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source: branches/Operator Architecture Refactoring/HeuristicLab.BitVector/FlipManipulator.cs @ 1584

Last change on this file since 1584 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 1.5 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.BitVector {
28  public class FlipManipulator : BitVectorManipulatorBase {
29    public override string Description {
30      get { return "Single bit flip manipulation for bit vectors."; }
31    }
32
33    public static bool[] Apply(IRandom random, bool[] vector) {
34      bool[] result = (bool[])vector.Clone();
35      int index = random.Next(result.Length);
36      result[index] = !result[index];
37      return result;
38    }
39
40    protected override bool[] Manipulate(IScope scope, IRandom random, bool[] vector) {
41      return Apply(random, vector);
42    }
43  }
44}
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