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source: branches/OaaS/HeuristicLab.Tests/HeuristicLab.Encodings.PermutationEncoding-3.3/UniformLikeCrossoverTest.cs @ 12448

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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Tests;
25using Microsoft.VisualStudio.TestTools.UnitTesting;
26
27namespace HeuristicLab.Encodings.PermutationEncoding_33.Tests {
28
29
30  /// <summary>
31  ///This is a test class for UniformLikeCrossoverTest and is intended
32  ///to contain all UniformLikeCrossoverTest Unit Tests
33  ///</summary>
34  [TestClass()]
35  public class UniformLikeCrossoverTest {
36
37
38    private TestContext testContextInstance;
39
40    /// <summary>
41    ///Gets or sets the test context which provides
42    ///information about and functionality for the current test run.
43    ///</summary>
44    public TestContext TestContext {
45      get {
46        return testContextInstance;
47      }
48      set {
49        testContextInstance = value;
50      }
51    }
52
53    #region Additional test attributes
54    //
55    //You can use the following additional attributes as you write your tests:
56    //
57    //Use ClassInitialize to run code before running the first test in the class
58    //[ClassInitialize()]
59    //public static void MyClassInitialize(TestContext testContext)
60    //{
61    //}
62    //
63    //Use ClassCleanup to run code after all tests in a class have run
64    //[ClassCleanup()]
65    //public static void MyClassCleanup()
66    //{
67    //}
68    //
69    //Use TestInitialize to run code before running each test
70    //[TestInitialize()]
71    //public void MyTestInitialize()
72    //{
73    //}
74    //
75    //Use TestCleanup to run code after each test has run
76    //[TestCleanup()]
77    //public void MyTestCleanup()
78    //{
79    //}
80    //
81    #endregion
82
83
84    /// <summary>
85    ///A test for Apply
86    ///</summary>
87    [TestMethod()]
88    public void UniformLikeCrossoverApplyTest() {
89      // test from the paper
90      IRandom random = new TestRandom(new int[] { 0 }, new double[] { 0.2, 0.7, 0.2, 0.2 }); // TODO: Initialize to an appropriate value
91      Permutation parent1 = new Permutation(PermutationTypes.Absolute,
92        new int[] { 3, 2, 0, 7, 5, 4, 1, 6 });
93      Assert.IsTrue(parent1.Validate());
94      Permutation parent2 = new Permutation(PermutationTypes.Absolute,
95        new int[] { 5, 0, 4, 7, 1, 3, 2, 6 });
96      Assert.IsTrue(parent2.Validate());
97      Permutation expected = new Permutation(PermutationTypes.Absolute,
98        new int[] { 3, 0, 4, 7, 5, 2, 1, 6 });
99      Assert.IsTrue(expected.Validate());
100      Permutation actual;
101      actual = UniformLikeCrossover.Apply(random, parent1, parent2);
102      Assert.IsTrue(actual.Validate());
103      Assert.IsTrue(Auxiliary.PermutationIsEqualByPosition(expected, actual));
104    }
105
106    /// <summary>
107    ///A test for Cross
108    ///</summary>
109    [TestMethod()]
110    [DeploymentItem("HeuristicLab.Encodings.PermutationEncoding-3.3.dll")]
111    public void UniformLikeCrossoverCrossTest() {
112      UniformLikeCrossover_Accessor target = new UniformLikeCrossover_Accessor();
113      IRandom random = new TestRandom(new int[] { }, new double[] { 0.1, 0.2, 0.3, 0.4 });
114      random.Reset();
115      bool exceptionFired = false;
116      try {
117        target.Cross(random, new ItemArray<Permutation>(new Permutation[] {
118          new Permutation(PermutationTypes.RelativeUndirected, 4), new Permutation(PermutationTypes.RelativeUndirected, 4), new Permutation(PermutationTypes.RelativeUndirected, 4)}));
119      } catch (System.InvalidOperationException) {
120        exceptionFired = true;
121      }
122      Assert.IsTrue(exceptionFired);
123    }
124  }
125}
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