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source: branches/OptimizationNetworks/HeuristicLab.Networks/3.3/CodeResources.Designer.cs @ 13077

Last change on this file since 13077 was 12944, checked in by jkarder, 9 years ago

#2205: added code resources

File size: 9.7 KB
Line 
1//------------------------------------------------------------------------------
2// <auto-generated>
3//     This code was generated by a tool.
4//     Runtime Version:4.0.30319.42000
5//
6//     Changes to this file may cause incorrect behavior and will be lost if
7//     the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace HeuristicLab.Networks {
12    using System;
13   
14   
15    /// <summary>
16    ///   A strongly-typed resource class, for looking up localized strings, etc.
17    /// </summary>
18    // This class was auto-generated by the StronglyTypedResourceBuilder
19    // class via a tool like ResGen or Visual Studio.
20    // To add or remove a member, edit your .ResX file then rerun ResGen
21    // with the /str option, or rebuild your VS project.
22    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25    internal class CodeResources {
26       
27        private static global::System.Resources.ResourceManager resourceMan;
28       
29        private static global::System.Globalization.CultureInfo resourceCulture;
30       
31        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32        internal CodeResources() {
33        }
34       
35        /// <summary>
36        ///   Returns the cached ResourceManager instance used by this class.
37        /// </summary>
38        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39        internal static global::System.Resources.ResourceManager ResourceManager {
40            get {
41                if (object.ReferenceEquals(resourceMan, null)) {
42                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeuristicLab.Networks.CodeResources", typeof(CodeResources).Assembly);
43                    resourceMan = temp;
44                }
45                return resourceMan;
46            }
47        }
48       
49        /// <summary>
50        ///   Overrides the current thread's CurrentUICulture property for all
51        ///   resource lookups using this strongly typed resource class.
52        /// </summary>
53        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54        internal static global::System.Globalization.CultureInfo Culture {
55            get {
56                return resourceCulture;
57            }
58            set {
59                resourceCulture = value;
60            }
61        }
62       
63        /// <summary>
64        ///   Looks up a localized string similar to #region License Information
65        ////* HeuristicLab
66        /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
67        /// *
68        /// * This file is part of HeuristicLab.
69        /// *
70        /// * HeuristicLab is free software: you can redistribute it and/or modify
71        /// * it under the terms of the GNU General Public License as published by
72        /// * the Free Software Foundation, either version 3 of the License, or
73        /// * (at your option) any later version.
74        /// *
75        /// * HeuristicLab is distributed in the hope that it will be useful,
76        /// * but  [rest of string was truncated]&quot;;.
77        /// </summary>
78        internal static string KSPTSPConcurrentControlNetworkCode {
79            get {
80                return ResourceManager.GetString("KSPTSPConcurrentControlNetworkCode", resourceCulture);
81            }
82        }
83       
84        /// <summary>
85        ///   Looks up a localized string similar to #region License Information
86        ////* HeuristicLab
87        /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
88        /// *
89        /// * This file is part of HeuristicLab.
90        /// *
91        /// * HeuristicLab is free software: you can redistribute it and/or modify
92        /// * it under the terms of the GNU General Public License as published by
93        /// * the Free Software Foundation, either version 3 of the License, or
94        /// * (at your option) any later version.
95        /// *
96        /// * HeuristicLab is distributed in the hope that it will be useful,
97        /// * but  [rest of string was truncated]&quot;;.
98        /// </summary>
99        internal static string KSPTSPConnectorCode {
100            get {
101                return ResourceManager.GetString("KSPTSPConnectorCode", resourceCulture);
102            }
103        }
104       
105        /// <summary>
106        ///   Looks up a localized string similar to #region License Information
107        ////* HeuristicLab
108        /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
109        /// *
110        /// * This file is part of HeuristicLab.
111        /// *
112        /// * HeuristicLab is free software: you can redistribute it and/or modify
113        /// * it under the terms of the GNU General Public License as published by
114        /// * the Free Software Foundation, either version 3 of the License, or
115        /// * (at your option) any later version.
116        /// *
117        /// * HeuristicLab is distributed in the hope that it will be useful,
118        /// * but  [rest of string was truncated]&quot;;.
119        /// </summary>
120        internal static string KSPTSPControlCode {
121            get {
122                return ResourceManager.GetString("KSPTSPControlCode", resourceCulture);
123            }
124        }
125       
126        /// <summary>
127        ///   Looks up a localized string similar to #region License Information
128        ////* HeuristicLab
129        /// * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
130        /// *
131        /// * This file is part of HeuristicLab.
132        /// *
133        /// * HeuristicLab is free software: you can redistribute it and/or modify
134        /// * it under the terms of the GNU General Public License as published by
135        /// * the Free Software Foundation, either version 3 of the License, or
136        /// * (at your option) any later version.
137        /// *
138        /// * HeuristicLab is distributed in the hope that it will be useful,
139        /// * but  [rest of string was truncated]&quot;;.
140        /// </summary>
141        internal static string KSPTSPNetworkCode {
142            get {
143                return ResourceManager.GetString("KSPTSPNetworkCode", resourceCulture);
144            }
145        }
146       
147        /// <summary>
148        ///   Looks up a localized string similar to using HeuristicLab.Common;
149        ///using HeuristicLab.Core;
150        ///using HeuristicLab.Core.Networks;
151        ///using System;
152        ///using System.Threading;
153        ///
154        ///#region How to use the variable store?
155        ///// use &quot;Vars&quot; to access variables in the variable store (e.g. Vars.x = 5)
156        ///// use &quot;Vars[string]&quot; to access variables using runtime strings (e.g. Vars[&quot;x&quot;] = 5)
157        ///// use &quot;Vars.Contains(string)&quot; to check if a variable exists
158        ///// use &quot;Vars.Clear()&quot; to remove all variables
159        ///// use &quot;foreach (KeyValuePair&lt;string, object&gt; v in Vars) { ... }&quot; to it [rest of string was truncated]&quot;;.
160        /// </summary>
161        internal static string ProgrammableNetworkCode {
162            get {
163                return ResourceManager.GetString("ProgrammableNetworkCode", resourceCulture);
164            }
165        }
166       
167        /// <summary>
168        ///   Looks up a localized string similar to using HeuristicLab.Common;
169        ///using HeuristicLab.Core;
170        ///
171        ///#region How to use the variable store?
172        ///// use &quot;Vars&quot; to access variables in the variable store (e.g. Vars.x = 5)
173        ///// use &quot;Vars[string]&quot; to access variables using runtime strings (e.g. Vars[&quot;x&quot;] = 5)
174        ///// use &quot;Vars.Contains(string)&quot; to check if a variable exists
175        ///// use &quot;Vars.Clear()&quot; to remove all variables
176        ///// use &quot;foreach (KeyValuePair&lt;string, object&gt; v in Vars) { ... }&quot; to iterate over all variables
177        ///// use &quot;Variables&quot; to work with IEnumerable&lt;T&gt; ex [rest of string was truncated]&quot;;.
178        /// </summary>
179        internal static string ProgrammableNetworkItemCode {
180            get {
181                return ResourceManager.GetString("ProgrammableNetworkItemCode", resourceCulture);
182            }
183        }
184       
185        /// <summary>
186        ///   Looks up a localized string similar to using HeuristicLab.Common;
187        ///using HeuristicLab.Core;
188        ///using HeuristicLab.Core.Networks;
189        ///using System;
190        ///using System.Threading;
191        ///
192        ///#region How to use the variable store?
193        ///// use &quot;Vars&quot; to access variables in the variable store (e.g. Vars.x = 5)
194        ///// use &quot;Vars[string]&quot; to access variables using runtime strings (e.g. Vars[&quot;x&quot;] = 5)
195        ///// use &quot;Vars.Contains(string)&quot; to check if a variable exists
196        ///// use &quot;Vars.Clear()&quot; to remove all variables
197        ///// use &quot;foreach (KeyValuePair&lt;string, object&gt; v in Vars) { ... }&quot; to it [rest of string was truncated]&quot;;.
198        /// </summary>
199        internal static string ProgrammableNodeCode {
200            get {
201                return ResourceManager.GetString("ProgrammableNodeCode", resourceCulture);
202            }
203        }
204    }
205}
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