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source: branches/PSO/HeuristicLab.Algorithms.ParticleSwarmOptimization/3.3/RingTopologyInitializer.cs @ 5209

Last change on this file since 5209 was 5209, checked in by epitzer, 14 years ago

Configurable ParticleUpdater, and topologies, different topology initializers and support for dynamic topology changes (#852)

File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.IntegerVectorEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
27
28  public class RingTopologyInitializer : TopologyInitializer {
29
30    #region Construction & Cloning
31    public RingTopologyInitializer() { }
32    [StorableConstructor]
33    protected RingTopologyInitializer(bool deserializing) : base(deserializing) { }
34    protected RingTopologyInitializer(RingTopologyInitializer original, Cloner cloner)
35      : base(original, cloner) {
36    }
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new RingTopologyInitializer(this, cloner);
39    }
40    #endregion
41
42    public override IOperation Apply() {
43      ItemArray<IntegerVector> neighbors = new ItemArray<IntegerVector>(SwarmSize);
44      for (int i = 0; i<SwarmSize; i++) {
45        neighbors[i] = new IntegerVector(new[] { (SwarmSize + i-1) % SwarmSize, (i+1) % SwarmSize });
46      }
47      Neighbors = neighbors;
48      return base.Apply();
49    }
50
51  }
52}
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