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source: branches/PSO/HeuristicLab.Algorithms.ParticleSwarmOptimization/3.3/NeighborhoodParticleUpdater.cs @ 5299

Last change on this file since 5299 was 5209, checked in by epitzer, 14 years ago

Configurable ParticleUpdater, and topologies, different topology initializers and support for dynamic topology changes (#852)

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.RealVectorEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
28
29  [StorableClass]
30  public class NeighborhoodParticleUpdater : ParticleUpdater {
31
32    #region Construction & Cloning
33
34    [StorableConstructor]
35    protected NeighborhoodParticleUpdater(bool deserializing) : base(deserializing) { }
36    protected NeighborhoodParticleUpdater(ParticleUpdater original, Cloner cloner) : base(original, cloner) { }
37    public NeighborhoodParticleUpdater() : base() { }
38
39    public override IDeepCloneable Clone(Cloner cloner) {
40      return new NeighborhoodParticleUpdater(this, cloner);
41    }
42
43    #endregion
44
45    public override IOperation Apply() {
46      RealVector velocity = new RealVector(Velocity.Length);
47      RealVector position = new RealVector(Point.Length);
48      double r_p = Random.NextDouble();
49      double r_g = Random.NextDouble();
50      for (int i = 0; i < velocity.Length; i++) {
51        velocity[i] =
52          Velocity[i] * Omega +
53          (PersonalBestPoint[i] - Point[i]) * Phi_P * r_p +
54          (BestNeighborPoint[i] - Point[i]) * Phi_G * r_g;
55      }
56      BoundsChecker.Apply(velocity, VelocityBounds);
57      for (int i = 0; i < velocity.Length; i++) {
58        position[i] = Point[i] + velocity[i];
59      }
60      BoundsChecker.Apply(position, Bounds);
61      Point = position;
62      Velocity = velocity;
63
64      return base.Apply();
65    }
66  }
67}
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