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source: branches/PSO/HeuristicLab.Algorithms.ParticleSwarmOptimization/3.3/TotallyConnectedParticleUpdater.cs @ 5299

Last change on this file since 5299 was 5209, checked in by epitzer, 14 years ago

Configurable ParticleUpdater, and topologies, different topology initializers and support for dynamic topology changes (#852)

File size: 2.4 KB
RevLine 
[3742]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[5034]22using HeuristicLab.Common;
[4068]23using HeuristicLab.Core;
24using HeuristicLab.Encodings.RealVectorEncoding;
[5033]25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
[3682]26
27namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
[5034]28
29  [StorableClass]
[5209]30  public class TotallyConnectedParticleUpdater : ParticleUpdater {
[5033]31
32    #region Construction & Cloning
33
34    [StorableConstructor]
[5209]35    protected TotallyConnectedParticleUpdater(bool deserializing) : base(deserializing) { }
36    protected TotallyConnectedParticleUpdater(ParticleUpdater original, Cloner cloner) : base(original, cloner) { }
37    public TotallyConnectedParticleUpdater() : base() { }
[5033]38
39    public override IDeepCloneable Clone(Cloner cloner) {
[5209]40      return new TotallyConnectedParticleUpdater(this, cloner);
[5033]41    }
42
43    #endregion
44
[3682]45    public override IOperation Apply() {
[5033]46      RealVector velocity = new RealVector(Velocity.Length);
47      RealVector position = new RealVector(Point.Length);
48      double r_p = Random.NextDouble();
49      double r_g = Random.NextDouble();
[3682]50      for (int i = 0; i < velocity.Length; i++) {
[5033]51        velocity[i] =
52          Velocity[i] * Omega +
53          (PersonalBestPoint[i] - Point[i]) * Phi_P * r_p +
54          (BestPoint[i] - Point[i]) * Phi_G * r_g;
[3682]55      }
[5033]56      BoundsChecker.Apply(velocity, VelocityBounds);
57      for (int i = 0; i < velocity.Length; i++) {
58        position[i] = Point[i] + velocity[i];
[3682]59      }
[5033]60      BoundsChecker.Apply(position, Bounds);
61      Point = position;
62      Velocity = velocity;
63
[3682]64      return base.Apply();
65    }
66  }
67}
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