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source: branches/Operator Architecture Refactoring/HeuristicLab.ThreadParallelEngine/ThreadParallelEngineEditor.Designer.cs @ 1584

Last change on this file since 1584 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 5.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace HeuristicLab.ThreadParallelEngine {
23  partial class ThreadParallelEngineEditor {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    /// <summary>
30    /// Clean up any resources being used.
31    /// </summary>
32    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
33    protected override void Dispose(bool disposing) {
34      if (disposing && (components != null)) {
35        components.Dispose();
36      }
37      base.Dispose(disposing);
38    }
39
40    #region Component Designer generated code
41
42    /// <summary>
43    /// Required method for Designer support - do not modify
44    /// the contents of this method with the code editor.
45    /// </summary>
46    private void InitializeComponent() {
47      this.workersNumericUpDown = new System.Windows.Forms.NumericUpDown();
48      this.workersLabel = new System.Windows.Forms.Label();
49      this.splitContainer1.Panel1.SuspendLayout();
50      this.splitContainer1.Panel2.SuspendLayout();
51      this.splitContainer1.SuspendLayout();
52      this.operatorGraphGroupBox.SuspendLayout();
53      this.globalScopeGroupBox.SuspendLayout();
54      ((System.ComponentModel.ISupportInitialize)(this.workersNumericUpDown)).BeginInit();
55      this.SuspendLayout();
56      //
57      // executionTimeTextBox
58      //
59      this.executionTimeTextBox.TabIndex = 7;
60      //
61      // executionTimeLabel
62      //
63      this.executionTimeLabel.TabIndex = 6;
64      //
65      // splitContainer1
66      //
67      //
68      // workersNumericUpDown
69      //
70      this.workersNumericUpDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
71      this.workersNumericUpDown.Location = new System.Drawing.Point(406, 460);
72      this.workersNumericUpDown.Maximum = new decimal(new int[] {
73            10000,
74            0,
75            0,
76            0});
77      this.workersNumericUpDown.Minimum = new decimal(new int[] {
78            1,
79            0,
80            0,
81            0});
82      this.workersNumericUpDown.Name = "workersNumericUpDown";
83      this.workersNumericUpDown.Size = new System.Drawing.Size(87, 20);
84      this.workersNumericUpDown.TabIndex = 5;
85      this.workersNumericUpDown.Value = new decimal(new int[] {
86            1,
87            0,
88            0,
89            0});
90      this.workersNumericUpDown.ValueChanged += new System.EventHandler(this.workersNumericUpDown_ValueChanged);
91      //
92      // workersLabel
93      //
94      this.workersLabel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
95      this.workersLabel.AutoSize = true;
96      this.workersLabel.Location = new System.Drawing.Point(403, 444);
97      this.workersLabel.Name = "workersLabel";
98      this.workersLabel.Size = new System.Drawing.Size(87, 13);
99      this.workersLabel.TabIndex = 4;
100      this.workersLabel.Text = "&Worker Threads:";
101      //
102      // ThreadParallelEngineEditor
103      //
104      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
105      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
106      this.Controls.Add(this.workersNumericUpDown);
107      this.Controls.Add(this.workersLabel);
108      this.Name = "ThreadParallelEngineEditor";
109      this.Controls.SetChildIndex(this.workersLabel, 0);
110      this.Controls.SetChildIndex(this.workersNumericUpDown, 0);
111      this.Controls.SetChildIndex(this.executionTimeLabel, 0);
112      this.Controls.SetChildIndex(this.executeButton, 0);
113      this.Controls.SetChildIndex(this.abortButton, 0);
114      this.Controls.SetChildIndex(this.resetButton, 0);
115      this.Controls.SetChildIndex(this.splitContainer1, 0);
116      this.Controls.SetChildIndex(this.executionTimeTextBox, 0);
117      this.splitContainer1.Panel1.ResumeLayout(false);
118      this.splitContainer1.Panel2.ResumeLayout(false);
119      this.splitContainer1.ResumeLayout(false);
120      this.operatorGraphGroupBox.ResumeLayout(false);
121      this.globalScopeGroupBox.ResumeLayout(false);
122      ((System.ComponentModel.ISupportInitialize)(this.workersNumericUpDown)).EndInit();
123      this.ResumeLayout(false);
124      this.PerformLayout();
125
126    }
127
128    #endregion
129
130    private System.Windows.Forms.NumericUpDown workersNumericUpDown;
131    private System.Windows.Forms.Label workersLabel;
132
133  }
134}
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