1 | //------------------------------------------------------------------------------
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2 | // <auto-generated>
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3 | // This code was generated by a tool.
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4 | // Runtime Version:4.0.30319.42000
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5 | //
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6 | // Changes to this file may cause incorrect behavior and will be lost if
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7 | // the code is regenerated.
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8 | // </auto-generated>
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9 | //------------------------------------------------------------------------------
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10 |
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11 | namespace HeuristicLab.Networks {
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12 | using System;
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13 |
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14 |
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15 | /// <summary>
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16 | /// A strongly-typed resource class, for looking up localized strings, etc.
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17 | /// </summary>
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18 | // This class was auto-generated by the StronglyTypedResourceBuilder
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19 | // class via a tool like ResGen or Visual Studio.
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20 | // To add or remove a member, edit your .ResX file then rerun ResGen
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21 | // with the /str option, or rebuild your VS project.
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22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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25 | internal class CodeResources {
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26 |
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27 | private static global::System.Resources.ResourceManager resourceMan;
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28 |
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29 | private static global::System.Globalization.CultureInfo resourceCulture;
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30 |
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31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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32 | internal CodeResources() {
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33 | }
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34 |
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35 | /// <summary>
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36 | /// Returns the cached ResourceManager instance used by this class.
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37 | /// </summary>
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38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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39 | internal static global::System.Resources.ResourceManager ResourceManager {
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40 | get {
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41 | if (object.ReferenceEquals(resourceMan, null)) {
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42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeuristicLab.Networks.CodeResources", typeof(CodeResources).Assembly);
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43 | resourceMan = temp;
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44 | }
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45 | return resourceMan;
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46 | }
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47 | }
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48 |
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49 | /// <summary>
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50 | /// Overrides the current thread's CurrentUICulture property for all
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51 | /// resource lookups using this strongly typed resource class.
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52 | /// </summary>
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53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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54 | internal static global::System.Globalization.CultureInfo Culture {
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55 | get {
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56 | return resourceCulture;
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57 | }
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58 | set {
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59 | resourceCulture = value;
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60 | }
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61 | }
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62 |
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63 | /// <summary>
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64 | /// Looks up a localized string similar to #region License Information
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65 | ////* HeuristicLab
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66 | /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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67 | /// *
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68 | /// * This file is part of HeuristicLab.
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69 | /// *
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70 | /// * HeuristicLab is free software: you can redistribute it and/or modify
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71 | /// * it under the terms of the GNU General Public License as published by
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72 | /// * the Free Software Foundation, either version 3 of the License, or
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73 | /// * (at your option) any later version.
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74 | /// *
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75 | /// * HeuristicLab is distributed in the hope that it will be useful,
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76 | /// * but [rest of string was truncated]";.
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77 | /// </summary>
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78 | internal static string KSPTSPConcurrentControlNetworkCode {
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79 | get {
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80 | return ResourceManager.GetString("KSPTSPConcurrentControlNetworkCode", resourceCulture);
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81 | }
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82 | }
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83 |
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84 | /// <summary>
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85 | /// Looks up a localized string similar to #region License Information
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86 | ////* HeuristicLab
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87 | /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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88 | /// *
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89 | /// * This file is part of HeuristicLab.
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90 | /// *
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91 | /// * HeuristicLab is free software: you can redistribute it and/or modify
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92 | /// * it under the terms of the GNU General Public License as published by
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93 | /// * the Free Software Foundation, either version 3 of the License, or
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94 | /// * (at your option) any later version.
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95 | /// *
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96 | /// * HeuristicLab is distributed in the hope that it will be useful,
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97 | /// * but [rest of string was truncated]";.
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98 | /// </summary>
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99 | internal static string KSPTSPConnectorCode {
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100 | get {
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101 | return ResourceManager.GetString("KSPTSPConnectorCode", resourceCulture);
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102 | }
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103 | }
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104 |
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105 | /// <summary>
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106 | /// Looks up a localized string similar to #region License Information
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107 | ////* HeuristicLab
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108 | /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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109 | /// *
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110 | /// * This file is part of HeuristicLab.
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111 | /// *
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112 | /// * HeuristicLab is free software: you can redistribute it and/or modify
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113 | /// * it under the terms of the GNU General Public License as published by
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114 | /// * the Free Software Foundation, either version 3 of the License, or
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115 | /// * (at your option) any later version.
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116 | /// *
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117 | /// * HeuristicLab is distributed in the hope that it will be useful,
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118 | /// * but [rest of string was truncated]";.
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119 | /// </summary>
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120 | internal static string KSPTSPControlCode {
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121 | get {
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122 | return ResourceManager.GetString("KSPTSPControlCode", resourceCulture);
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123 | }
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124 | }
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125 |
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126 | /// <summary>
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127 | /// Looks up a localized string similar to #region License Information
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128 | ////* HeuristicLab
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129 | /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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130 | /// *
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131 | /// * This file is part of HeuristicLab.
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132 | /// *
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133 | /// * HeuristicLab is free software: you can redistribute it and/or modify
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134 | /// * it under the terms of the GNU General Public License as published by
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135 | /// * the Free Software Foundation, either version 3 of the License, or
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136 | /// * (at your option) any later version.
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137 | /// *
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138 | /// * HeuristicLab is distributed in the hope that it will be useful,
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139 | /// * but [rest of string was truncated]";.
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140 | /// </summary>
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141 | internal static string KSPTSPNetworkCode {
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142 | get {
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143 | return ResourceManager.GetString("KSPTSPNetworkCode", resourceCulture);
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144 | }
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145 | }
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146 |
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147 | /// <summary>
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148 | /// Looks up a localized string similar to using HeuristicLab.Common;
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149 | ///using HeuristicLab.Core;
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150 | ///using HeuristicLab.Core.Networks;
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151 | ///using System;
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152 | ///using System.Threading;
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153 | ///
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154 | ///#region How to use the variable store?
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155 | ///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5)
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156 | ///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5)
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157 | ///// use "Vars.Contains(string)" to check if a variable exists
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158 | ///// use "Vars.Clear()" to remove all variables
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159 | ///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to it [rest of string was truncated]";.
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160 | /// </summary>
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161 | internal static string ProgrammableNetworkCode {
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162 | get {
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163 | return ResourceManager.GetString("ProgrammableNetworkCode", resourceCulture);
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164 | }
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165 | }
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166 |
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167 | /// <summary>
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168 | /// Looks up a localized string similar to using HeuristicLab.Common;
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169 | ///using HeuristicLab.Core;
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170 | ///
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171 | ///#region How to use the variable store?
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172 | ///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5)
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173 | ///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5)
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174 | ///// use "Vars.Contains(string)" to check if a variable exists
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175 | ///// use "Vars.Clear()" to remove all variables
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176 | ///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to iterate over all variables
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177 | ///// use "Variables" to work with IEnumerable<T> ex [rest of string was truncated]";.
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178 | /// </summary>
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179 | internal static string ProgrammableNetworkItemCode {
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180 | get {
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181 | return ResourceManager.GetString("ProgrammableNetworkItemCode", resourceCulture);
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182 | }
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183 | }
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184 |
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185 | /// <summary>
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186 | /// Looks up a localized string similar to using HeuristicLab.Common;
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187 | ///using HeuristicLab.Core;
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188 | ///using HeuristicLab.Core.Networks;
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189 | ///using System;
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190 | ///using System.Threading;
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191 | ///
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192 | ///#region How to use the variable store?
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193 | ///// use "Vars" to access variables in the variable store (e.g. Vars.x = 5)
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194 | ///// use "Vars[string]" to access variables using runtime strings (e.g. Vars["x"] = 5)
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195 | ///// use "Vars.Contains(string)" to check if a variable exists
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196 | ///// use "Vars.Clear()" to remove all variables
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197 | ///// use "foreach (KeyValuePair<string, object> v in Vars) { ... }" to it [rest of string was truncated]";.
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198 | /// </summary>
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199 | internal static string ProgrammableNodeCode {
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200 | get {
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201 | return ResourceManager.GetString("ProgrammableNodeCode", resourceCulture);
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202 | }
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203 | }
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204 | }
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205 | }
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