1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using HeuristicLab.Common;
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5 | using HeuristicLab.Core;
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6 | using HeuristicLab.Optimization;
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7 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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8 | using HeuristicLab.Encodings.PermutationEncoding;
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9 | using HeuristicLab.Parameters;
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10 | using HeuristicLab.Operators;
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11 |
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12 | namespace HeuristicLab.Problems.PTSP {
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13 | [Item("Exhaustive25MoveGenerator", "Generates all possible inversion and shift moves (2.5-opt) from a given permutation.")]
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14 | [StorableClass]
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15 | class Exhaustive25MoveGenerator : TwoPointFiveMoveGenerator, IExhaustiveMoveGenerator {
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16 | public override bool CanChangeName {
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17 | get { return false; }
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18 | }
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19 |
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20 | [StorableConstructor]
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21 | protected Exhaustive25MoveGenerator(bool deserializing) : base(deserializing) { }
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22 | protected Exhaustive25MoveGenerator(Exhaustive25MoveGenerator original, Cloner cloner) : base(original, cloner) { }
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23 | public Exhaustive25MoveGenerator()
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24 | : base() {
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25 | }
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26 |
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27 | public override IDeepCloneable Clone(Cloner cloner) {
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28 | return new Exhaustive25MoveGenerator(this, cloner);
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29 | }
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30 |
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31 | public static TwoPointFiveMove[] Apply(Permutation permutation) {
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32 | return Generate(permutation).ToArray();
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33 | }
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34 |
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35 | public static IEnumerable<TwoPointFiveMove> Generate(Permutation permutation) {
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36 | int length = permutation.Length;
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37 | if (length == 1) throw new ArgumentException("Exhaustive25MoveGenerator: There cannot be a 2.5 move given a permutation of length 1.", "permutation");
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38 | int totalMoves = (length) * (length - 1) / 2;
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39 |
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40 | if (permutation.PermutationType == PermutationTypes.RelativeUndirected) {
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41 | if (totalMoves - 3 > 0) {
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42 | for (int i = 0; i < length - 1; i++) {
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43 | for (int j = i + 1; j < length; j++) {
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44 | // doesn't make sense to inverse the whole permutation or the whole but one in case of relative undirected permutations
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45 | if (j - i >= length - 2) continue;
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46 | yield return new TwoPointFiveMove(i, j,true);
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47 | yield return new TwoPointFiveMove(i, j, false);
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48 | }
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49 | }
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50 | } else { // when length is 3 or less, there's actually no difference, but for the sake of not crashing the algorithm create a dummy move
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51 | yield return new TwoPointFiveMove(0, 1,true);
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52 | }
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53 | } else {
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54 | for (int i = 0; i < length - 1; i++)
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55 | for (int j = i + 1; j < length; j++) {
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56 | yield return new TwoPointFiveMove(i, j,true);
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57 | yield return new TwoPointFiveMove(i, j, false);
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58 | }
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59 | }
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60 | }
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61 |
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62 | protected override TwoPointFiveMove[] GenerateMoves(Permutation permutation) {
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63 | return Apply(permutation);
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64 | }
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65 | }
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66 | }
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