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source: branches/Operator Architecture Refactoring/HeuristicLab.CEDMA.Core/AgentView.cs @ 630

Last change on this file since 630 was 512, checked in by gkronber, 16 years ago

worked on #211

File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.ComponentModel;
25using System.Drawing;
26using System.Data;
27using System.Text;
28using System.Windows.Forms;
29using HeuristicLab.Core;
30using HeuristicLab.CEDMA.DB.Interfaces;
31
32namespace HeuristicLab.CEDMA.Core {
33  public partial class AgentView : ViewBase {
34    private Agent agent;
35    public Agent Agent {
36      get { return agent; }
37      set { agent = value; }
38    }
39
40    public AgentView() {
41      InitializeComponent();
42      Caption = "Agent";
43    }
44    public AgentView(Agent agent)
45      : this() {
46      Agent = agent;
47      UpdateControls();
48    }
49
50    protected override void UpdateControls() {
51      base.UpdateControls();
52      editorGroupBox.Controls.Clear();
53      editorGroupBox.Enabled = false;
54      if(Agent != null && Agent.OperatorGraph != null) {
55        Control editor = (Control)Agent.OperatorGraph.CreateView();
56        if(editor != null) {
57          editorGroupBox.Controls.Add(editor);
58          editor.Dock = DockStyle.Fill;
59          editorGroupBox.Enabled = true;
60        }
61
62        if(Agent.Status == ProcessStatus.Unknown) activateButton.Enabled = true;
63        else activateButton.Enabled = false;
64      }
65    }
66
67    private void saveButton_Click(object sender, EventArgs e) {
68      Agent.Save();
69    }
70
71    private void activateButton_Click(object sender, EventArgs e) {
72      Agent.Start();
73      activateButton.Enabled = false;
74    }
75  }
76}
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