[9363] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using HeuristicLab.Core;
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[6056] | 23 | using HeuristicLab.Encodings.PermutationEncoding;
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[6891] | 24 | using HeuristicLab.Tests;
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[6056] | 25 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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| 26 |
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| 27 | namespace HeuristicLab.Encodings.PermutationEncoding_33.Tests {
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| 28 |
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| 29 |
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| 30 | /// <summary>
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| 31 | ///This is a test class for UniformLikeCrossoverTest and is intended
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| 32 | ///to contain all UniformLikeCrossoverTest Unit Tests
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| 33 | ///</summary>
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| 34 | [TestClass()]
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| 35 | public class UniformLikeCrossoverTest {
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| 36 |
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| 37 |
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| 38 | private TestContext testContextInstance;
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| 39 |
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| 40 | /// <summary>
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| 41 | ///Gets or sets the test context which provides
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| 42 | ///information about and functionality for the current test run.
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| 43 | ///</summary>
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| 44 | public TestContext TestContext {
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| 45 | get {
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| 46 | return testContextInstance;
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| 47 | }
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| 48 | set {
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| 49 | testContextInstance = value;
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| 50 | }
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| 51 | }
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| 52 |
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| 53 | #region Additional test attributes
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| 54 | //
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| 55 | //You can use the following additional attributes as you write your tests:
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| 56 | //
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| 57 | //Use ClassInitialize to run code before running the first test in the class
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| 58 | //[ClassInitialize()]
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| 59 | //public static void MyClassInitialize(TestContext testContext)
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| 60 | //{
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| 61 | //}
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| 62 | //
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| 63 | //Use ClassCleanup to run code after all tests in a class have run
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| 64 | //[ClassCleanup()]
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| 65 | //public static void MyClassCleanup()
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| 66 | //{
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| 67 | //}
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| 68 | //
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| 69 | //Use TestInitialize to run code before running each test
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| 70 | //[TestInitialize()]
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| 71 | //public void MyTestInitialize()
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| 72 | //{
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| 73 | //}
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| 74 | //
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| 75 | //Use TestCleanup to run code after each test has run
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| 76 | //[TestCleanup()]
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| 77 | //public void MyTestCleanup()
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| 78 | //{
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| 79 | //}
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| 80 | //
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| 81 | #endregion
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| 82 |
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| 83 |
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| 84 | /// <summary>
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| 85 | ///A test for Apply
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| 86 | ///</summary>
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| 87 | [TestMethod()]
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| 88 | public void UniformLikeCrossoverApplyTest() {
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| 89 | // test from the paper
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| 90 | IRandom random = new TestRandom(new int[] { 0 }, new double[] { 0.2, 0.7, 0.2, 0.2 }); // TODO: Initialize to an appropriate value
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| 91 | Permutation parent1 = new Permutation(PermutationTypes.Absolute,
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| 92 | new int[] { 3, 2, 0, 7, 5, 4, 1, 6 });
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| 93 | Assert.IsTrue(parent1.Validate());
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| 94 | Permutation parent2 = new Permutation(PermutationTypes.Absolute,
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| 95 | new int[] { 5, 0, 4, 7, 1, 3, 2, 6 });
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| 96 | Assert.IsTrue(parent2.Validate());
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| 97 | Permutation expected = new Permutation(PermutationTypes.Absolute,
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| 98 | new int[] { 3, 0, 4, 7, 5, 2, 1, 6 });
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| 99 | Assert.IsTrue(expected.Validate());
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| 100 | Permutation actual;
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| 101 | actual = UniformLikeCrossover.Apply(random, parent1, parent2);
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| 102 | Assert.IsTrue(actual.Validate());
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| 103 | Assert.IsTrue(Auxiliary.PermutationIsEqualByPosition(expected, actual));
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| 104 | }
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| 105 |
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| 106 | /// <summary>
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| 107 | ///A test for Cross
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| 108 | ///</summary>
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| 109 | [TestMethod()]
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| 110 | [DeploymentItem("HeuristicLab.Encodings.PermutationEncoding-3.3.dll")]
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| 111 | public void UniformLikeCrossoverCrossTest() {
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| 112 | UniformLikeCrossover_Accessor target = new UniformLikeCrossover_Accessor();
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| 113 | IRandom random = new TestRandom(new int[] { }, new double[] { 0.1, 0.2, 0.3, 0.4 });
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| 114 | random.Reset();
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| 115 | bool exceptionFired = false;
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| 116 | try {
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| 117 | target.Cross(random, new ItemArray<Permutation>(new Permutation[] {
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| 118 | new Permutation(PermutationTypes.RelativeUndirected, 4), new Permutation(PermutationTypes.RelativeUndirected, 4), new Permutation(PermutationTypes.RelativeUndirected, 4)}));
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| 119 | } catch (System.InvalidOperationException) {
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| 120 | exceptionFired = true;
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| 121 | }
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| 122 | Assert.IsTrue(exceptionFired);
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| 123 | }
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| 124 | }
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| 125 | }
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