1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Operators;
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29 | using HeuristicLab.Parameters;
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30 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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31 |
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32 | namespace HeuristicLab.Optimization.Operators {
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33 | [Item("CrowdingDistanceAssignment", "Calculates the crowding distances for each sub-scope as described in Deb et al. 2002. A Fast and Elitist Multiobjective Genetic Algorithm: NSGA-II. IEEE Transactions on Evolutionary Computation, 6(2), pp. 182-197.")]
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34 | [StorableClass]
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35 | public class CrowdingDistanceAssignment : SingleSuccessorOperator {
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36 |
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37 | public ScopeTreeLookupParameter<DoubleArray> QualitiesParameter {
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38 | get { return (ScopeTreeLookupParameter<DoubleArray>)Parameters["Qualities"]; }
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39 | }
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40 |
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41 | public ScopeTreeLookupParameter<DoubleValue> CrowdingDistanceParameter {
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42 | get { return (ScopeTreeLookupParameter<DoubleValue>)Parameters["CrowdingDistance"]; }
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43 | }
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44 |
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45 | private void QualitiesParameter_DepthChanged(object sender, EventArgs e) {
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46 | CrowdingDistanceParameter.Depth = QualitiesParameter.Depth;
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47 | }
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48 |
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49 | [StorableConstructor]
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50 | protected CrowdingDistanceAssignment(bool deserializing) : base(deserializing) { }
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51 | protected CrowdingDistanceAssignment(CrowdingDistanceAssignment original, Cloner cloner) : base(original, cloner) { }
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52 | public CrowdingDistanceAssignment() {
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53 | Parameters.Add(new ScopeTreeLookupParameter<DoubleArray>("Qualities", "The vector of quality values."));
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54 | Parameters.Add(new ScopeTreeLookupParameter<DoubleValue>("CrowdingDistance", "Sets the crowding distance in each sub-scope."));
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55 | AttachEventHandlers();
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56 | }
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57 |
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58 | [StorableHook(HookType.AfterDeserialization)]
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59 | private void AttachEventHandlers() {
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60 | QualitiesParameter.DepthChanged += new EventHandler(QualitiesParameter_DepthChanged);
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61 | }
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62 |
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63 | public static void Apply(DoubleArray[] qualities, DoubleValue[] distances) {
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64 | int populationSize = qualities.Length;
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65 | int objectiveCount = qualities[0].Length;
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66 | for (int m = 0; m < objectiveCount; m++) {
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67 | Array.Sort<DoubleArray, DoubleValue>(qualities, distances, new QualitiesComparer(m));
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68 |
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69 | distances[0].Value = double.MaxValue;
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70 | distances[populationSize - 1].Value = double.MaxValue;
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71 |
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72 | double minQuality = qualities[0][m];
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73 | double maxQuality = qualities[populationSize - 1][m];
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74 | for (int i = 1; i < populationSize - 1; i++) {
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75 | distances[i].Value += (qualities[i + 1][m] - qualities[i - 1][m]) / (maxQuality - minQuality);
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76 | }
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77 | }
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78 | }
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79 |
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80 | public override IOperation Apply(IExecutionContext context) {
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81 | DoubleArray[] qualities = QualitiesParameter.ActualValue.ToArray();
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82 | int populationSize = qualities.Length;
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83 | DoubleValue[] distances = new DoubleValue[populationSize];
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84 | for (int i = 0; i < populationSize; i++)
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85 | distances[i] = new DoubleValue(0);
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86 |
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87 | CrowdingDistanceParameter.ActualValue = new ItemArray<DoubleValue>(distances);
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88 |
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89 | Apply(qualities, distances);
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90 |
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91 | return base.Apply(context);
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92 | }
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93 |
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94 | private void Initialize(ItemArray<DoubleValue> distances) {
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95 | for (int i = 0; i < distances.Length; i++) {
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96 | if (distances[i] == null) distances[i] = new DoubleValue(0);
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97 | else distances[i].Value = 0;
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98 | }
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99 | }
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100 |
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101 | private class QualitiesComparer : IComparer<DoubleArray> {
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102 | private int index;
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103 |
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104 | public QualitiesComparer(int index) {
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105 | this.index = index;
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106 | }
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107 |
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108 | #region IComparer<DoubleArray> Members
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109 |
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110 | public int Compare(DoubleArray x, DoubleArray y) {
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111 | if (x[index] < y[index]) return -1;
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112 | else if (x[index] > y[index]) return +1;
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113 | else return 0;
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114 | }
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115 |
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116 | #endregion
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117 | }
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118 |
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119 | public override IDeepCloneable Clone(Cloner cloner) {
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120 | return new CrowdingDistanceAssignment(this, cloner);
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121 | }
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122 | }
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123 | }
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