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source: branches/OptimizationNetworks/HeuristicLab.Networks.IntegratedOptimization.TravelingThief/3.3/Problems/TourProfitProblem.cs @ 14610

Last change on this file since 14610 was 14604, checked in by jkarder, 8 years ago

#2205: worked on optimization networks

  • updated ttp networks (1, 2, 3)
  • added lrp network (1)
  • fixed plugin dependencies
File size: 4.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Encodings.BinaryVectorEncoding;
27using HeuristicLab.Encodings.PermutationEncoding;
28using HeuristicLab.Optimization;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30using HeuristicLab.Problems.TravelingSalesman;
31
32namespace HeuristicLab.Networks.IntegratedOptimization.TravelingThief {
33  [Item("Tour Profit Problem", "Represents a problem whose objective is to optimize a TTP tour for fixed TTP loot.")]
34  [Creatable(CreatableAttribute.Categories.Problems, Priority = 999)]
35  [StorableClass]
36  public class TourProfitProblem : SingleObjectiveBasicProblem<PermutationEncoding> {
37    public override bool Maximization {
38      get { return true; }
39    }
40
41    [Storable]
42    public TravelingSalesmanProblem Tsp { get; set; }
43    [Storable]
44    public BinaryKnapsackProblem Ksp { get; set; }
45    [Storable]
46    public BinaryVector FixedKspSolution { get; set; }
47    [Storable]
48    public int[] Availability { get; set; }
49    [Storable]
50    public double RentingRatio { get; set; }
51    [Storable]
52    public double MinSpeed { get; set; }
53    [Storable]
54    public double MaxSpeed { get; set; }
55    [Storable]
56    public TtpUtils.DistanceType DistanceType { get; set; }
57
58    [StorableConstructor]
59    protected TourProfitProblem(bool deserializing) : base(deserializing) { }
60    protected TourProfitProblem(TourProfitProblem original, Cloner cloner) : base(original, cloner) {
61      Tsp = cloner.Clone(original.Tsp);
62      Ksp = cloner.Clone(original.Ksp);
63      FixedKspSolution = cloner.Clone(original.FixedKspSolution);
64      Availability = original.Availability != null ? (int[])original.Availability.Clone() : null;
65      RentingRatio = original.RentingRatio;
66      MinSpeed = original.MinSpeed;
67      MaxSpeed = original.MaxSpeed;
68      DistanceType = original.DistanceType;
69    }
70    public TourProfitProblem() : base() {
71      Encoding.Length = 5;
72    }
73
74    public override IDeepCloneable Clone(Cloner cloner) {
75      return new TourProfitProblem(this, cloner);
76    }
77
78    public override double Evaluate(Individual individual, IRandom random) {
79      return TtpUtils.Evaluate(Tsp, individual.Permutation().ToArray(),
80                                  Ksp, FixedKspSolution.ToArray(),
81                                  Availability, RentingRatio, MinSpeed, MaxSpeed, DistanceType);
82    }
83
84    public override IEnumerable<Individual> GetNeighbors(Individual individual, IRandom random) {
85      while (true) {
86        var neighbor = individual.Copy();
87        switch (random.Next(7)) {
88          case 0: InsertionManipulator.Apply(random, neighbor.Permutation()); break;
89          case 1: InversionManipulator.Apply(random, neighbor.Permutation()); break;
90          case 2: ScrambleManipulator.Apply(random, neighbor.Permutation()); break;
91          case 3: Swap2Manipulator.Apply(random, neighbor.Permutation()); break;
92          case 4: Swap3Manipulator.Apply(random, neighbor.Permutation()); break;
93          case 5: TranslocationInversionManipulator.Apply(random, neighbor.Permutation()); break;
94          case 6: TranslocationManipulator.Apply(random, neighbor.Permutation()); break;
95        }
96        yield return neighbor;
97      }
98    }
99
100    public override void Analyze(Individual[] individuals, double[] qualities, ResultCollection results, IRandom random) {
101      base.Analyze(individuals, qualities, results, random);
102      var orderedIndividuals = individuals.Zip(qualities, (i, q) => new { Individual = i, Quality = q }).OrderBy(z => z.Quality);
103      var best = Maximization ? orderedIndividuals.Last().Individual : orderedIndividuals.First().Individual;
104
105      if (!results.ContainsKey("Best TSP Solution"))
106        results.Add(new Result("Best TSP Solution", typeof(Permutation)));
107      results["Best TSP Solution"].Value = (IItem)best.Permutation().Clone();
108    }
109  }
110}
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