedItemsChanged(new T[] { item });
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106 | }
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107 | }
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108 |
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109 | /// <summary>
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110 | /// Adds a new <paramref name="item"/> with the given <paramref name="checkedState"/>.
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111 | /// </summary>
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112 | /// <param name="item">The item to add.</param>
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113 | /// <param name="checkedState">The checked state of the item to add.</param>
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114 | public void Add(T item, bool checkedState) {
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115 | Add(item);
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116 | SetItemCheckedState(item, checkedState);
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117 | }
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118 |
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119 | /// <summary>
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120 | /// Creates a ReadOnlyCheckedItemCollection containing the same elements.
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121 | /// </summary>
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122 | /// <returns>A new ReadOnlyCheckedItemCollection containing the same elements.</returns>
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123 | public new ReadOnlyCheckedItemCollection<T> AsReadOnly() {
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124 | return new ReadOnlyCheckedItemCollection<T>(this);
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125 | }
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126 |
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127 | /// <summary>
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128 | /// Raised when the collection of items is reset.
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129 | /// </summary>
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130 | /// <param name="items">Empty</param>
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131 | /// <param name="oldItems">The elements in the collection before the reset.</param>
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132 | protected override void OnCollectionReset(IEnumerable<T> items, IEnumerable<T> oldItems) {
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133 | foreach (var oldItem in oldItems)
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134 | if (!list.Contains(oldItem))
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135 | checkedState.Remove(oldItem);
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136 | foreach (var item in items)
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137 | if (!checkedState.ContainsKey(item))
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138 | checkedState.Add(item, true);
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139 | base.OnCollectionReset(items, oldItems);
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140 | }
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141 |
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142 | /// <summary>
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143 | /// Raised when new items are added to the collection.
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144 | /// </summary>
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145 | /// <param name="items">The elements that are added to the collection.</param>
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146 | protected override void OnItemsAdded(IEnumerable<T> items) {
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147 | foreach (var item in items)
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148 | if (!checkedState.ContainsKey(item))
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149 | checkedState.Add(item, true);
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150 | base.OnItemsAdded(items);
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151 | }
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152 |
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153 | /// <summary>
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154 | /// Raised when items are removed from the collection.
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155 | /// </summary>
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156 | /// <param name="items">The items that are removed.</param>
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157 | protected override void OnItemsRemoved(IEnumerable<T> items) {
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158 | foreach (var item in items) {
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159 | if (!list.Contains(item))
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160 | checkedState.Remove(item);
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161 | }
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162 | base.OnItemsRemoved(items);
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163 | }
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164 |
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165 | /// <summary>
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166 | /// Raised when the checked state of items is changed.
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167 | /// </summary>
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168 | /// <param name="items">The item whose check state is changed.</param>
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169 | protected virtual void OnCheckedItemsChanged(IEnumerable<T> items) {
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170 | RaiseCheckedItemsChanged(new CollectionItemsChangedEventArgs<T>(items));
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171 | }
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172 |
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173 | /// <summary>
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174 | /// Raised after the checked state of items has been changed.
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175 | /// </summary>
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176 | public event CollectionItemsChangedEventHandler<T> CheckedItemsChanged;
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177 | private void RaiseCheckedItemsChanged(CollectionItemsChangedEventArgs<T> e) {
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178 | var handler = CheckedItemsChanged;
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179 | if (handler != null) handler(this, e);
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180 | }
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181 |
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182 | /// <summary>
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183 | /// Creates a deep clone of the CheckedItemCollection.
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184 | /// </summary>
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185 | /// <param name="cloner"></param>
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186 | /// <returns>A clone of the CheckedItemCollection</returns>
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187 | public override IDeepCloneable Clone(Cloner cloner) {
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188 | return new CheckedItemCollection<T>(this, cloner);
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189 | }
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190 | }
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191 | }
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