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source: branches/OptimizationNetworks/HeuristicLab.Networks/3.3/Programmable/UserDefinedNetwork.cs @ 13067

Last change on this file since 13067 was 11713, checked in by swagner, 10 years ago

#2205: Implemented review comments:

  • checked and adapted item descriptions
File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Core.Networks;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using System.Drawing;
27
28namespace HeuristicLab.Networks.Programmable {
29  [Item("User-Defined Network", "A network which can be defined and programmed by the user.")]
30  [Creatable("Optimization Networks")]
31  [StorableClass]
32  public sealed class UserDefinedNetwork : ProgrammableNetwork, IUserDefinedNetwork {
33    public static new Image StaticItemImage {
34      get { return HeuristicLab.Common.Resources.VSImageLibrary.Script; }
35    }
36
37    new public PortCollection Ports {
38      get { return base.Ports; }
39    }
40    new public NodeCollection Nodes {
41      get { return base.Nodes; }
42    }
43    public override bool CanChangeCode {
44      get { return true; }
45    }
46
47    [StorableConstructor]
48    private UserDefinedNetwork(bool deserializing) : base(deserializing) { }
49    private UserDefinedNetwork(UserDefinedNetwork original, Cloner cloner) : base(original, cloner) { }
50    public UserDefinedNetwork() : base("UserDefinedNetwork") { }
51    public UserDefinedNetwork(string name) : base(name) { }
52    public UserDefinedNetwork(string name, string description) : base(name, description) { }
53
54    public override IDeepCloneable Clone(Cloner cloner) {
55      return new UserDefinedNetwork(this, cloner);
56    }
57
58    public void Initialize() {
59      CompiledNetworkItem.DeregisterEvents();
60      CompiledNetworkItem.Initialize();
61      CompiledNetworkItem.RegisterEvents();
62    }
63  }
64}
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