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source: branches/OaaS/HeuristicLab.Services.Optimization.Web/Content/jqplot/src/excanvas.js @ 10204

Last change on this file since 10204 was 9062, checked in by fschoepp, 12 years ago

#1888:
Backend changes:

  • Simplified job state detection (only one hive call will be made to detect all states now, instead of one additional call per job)
  • Reorganized classes (moved model classes into Model folder)

Website changes:

  • Website now heavily uses JavaScript to achieve better user experience
  • JavaScript degrades gracefully, except for plots
  • Tables: Added jquery-datatable-plugin to extend tables (pagination + search functionality)
  • OaaS-Website now uses the design of the HL websites (found in WebApplication branch)
  • Added jqplot to render zoomable line plots for HL-Datatables
  • Styling.js: Plots will be generated by using an ajax call; additional jquery-styling occurs within this file.
  • Added jquery-ui-1.9.2 which is capable of handling/rendering tabs, accordions and resizers.
File size: 40.9 KB
Line 
1// Memory Leaks patch from http://explorercanvas.googlecode.com/svn/trunk/
2//  svn : r73
3// ------------------------------------------------------------------
4// Copyright 2006 Google Inc.
5//
6// Licensed under the Apache License, Version 2.0 (the "License");
7// you may not use this file except in compliance with the License.
8// You may obtain a copy of the License at
9//
10//   http://www.apache.org/licenses/LICENSE-2.0
11//
12// Unless required by applicable law or agreed to in writing, software
13// distributed under the License is distributed on an "AS IS" BASIS,
14// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15// See the License for the specific language governing permissions and
16// limitations under the License.
17
18
19// Known Issues:
20//
21// * Patterns only support repeat.
22// * Radial gradient are not implemented. The VML version of these look very
23//   different from the canvas one.
24// * Clipping paths are not implemented.
25// * Coordsize. The width and height attribute have higher priority than the
26//   width and height style values which isn't correct.
27// * Painting mode isn't implemented.
28// * Canvas width/height should is using content-box by default. IE in
29//   Quirks mode will draw the canvas using border-box. Either change your
30//   doctype to HTML5
31//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
32//   or use Box Sizing Behavior from WebFX
33//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
34// * Non uniform scaling does not correctly scale strokes.
35// * Optimize. There is always room for speed improvements.
36
37// Only add this code if we do not already have a canvas implementation
38if (!document.createElement('canvas').getContext) {
39
40(function() {
41
42  // alias some functions to make (compiled) code shorter
43  var m = Math;
44  var mr = m.round;
45  var ms = m.sin;
46  var mc = m.cos;
47  var abs = m.abs;
48  var sqrt = m.sqrt;
49
50  // this is used for sub pixel precision
51  var Z = 10;
52  var Z2 = Z / 2;
53
54  var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
55
56  /**
57   * This funtion is assigned to the <canvas> elements as element.getContext().
58   * @this {HTMLElement}
59   * @return {CanvasRenderingContext2D_}
60   */
61  function getContext() {
62    return this.context_ ||
63        (this.context_ = new CanvasRenderingContext2D_(this));
64  }
65
66  var slice = Array.prototype.slice;
67
68  /**
69   * Binds a function to an object. The returned function will always use the
70   * passed in {@code obj} as {@code this}.
71   *
72   * Example:
73   *
74   *   g = bind(f, obj, a, b)
75   *   g(c, d) // will do f.call(obj, a, b, c, d)
76   *
77   * @param {Function} f The function to bind the object to
78   * @param {Object} obj The object that should act as this when the function
79   *     is called
80   * @param {*} var_args Rest arguments that will be used as the initial
81   *     arguments when the function is called
82   * @return {Function} A new function that has bound this
83   */
84  function bind(f, obj, var_args) {
85    var a = slice.call(arguments, 2);
86    return function() {
87      return f.apply(obj, a.concat(slice.call(arguments)));
88    };
89  }
90
91  function encodeHtmlAttribute(s) {
92    return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
93  }
94
95  function addNamespace(doc, prefix, urn) {
96    if (!doc.namespaces[prefix]) {
97      doc.namespaces.add(prefix, urn, '#default#VML');
98    }
99  }
100
101  function addNamespacesAndStylesheet(doc) {
102    addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
103    addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
104
105    // Setup default CSS.  Only add one style sheet per document
106    if (!doc.styleSheets['ex_canvas_']) {
107      var ss = doc.createStyleSheet();
108      ss.owningElement.id = 'ex_canvas_';
109      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
110          // default size is 300x150 in Gecko and Opera
111          'text-align:left;width:300px;height:150px}';
112    }
113  }
114
115  // Add namespaces and stylesheet at startup.
116  addNamespacesAndStylesheet(document);
117
118  var G_vmlCanvasManager_ = {
119    init: function(opt_doc) {
120      var doc = opt_doc || document;
121      // Create a dummy element so that IE will allow canvas elements to be
122      // recognized.
123      doc.createElement('canvas');
124      doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
125    },
126
127    init_: function(doc) {
128      // find all canvas elements
129      var els = doc.getElementsByTagName('canvas');
130      for (var i = 0; i < els.length; i++) {
131        this.initElement(els[i]);
132      }
133    },
134
135    /**
136     * Public initializes a canvas element so that it can be used as canvas
137     * element from now on. This is called automatically before the page is
138     * loaded but if you are creating elements using createElement you need to
139     * make sure this is called on the element.
140     * @param {HTMLElement} el The canvas element to initialize.
141     * @return {HTMLElement} the element that was created.
142     */
143    initElement: function(el) {
144      if (!el.getContext) {
145        el.getContext = getContext;
146
147        // Add namespaces and stylesheet to document of the element.
148        addNamespacesAndStylesheet(el.ownerDocument);
149
150        // Remove fallback content. There is no way to hide text nodes so we
151        // just remove all childNodes. We could hide all elements and remove
152        // text nodes but who really cares about the fallback content.
153        el.innerHTML = '';
154
155        // do not use inline function because that will leak memory
156        el.attachEvent('onpropertychange', onPropertyChange);
157        el.attachEvent('onresize', onResize);
158
159        var attrs = el.attributes;
160        if (attrs.width && attrs.width.specified) {
161          // TODO: use runtimeStyle and coordsize
162          // el.getContext().setWidth_(attrs.width.nodeValue);
163          el.style.width = attrs.width.nodeValue + 'px';
164        } else {
165          el.width = el.clientWidth;
166        }
167        if (attrs.height && attrs.height.specified) {
168          // TODO: use runtimeStyle and coordsize
169          // el.getContext().setHeight_(attrs.height.nodeValue);
170          el.style.height = attrs.height.nodeValue + 'px';
171        } else {
172          el.height = el.clientHeight;
173        }
174        //el.getContext().setCoordsize_()
175      }
176      return el;
177    },
178
179    // Memory Leaks patch : see http://code.google.com/p/explorercanvas/issues/detail?id=82
180    uninitElement: function(el){
181      if (el.getContext) {
182        var ctx = el.getContext();
183        delete ctx.element_;
184        delete ctx.canvas;
185        el.innerHTML = "";
186        //el.outerHTML = "";
187        el.context_ = null;
188        el.getContext = null;
189        el.detachEvent("onpropertychange", onPropertyChange);
190        el.detachEvent("onresize", onResize);
191      }
192    }
193  };
194
195  function onPropertyChange(e) {
196    var el = e.srcElement;
197
198    switch (e.propertyName) {
199      case 'width':
200        el.getContext().clearRect();
201        el.style.width = el.attributes.width.nodeValue + 'px';
202        // In IE8 this does not trigger onresize.
203        el.firstChild.style.width =  el.clientWidth + 'px';
204        break;
205      case 'height':
206        el.getContext().clearRect();
207        el.style.height = el.attributes.height.nodeValue + 'px';
208        el.firstChild.style.height = el.clientHeight + 'px';
209        break;
210    }
211  }
212
213  function onResize(e) {
214    var el = e.srcElement;
215    if (el.firstChild) {
216      el.firstChild.style.width =  el.clientWidth + 'px';
217      el.firstChild.style.height = el.clientHeight + 'px';
218    }
219  }
220
221  G_vmlCanvasManager_.init();
222
223  // precompute "00" to "FF"
224  var decToHex = [];
225  for (var i = 0; i < 16; i++) {
226    for (var j = 0; j < 16; j++) {
227      decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
228    }
229  }
230
231  function createMatrixIdentity() {
232    return [
233      [1, 0, 0],
234      [0, 1, 0],
235      [0, 0, 1]
236    ];
237  }
238
239  function matrixMultiply(m1, m2) {
240    var result = createMatrixIdentity();
241
242    for (var x = 0; x < 3; x++) {
243      for (var y = 0; y < 3; y++) {
244        var sum = 0;
245
246        for (var z = 0; z < 3; z++) {
247          sum += m1[x][z] * m2[z][y];
248        }
249
250        result[x][y] = sum;
251      }
252    }
253    return result;
254  }
255
256  function copyState(o1, o2) {
257    o2.fillStyle     = o1.fillStyle;
258    o2.lineCap       = o1.lineCap;
259    o2.lineJoin      = o1.lineJoin;
260    o2.lineWidth     = o1.lineWidth;
261    o2.miterLimit    = o1.miterLimit;
262    o2.shadowBlur    = o1.shadowBlur;
263    o2.shadowColor   = o1.shadowColor;
264    o2.shadowOffsetX = o1.shadowOffsetX;
265    o2.shadowOffsetY = o1.shadowOffsetY;
266    o2.strokeStyle   = o1.strokeStyle;
267    o2.globalAlpha   = o1.globalAlpha;
268    o2.font          = o1.font;
269    o2.textAlign     = o1.textAlign;
270    o2.textBaseline  = o1.textBaseline;
271    o2.arcScaleX_    = o1.arcScaleX_;
272    o2.arcScaleY_    = o1.arcScaleY_;
273    o2.lineScale_    = o1.lineScale_;
274  }
275
276  var colorData = {
277    aliceblue: '#F0F8FF',
278    antiquewhite: '#FAEBD7',
279    aquamarine: '#7FFFD4',
280    azure: '#F0FFFF',
281    beige: '#F5F5DC',
282    bisque: '#FFE4C4',
283    black: '#000000',
284    blanchedalmond: '#FFEBCD',
285    blueviolet: '#8A2BE2',
286    brown: '#A52A2A',
287    burlywood: '#DEB887',
288    cadetblue: '#5F9EA0',
289    chartreuse: '#7FFF00',
290    chocolate: '#D2691E',
291    coral: '#FF7F50',
292    cornflowerblue: '#6495ED',
293    cornsilk: '#FFF8DC',
294    crimson: '#DC143C',
295    cyan: '#00FFFF',
296    darkblue: '#00008B',
297    darkcyan: '#008B8B',
298    darkgoldenrod: '#B8860B',
299    darkgray: '#A9A9A9',
300    darkgreen: '#006400',
301    darkgrey: '#A9A9A9',
302    darkkhaki: '#BDB76B',
303    darkmagenta: '#8B008B',
304    darkolivegreen: '#556B2F',
305    darkorange: '#FF8C00',
306    darkorchid: '#9932CC',
307    darkred: '#8B0000',
308    darksalmon: '#E9967A',
309    darkseagreen: '#8FBC8F',
310    darkslateblue: '#483D8B',
311    darkslategray: '#2F4F4F',
312    darkslategrey: '#2F4F4F',
313    darkturquoise: '#00CED1',
314    darkviolet: '#9400D3',
315    deeppink: '#FF1493',
316    deepskyblue: '#00BFFF',
317    dimgray: '#696969',
318    dimgrey: '#696969',
319    dodgerblue: '#1E90FF',
320    firebrick: '#B22222',
321    floralwhite: '#FFFAF0',
322    forestgreen: '#228B22',
323    gainsboro: '#DCDCDC',
324    ghostwhite: '#F8F8FF',
325    gold: '#FFD700',
326    goldenrod: '#DAA520',
327    grey: '#808080',
328    greenyellow: '#ADFF2F',
329    honeydew: '#F0FFF0',
330    hotpink: '#FF69B4',
331    indianred: '#CD5C5C',
332    indigo: '#4B0082',
333    ivory: '#FFFFF0',
334    khaki: '#F0E68C',
335    lavender: '#E6E6FA',
336    lavenderblush: '#FFF0F5',
337    lawngreen: '#7CFC00',
338    lemonchiffon: '#FFFACD',
339    lightblue: '#ADD8E6',
340    lightcoral: '#F08080',
341    lightcyan: '#E0FFFF',
342    lightgoldenrodyellow: '#FAFAD2',
343    lightgreen: '#90EE90',
344    lightgrey: '#D3D3D3',
345    lightpink: '#FFB6C1',
346    lightsalmon: '#FFA07A',
347    lightseagreen: '#20B2AA',
348    lightskyblue: '#87CEFA',
349    lightslategray: '#778899',
350    lightslategrey: '#778899',
351    lightsteelblue: '#B0C4DE',
352    lightyellow: '#FFFFE0',
353    limegreen: '#32CD32',
354    linen: '#FAF0E6',
355    magenta: '#FF00FF',
356    mediumaquamarine: '#66CDAA',
357    mediumblue: '#0000CD',
358    mediumorchid: '#BA55D3',
359    mediumpurple: '#9370DB',
360    mediumseagreen: '#3CB371',
361    mediumslateblue: '#7B68EE',
362    mediumspringgreen: '#00FA9A',
363    mediumturquoise: '#48D1CC',
364    mediumvioletred: '#C71585',
365    midnightblue: '#191970',
366    mintcream: '#F5FFFA',
367    mistyrose: '#FFE4E1',
368    moccasin: '#FFE4B5',
369    navajowhite: '#FFDEAD',
370    oldlace: '#FDF5E6',
371    olivedrab: '#6B8E23',
372    orange: '#FFA500',
373    orangered: '#FF4500',
374    orchid: '#DA70D6',
375    palegoldenrod: '#EEE8AA',
376    palegreen: '#98FB98',
377    paleturquoise: '#AFEEEE',
378    palevioletred: '#DB7093',
379    papayawhip: '#FFEFD5',
380    peachpuff: '#FFDAB9',
381    peru: '#CD853F',
382    pink: '#FFC0CB',
383    plum: '#DDA0DD',
384    powderblue: '#B0E0E6',
385    rosybrown: '#BC8F8F',
386    royalblue: '#4169E1',
387    saddlebrown: '#8B4513',
388    salmon: '#FA8072',
389    sandybrown: '#F4A460',
390    seagreen: '#2E8B57',
391    seashell: '#FFF5EE',
392    sienna: '#A0522D',
393    skyblue: '#87CEEB',
394    slateblue: '#6A5ACD',
395    slategray: '#708090',
396    slategrey: '#708090',
397    snow: '#FFFAFA',
398    springgreen: '#00FF7F',
399    steelblue: '#4682B4',
400    tan: '#D2B48C',
401    thistle: '#D8BFD8',
402    tomato: '#FF6347',
403    turquoise: '#40E0D0',
404    violet: '#EE82EE',
405    wheat: '#F5DEB3',
406    whitesmoke: '#F5F5F5',
407    yellowgreen: '#9ACD32'
408  };
409
410
411  function getRgbHslContent(styleString) {
412    var start = styleString.indexOf('(', 3);
413    var end = styleString.indexOf(')', start + 1);
414    var parts = styleString.substring(start + 1, end).split(',');
415    // add alpha if needed
416    if (parts.length != 4 || styleString.charAt(3) != 'a') {
417      parts[3] = 1;
418    }
419    return parts;
420  }
421
422  function percent(s) {
423    return parseFloat(s) / 100;
424  }
425
426  function clamp(v, min, max) {
427    return Math.min(max, Math.max(min, v));
428  }
429
430  function hslToRgb(parts){
431    var r, g, b, h, s, l;
432    h = parseFloat(parts[0]) / 360 % 360;
433    if (h < 0)
434      h++;
435    s = clamp(percent(parts[1]), 0, 1);
436    l = clamp(percent(parts[2]), 0, 1);
437    if (s == 0) {
438      r = g = b = l; // achromatic
439    } else {
440      var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
441      var p = 2 * l - q;
442      r = hueToRgb(p, q, h + 1 / 3);
443      g = hueToRgb(p, q, h);
444      b = hueToRgb(p, q, h - 1 / 3);
445    }
446
447    return '#' + decToHex[Math.floor(r * 255)] +
448        decToHex[Math.floor(g * 255)] +
449        decToHex[Math.floor(b * 255)];
450  }
451
452  function hueToRgb(m1, m2, h) {
453    if (h < 0)
454      h++;
455    if (h > 1)
456      h--;
457
458    if (6 * h < 1)
459      return m1 + (m2 - m1) * 6 * h;
460    else if (2 * h < 1)
461      return m2;
462    else if (3 * h < 2)
463      return m1 + (m2 - m1) * (2 / 3 - h) * 6;
464    else
465      return m1;
466  }
467
468  var processStyleCache = {};
469
470  function processStyle(styleString) {
471    if (styleString in processStyleCache) {
472      return processStyleCache[styleString];
473    }
474
475    var str, alpha = 1;
476
477    styleString = String(styleString);
478    if (styleString.charAt(0) == '#') {
479      str = styleString;
480    } else if (/^rgb/.test(styleString)) {
481      var parts = getRgbHslContent(styleString);
482      var str = '#', n;
483      for (var i = 0; i < 3; i++) {
484        if (parts[i].indexOf('%') != -1) {
485          n = Math.floor(percent(parts[i]) * 255);
486        } else {
487          n = +parts[i];
488        }
489        str += decToHex[clamp(n, 0, 255)];
490      }
491      alpha = +parts[3];
492    } else if (/^hsl/.test(styleString)) {
493      var parts = getRgbHslContent(styleString);
494      str = hslToRgb(parts);
495      alpha = parts[3];
496    } else {
497      str = colorData[styleString] || styleString;
498    }
499    return processStyleCache[styleString] = {color: str, alpha: alpha};
500  }
501
502  var DEFAULT_STYLE = {
503    style: 'normal',
504    variant: 'normal',
505    weight: 'normal',
506    size: 10,
507    family: 'sans-serif'
508  };
509
510  // Internal text style cache
511  var fontStyleCache = {};
512
513  function processFontStyle(styleString) {
514    if (fontStyleCache[styleString]) {
515      return fontStyleCache[styleString];
516    }
517
518    var el = document.createElement('div');
519    var style = el.style;
520    try {
521      style.font = styleString;
522    } catch (ex) {
523      // Ignore failures to set to invalid font.
524    }
525
526    return fontStyleCache[styleString] = {
527      style: style.fontStyle || DEFAULT_STYLE.style,
528      variant: style.fontVariant || DEFAULT_STYLE.variant,
529      weight: style.fontWeight || DEFAULT_STYLE.weight,
530      size: style.fontSize || DEFAULT_STYLE.size,
531      family: style.fontFamily || DEFAULT_STYLE.family
532    };
533  }
534
535  function getComputedStyle(style, element) {
536    var computedStyle = {};
537
538    for (var p in style) {
539      computedStyle[p] = style[p];
540    }
541
542    // Compute the size
543    var canvasFontSize = parseFloat(element.currentStyle.fontSize),
544        fontSize = parseFloat(style.size);
545
546    if (typeof style.size == 'number') {
547      computedStyle.size = style.size;
548    } else if (style.size.indexOf('px') != -1) {
549      computedStyle.size = fontSize;
550    } else if (style.size.indexOf('em') != -1) {
551      computedStyle.size = canvasFontSize * fontSize;
552    } else if(style.size.indexOf('%') != -1) {
553      computedStyle.size = (canvasFontSize / 100) * fontSize;
554    } else if (style.size.indexOf('pt') != -1) {
555      computedStyle.size = fontSize / .75;
556    } else {
557      computedStyle.size = canvasFontSize;
558    }
559
560    // Different scaling between normal text and VML text. This was found using
561    // trial and error to get the same size as non VML text.
562    computedStyle.size *= 0.981;
563
564    return computedStyle;
565  }
566
567  function buildStyle(style) {
568    return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
569        style.size + 'px ' + style.family;
570  }
571
572  var lineCapMap = {
573    'butt': 'flat',
574    'round': 'round'
575  };
576
577  function processLineCap(lineCap) {
578    return lineCapMap[lineCap] || 'square';
579  }
580
581  /**
582   * This class implements CanvasRenderingContext2D interface as described by
583   * the WHATWG.
584   * @param {HTMLElement} canvasElement The element that the 2D context should
585   * be associated with
586   */
587  function CanvasRenderingContext2D_(canvasElement) {
588    this.m_ = createMatrixIdentity();
589
590    this.mStack_ = [];
591    this.aStack_ = [];
592    this.currentPath_ = [];
593
594    // Canvas context properties
595    this.strokeStyle = '#000';
596    this.fillStyle = '#000';
597
598    this.lineWidth = 1;
599    this.lineJoin = 'miter';
600    this.lineCap = 'butt';
601    this.miterLimit = Z * 1;
602    this.globalAlpha = 1;
603    this.font = '10px sans-serif';
604    this.textAlign = 'left';
605    this.textBaseline = 'alphabetic';
606    this.canvas = canvasElement;
607
608    var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
609        canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
610    var el = canvasElement.ownerDocument.createElement('div');
611    el.style.cssText = cssText;
612    canvasElement.appendChild(el);
613
614    var overlayEl = el.cloneNode(false);
615    // Use a non transparent background.
616    overlayEl.style.backgroundColor = 'red';
617    overlayEl.style.filter = 'alpha(opacity=0)';
618    canvasElement.appendChild(overlayEl);
619
620    this.element_ = el;
621    this.arcScaleX_ = 1;
622    this.arcScaleY_ = 1;
623    this.lineScale_ = 1;
624  }
625
626  var contextPrototype = CanvasRenderingContext2D_.prototype;
627  contextPrototype.clearRect = function() {
628    if (this.textMeasureEl_) {
629      this.textMeasureEl_.removeNode(true);
630      this.textMeasureEl_ = null;
631    }
632    this.element_.innerHTML = '';
633  };
634
635  contextPrototype.beginPath = function() {
636    // TODO: Branch current matrix so that save/restore has no effect
637    //       as per safari docs.
638    this.currentPath_ = [];
639  };
640
641  contextPrototype.moveTo = function(aX, aY) {
642    var p = getCoords(this, aX, aY);
643    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
644    this.currentX_ = p.x;
645    this.currentY_ = p.y;
646  };
647
648  contextPrototype.lineTo = function(aX, aY) {
649    var p = getCoords(this, aX, aY);
650    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
651
652    this.currentX_ = p.x;
653    this.currentY_ = p.y;
654  };
655
656  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
657                                            aCP2x, aCP2y,
658                                            aX, aY) {
659    var p = getCoords(this, aX, aY);
660    var cp1 = getCoords(this, aCP1x, aCP1y);
661    var cp2 = getCoords(this, aCP2x, aCP2y);
662    bezierCurveTo(this, cp1, cp2, p);
663  };
664
665  // Helper function that takes the already fixed cordinates.
666  function bezierCurveTo(self, cp1, cp2, p) {
667    self.currentPath_.push({
668      type: 'bezierCurveTo',
669      cp1x: cp1.x,
670      cp1y: cp1.y,
671      cp2x: cp2.x,
672      cp2y: cp2.y,
673      x: p.x,
674      y: p.y
675    });
676    self.currentX_ = p.x;
677    self.currentY_ = p.y;
678  }
679
680  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
681    // the following is lifted almost directly from
682    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
683
684    var cp = getCoords(this, aCPx, aCPy);
685    var p = getCoords(this, aX, aY);
686
687    var cp1 = {
688      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
689      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
690    };
691    var cp2 = {
692      x: cp1.x + (p.x - this.currentX_) / 3.0,
693      y: cp1.y + (p.y - this.currentY_) / 3.0
694    };
695
696    bezierCurveTo(this, cp1, cp2, p);
697  };
698
699  contextPrototype.arc = function(aX, aY, aRadius,
700                                  aStartAngle, aEndAngle, aClockwise) {
701    aRadius *= Z;
702    var arcType = aClockwise ? 'at' : 'wa';
703
704    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
705    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
706
707    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
708    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
709
710    // IE won't render arches drawn counter clockwise if xStart == xEnd.
711    if (xStart == xEnd && !aClockwise) {
712      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
713                       // that can be represented in binary
714    }
715
716    var p = getCoords(this, aX, aY);
717    var pStart = getCoords(this, xStart, yStart);
718    var pEnd = getCoords(this, xEnd, yEnd);
719
720    this.currentPath_.push({type: arcType,
721                           x: p.x,
722                           y: p.y,
723                           radius: aRadius,
724                           xStart: pStart.x,
725                           yStart: pStart.y,
726                           xEnd: pEnd.x,
727                           yEnd: pEnd.y});
728
729  };
730
731  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
732    this.moveTo(aX, aY);
733    this.lineTo(aX + aWidth, aY);
734    this.lineTo(aX + aWidth, aY + aHeight);
735    this.lineTo(aX, aY + aHeight);
736    this.closePath();
737  };
738
739  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
740    var oldPath = this.currentPath_;
741    this.beginPath();
742
743    this.moveTo(aX, aY);
744    this.lineTo(aX + aWidth, aY);
745    this.lineTo(aX + aWidth, aY + aHeight);
746    this.lineTo(aX, aY + aHeight);
747    this.closePath();
748    this.stroke();
749
750    this.currentPath_ = oldPath;
751  };
752
753  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
754    var oldPath = this.currentPath_;
755    this.beginPath();
756
757    this.moveTo(aX, aY);
758    this.lineTo(aX + aWidth, aY);
759    this.lineTo(aX + aWidth, aY + aHeight);
760    this.lineTo(aX, aY + aHeight);
761    this.closePath();
762    this.fill();
763
764    this.currentPath_ = oldPath;
765  };
766
767  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
768    var gradient = new CanvasGradient_('gradient');
769    gradient.x0_ = aX0;
770    gradient.y0_ = aY0;
771    gradient.x1_ = aX1;
772    gradient.y1_ = aY1;
773    return gradient;
774  };
775
776  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
777                                                   aX1, aY1, aR1) {
778    var gradient = new CanvasGradient_('gradientradial');
779    gradient.x0_ = aX0;
780    gradient.y0_ = aY0;
781    gradient.r0_ = aR0;
782    gradient.x1_ = aX1;
783    gradient.y1_ = aY1;
784    gradient.r1_ = aR1;
785    return gradient;
786  };
787
788  contextPrototype.drawImage = function(image, var_args) {
789    var dx, dy, dw, dh, sx, sy, sw, sh;
790
791    // to find the original width we overide the width and height
792    var oldRuntimeWidth = image.runtimeStyle.width;
793    var oldRuntimeHeight = image.runtimeStyle.height;
794    image.runtimeStyle.width = 'auto';
795    image.runtimeStyle.height = 'auto';
796
797    // get the original size
798    var w = image.width;
799    var h = image.height;
800
801    // and remove overides
802    image.runtimeStyle.width = oldRuntimeWidth;
803    image.runtimeStyle.height = oldRuntimeHeight;
804
805    if (arguments.length == 3) {
806      dx = arguments[1];
807      dy = arguments[2];
808      sx = sy = 0;
809      sw = dw = w;
810      sh = dh = h;
811    } else if (arguments.length == 5) {
812      dx = arguments[1];
813      dy = arguments[2];
814      dw = arguments[3];
815      dh = arguments[4];
816      sx = sy = 0;
817      sw = w;
818      sh = h;
819    } else if (arguments.length == 9) {
820      sx = arguments[1];
821      sy = arguments[2];
822      sw = arguments[3];
823      sh = arguments[4];
824      dx = arguments[5];
825      dy = arguments[6];
826      dw = arguments[7];
827      dh = arguments[8];
828    } else {
829      throw Error('Invalid number of arguments');
830    }
831
832    var d = getCoords(this, dx, dy);
833
834    var w2 = sw / 2;
835    var h2 = sh / 2;
836
837    var vmlStr = [];
838
839    var W = 10;
840    var H = 10;
841
842    // For some reason that I've now forgotten, using divs didn't work
843    vmlStr.push(' <g_vml_:group',
844                ' coordsize="', Z * W, ',', Z * H, '"',
845                ' coordorigin="0,0"' ,
846                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
847
848    // If filters are necessary (rotation exists), create them
849    // filters are bog-slow, so only create them if abbsolutely necessary
850    // The following check doesn't account for skews (which don't exist
851    // in the canvas spec (yet) anyway.
852
853    if (this.m_[0][0] != 1 || this.m_[0][1] ||
854        this.m_[1][1] != 1 || this.m_[1][0]) {
855      var filter = [];
856
857      // Note the 12/21 reversal
858      filter.push('M11=', this.m_[0][0], ',',
859                  'M12=', this.m_[1][0], ',',
860                  'M21=', this.m_[0][1], ',',
861                  'M22=', this.m_[1][1], ',',
862                  'Dx=', mr(d.x / Z), ',',
863                  'Dy=', mr(d.y / Z), '');
864
865      // Bounding box calculation (need to minimize displayed area so that
866      // filters don't waste time on unused pixels.
867      var max = d;
868      var c2 = getCoords(this, dx + dw, dy);
869      var c3 = getCoords(this, dx, dy + dh);
870      var c4 = getCoords(this, dx + dw, dy + dh);
871
872      max.x = m.max(max.x, c2.x, c3.x, c4.x);
873      max.y = m.max(max.y, c2.y, c3.y, c4.y);
874
875      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
876                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
877                  filter.join(''), ", sizingmethod='clip');");
878
879    } else {
880      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
881    }
882
883    vmlStr.push(' ">' ,
884                '<g_vml_:image src="', image.src, '"',
885                ' style="width:', Z * dw, 'px;',
886                ' height:', Z * dh, 'px"',
887                ' cropleft="', sx / w, '"',
888                ' croptop="', sy / h, '"',
889                ' cropright="', (w - sx - sw) / w, '"',
890                ' cropbottom="', (h - sy - sh) / h, '"',
891                ' />',
892                '</g_vml_:group>');
893
894    this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
895  };
896
897  contextPrototype.stroke = function(aFill) {
898    var lineStr = [];
899    var lineOpen = false;
900
901    var W = 10;
902    var H = 10;
903
904    lineStr.push('<g_vml_:shape',
905                 ' filled="', !!aFill, '"',
906                 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
907                 ' coordorigin="0,0"',
908                 ' coordsize="', Z * W, ',', Z * H, '"',
909                 ' stroked="', !aFill, '"',
910                 ' path="');
911
912    var newSeq = false;
913    var min = {x: null, y: null};
914    var max = {x: null, y: null};
915
916    for (var i = 0; i < this.currentPath_.length; i++) {
917      var p = this.currentPath_[i];
918      var c;
919
920      switch (p.type) {
921        case 'moveTo':
922          c = p;
923          lineStr.push(' m ', mr(p.x), ',', mr(p.y));
924          break;
925        case 'lineTo':
926          lineStr.push(' l ', mr(p.x), ',', mr(p.y));
927          break;
928        case 'close':
929          lineStr.push(' x ');
930          p = null;
931          break;
932        case 'bezierCurveTo':
933          lineStr.push(' c ',
934                       mr(p.cp1x), ',', mr(p.cp1y), ',',
935                       mr(p.cp2x), ',', mr(p.cp2y), ',',
936                       mr(p.x), ',', mr(p.y));
937          break;
938        case 'at':
939        case 'wa':
940          lineStr.push(' ', p.type, ' ',
941                       mr(p.x - this.arcScaleX_ * p.radius), ',',
942                       mr(p.y - this.arcScaleY_ * p.radius), ' ',
943                       mr(p.x + this.arcScaleX_ * p.radius), ',',
944                       mr(p.y + this.arcScaleY_ * p.radius), ' ',
945                       mr(p.xStart), ',', mr(p.yStart), ' ',
946                       mr(p.xEnd), ',', mr(p.yEnd));
947          break;
948      }
949
950
951      // TODO: Following is broken for curves due to
952      //       move to proper paths.
953
954      // Figure out dimensions so we can do gradient fills
955      // properly
956      if (p) {
957        if (min.x == null || p.x < min.x) {
958          min.x = p.x;
959        }
960        if (max.x == null || p.x > max.x) {
961          max.x = p.x;
962        }
963        if (min.y == null || p.y < min.y) {
964          min.y = p.y;
965        }
966        if (max.y == null || p.y > max.y) {
967          max.y = p.y;
968        }
969      }
970    }
971    lineStr.push(' ">');
972
973    if (!aFill) {
974      appendStroke(this, lineStr);
975    } else {
976      appendFill(this, lineStr, min, max);
977    }
978
979    lineStr.push('</g_vml_:shape>');
980
981    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
982  };
983
984  function appendStroke(ctx, lineStr) {
985    var a = processStyle(ctx.strokeStyle);
986    var color = a.color;
987    var opacity = a.alpha * ctx.globalAlpha;
988    var lineWidth = ctx.lineScale_ * ctx.lineWidth;
989
990    // VML cannot correctly render a line if the width is less than 1px.
991    // In that case, we dilute the color to make the line look thinner.
992    if (lineWidth < 1) {
993      opacity *= lineWidth;
994    }
995
996    lineStr.push(
997      '<g_vml_:stroke',
998      ' opacity="', opacity, '"',
999      ' joinstyle="', ctx.lineJoin, '"',
1000      ' miterlimit="', ctx.miterLimit, '"',
1001      ' endcap="', processLineCap(ctx.lineCap), '"',
1002      ' weight="', lineWidth, 'px"',
1003      ' color="', color, '" />'
1004    );
1005  }
1006
1007  function appendFill(ctx, lineStr, min, max) {
1008    var fillStyle = ctx.fillStyle;
1009    var arcScaleX = ctx.arcScaleX_;
1010    var arcScaleY = ctx.arcScaleY_;
1011    var width = max.x - min.x;
1012    var height = max.y - min.y;
1013    if (fillStyle instanceof CanvasGradient_) {
1014      // TODO: Gradients transformed with the transformation matrix.
1015      var angle = 0;
1016      var focus = {x: 0, y: 0};
1017
1018      // additional offset
1019      var shift = 0;
1020      // scale factor for offset
1021      var expansion = 1;
1022
1023      if (fillStyle.type_ == 'gradient') {
1024        var x0 = fillStyle.x0_ / arcScaleX;
1025        var y0 = fillStyle.y0_ / arcScaleY;
1026        var x1 = fillStyle.x1_ / arcScaleX;
1027        var y1 = fillStyle.y1_ / arcScaleY;
1028        var p0 = getCoords(ctx, x0, y0);
1029        var p1 = getCoords(ctx, x1, y1);
1030        var dx = p1.x - p0.x;
1031        var dy = p1.y - p0.y;
1032        angle = Math.atan2(dx, dy) * 180 / Math.PI;
1033
1034        // The angle should be a non-negative number.
1035        if (angle < 0) {
1036          angle += 360;
1037        }
1038
1039        // Very small angles produce an unexpected result because they are
1040        // converted to a scientific notation string.
1041        if (angle < 1e-6) {
1042          angle = 0;
1043        }
1044      } else {
1045        var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1046        focus = {
1047          x: (p0.x - min.x) / width,
1048          y: (p0.y - min.y) / height
1049        };
1050
1051        width  /= arcScaleX * Z;
1052        height /= arcScaleY * Z;
1053        var dimension = m.max(width, height);
1054        shift = 2 * fillStyle.r0_ / dimension;
1055        expansion = 2 * fillStyle.r1_ / dimension - shift;
1056      }
1057
1058      // We need to sort the color stops in ascending order by offset,
1059      // otherwise IE won't interpret it correctly.
1060      var stops = fillStyle.colors_;
1061      stops.sort(function(cs1, cs2) {
1062        return cs1.offset - cs2.offset;
1063      });
1064
1065      var length = stops.length;
1066      var color1 = stops[0].color;
1067      var color2 = stops[length - 1].color;
1068      var opacity1 = stops[0].alpha * ctx.globalAlpha;
1069      var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1070
1071      var colors = [];
1072      for (var i = 0; i < length; i++) {
1073        var stop = stops[i];
1074        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1075      }
1076
1077      // When colors attribute is used, the meanings of opacity and o:opacity2
1078      // are reversed.
1079      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1080                   ' method="none" focus="100%"',
1081                   ' color="', color1, '"',
1082                   ' color2="', color2, '"',
1083                   ' colors="', colors.join(','), '"',
1084                   ' opacity="', opacity2, '"',
1085                   ' g_o_:opacity2="', opacity1, '"',
1086                   ' angle="', angle, '"',
1087                   ' focusposition="', focus.x, ',', focus.y, '" />');
1088    } else if (fillStyle instanceof CanvasPattern_) {
1089      if (width && height) {
1090        var deltaLeft = -min.x;
1091        var deltaTop = -min.y;
1092        lineStr.push('<g_vml_:fill',
1093                     ' position="',
1094                     deltaLeft / width * arcScaleX * arcScaleX, ',',
1095                     deltaTop / height * arcScaleY * arcScaleY, '"',
1096                     ' type="tile"',
1097                     // TODO: Figure out the correct size to fit the scale.
1098                     //' size="', w, 'px ', h, 'px"',
1099                     ' src="', fillStyle.src_, '" />');
1100       }
1101    } else {
1102      var a = processStyle(ctx.fillStyle);
1103      var color = a.color;
1104      var opacity = a.alpha * ctx.globalAlpha;
1105      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1106                   '" />');
1107    }
1108  }
1109
1110  contextPrototype.fill = function() {
1111    this.stroke(true);
1112  };
1113
1114  contextPrototype.closePath = function() {
1115    this.currentPath_.push({type: 'close'});
1116  };
1117
1118  function getCoords(ctx, aX, aY) {
1119    var m = ctx.m_;
1120    return {
1121      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1122      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1123    };
1124  };
1125
1126  contextPrototype.save = function() {
1127    var o = {};
1128    copyState(this, o);
1129    this.aStack_.push(o);
1130    this.mStack_.push(this.m_);
1131    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1132  };
1133
1134  contextPrototype.restore = function() {
1135    if (this.aStack_.length) {
1136      copyState(this.aStack_.pop(), this);
1137      this.m_ = this.mStack_.pop();
1138    }
1139  };
1140
1141  function matrixIsFinite(m) {
1142    return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1143        isFinite(m[1][0]) && isFinite(m[1][1]) &&
1144        isFinite(m[2][0]) && isFinite(m[2][1]);
1145  }
1146
1147  function setM(ctx, m, updateLineScale) {
1148    if (!matrixIsFinite(m)) {
1149      return;
1150    }
1151    ctx.m_ = m;
1152
1153    if (updateLineScale) {
1154      // Get the line scale.
1155      // Determinant of this.m_ means how much the area is enlarged by the
1156      // transformation. So its square root can be used as a scale factor
1157      // for width.
1158      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1159      ctx.lineScale_ = sqrt(abs(det));
1160    }
1161  }
1162
1163  contextPrototype.translate = function(aX, aY) {
1164    var m1 = [
1165      [1,  0,  0],
1166      [0,  1,  0],
1167      [aX, aY, 1]
1168    ];
1169
1170    setM(this, matrixMultiply(m1, this.m_), false);
1171  };
1172
1173  contextPrototype.rotate = function(aRot) {
1174    var c = mc(aRot);
1175    var s = ms(aRot);
1176
1177    var m1 = [
1178      [c,  s, 0],
1179      [-s, c, 0],
1180      [0,  0, 1]
1181    ];
1182
1183    setM(this, matrixMultiply(m1, this.m_), false);
1184  };
1185
1186  contextPrototype.scale = function(aX, aY) {
1187    this.arcScaleX_ *= aX;
1188    this.arcScaleY_ *= aY;
1189    var m1 = [
1190      [aX, 0,  0],
1191      [0,  aY, 0],
1192      [0,  0,  1]
1193    ];
1194
1195    setM(this, matrixMultiply(m1, this.m_), true);
1196  };
1197
1198  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1199    var m1 = [
1200      [m11, m12, 0],
1201      [m21, m22, 0],
1202      [dx,  dy,  1]
1203    ];
1204
1205    setM(this, matrixMultiply(m1, this.m_), true);
1206  };
1207
1208  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1209    var m = [
1210      [m11, m12, 0],
1211      [m21, m22, 0],
1212      [dx,  dy,  1]
1213    ];
1214
1215    setM(this, m, true);
1216  };
1217
1218  /**
1219   * The text drawing function.
1220   * The maxWidth argument isn't taken in account, since no browser supports
1221   * it yet.
1222   */
1223  contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1224    var m = this.m_,
1225        delta = 1000,
1226        left = 0,
1227        right = delta,
1228        offset = {x: 0, y: 0},
1229        lineStr = [];
1230
1231    var fontStyle = getComputedStyle(processFontStyle(this.font),
1232                                     this.element_);
1233
1234    var fontStyleString = buildStyle(fontStyle);
1235
1236    var elementStyle = this.element_.currentStyle;
1237    var textAlign = this.textAlign.toLowerCase();
1238    switch (textAlign) {
1239      case 'left':
1240      case 'center':
1241      case 'right':
1242        break;
1243      case 'end':
1244        textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1245        break;
1246      case 'start':
1247        textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1248        break;
1249      default:
1250        textAlign = 'left';
1251    }
1252
1253    // 1.75 is an arbitrary number, as there is no info about the text baseline
1254    switch (this.textBaseline) {
1255      case 'hanging':
1256      case 'top':
1257        offset.y = fontStyle.size / 1.75;
1258        break;
1259      case 'middle':
1260        break;
1261      default:
1262      case null:
1263      case 'alphabetic':
1264      case 'ideographic':
1265      case 'bottom':
1266        offset.y = -fontStyle.size / 2.25;
1267        break;
1268    }
1269
1270    switch(textAlign) {
1271      case 'right':
1272        left = delta;
1273        right = 0.05;
1274        break;
1275      case 'center':
1276        left = right = delta / 2;
1277        break;
1278    }
1279
1280    var d = getCoords(this, x + offset.x, y + offset.y);
1281
1282    lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1283                 ' coordsize="100 100" coordorigin="0 0"',
1284                 ' filled="', !stroke, '" stroked="', !!stroke,
1285                 '" style="position:absolute;width:1px;height:1px;">');
1286
1287    if (stroke) {
1288      appendStroke(this, lineStr);
1289    } else {
1290      // TODO: Fix the min and max params.
1291      appendFill(this, lineStr, {x: -left, y: 0},
1292                 {x: right, y: fontStyle.size});
1293    }
1294
1295    var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1296                m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1297
1298    var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1299
1300    lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1301                 ' offset="', skewOffset, '" origin="', left ,' 0" />',
1302                 '<g_vml_:path textpathok="true" />',
1303                 '<g_vml_:textpath on="true" string="',
1304                 encodeHtmlAttribute(text),
1305                 '" style="v-text-align:', textAlign,
1306                 ';font:', encodeHtmlAttribute(fontStyleString),
1307                 '" /></g_vml_:line>');
1308
1309    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1310  };
1311
1312  contextPrototype.fillText = function(text, x, y, maxWidth) {
1313    this.drawText_(text, x, y, maxWidth, false);
1314  };
1315
1316  contextPrototype.strokeText = function(text, x, y, maxWidth) {
1317    this.drawText_(text, x, y, maxWidth, true);
1318  };
1319
1320  contextPrototype.measureText = function(text) {
1321    if (!this.textMeasureEl_) {
1322      var s = '<span style="position:absolute;' +
1323          'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1324          'white-space:pre;"></span>';
1325      this.element_.insertAdjacentHTML('beforeEnd', s);
1326      this.textMeasureEl_ = this.element_.lastChild;
1327    }
1328    var doc = this.element_.ownerDocument;
1329    this.textMeasureEl_.innerHTML = '';
1330    this.textMeasureEl_.style.font = this.font;
1331    // Don't use innerHTML or innerText because they allow markup/whitespace.
1332    this.textMeasureEl_.appendChild(doc.createTextNode(text));
1333    return {width: this.textMeasureEl_.offsetWidth};
1334  };
1335
1336  /******** STUBS ********/
1337  contextPrototype.clip = function() {
1338    // TODO: Implement
1339  };
1340
1341  contextPrototype.arcTo = function() {
1342    // TODO: Implement
1343  };
1344
1345  contextPrototype.createPattern = function(image, repetition) {
1346    return new CanvasPattern_(image, repetition);
1347  };
1348
1349  // Gradient / Pattern Stubs
1350  function CanvasGradient_(aType) {
1351    this.type_ = aType;
1352    this.x0_ = 0;
1353    this.y0_ = 0;
1354    this.r0_ = 0;
1355    this.x1_ = 0;
1356    this.y1_ = 0;
1357    this.r1_ = 0;
1358    this.colors_ = [];
1359  }
1360
1361  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1362    aColor = processStyle(aColor);
1363    this.colors_.push({offset: aOffset,
1364                       color: aColor.color,
1365                       alpha: aColor.alpha});
1366  };
1367
1368  function CanvasPattern_(image, repetition) {
1369    assertImageIsValid(image);
1370    switch (repetition) {
1371      case 'repeat':
1372      case null:
1373      case '':
1374        this.repetition_ = 'repeat';
1375        break
1376      case 'repeat-x':
1377      case 'repeat-y':
1378      case 'no-repeat':
1379        this.repetition_ = repetition;
1380        break;
1381      default:
1382        throwException('SYNTAX_ERR');
1383    }
1384
1385    this.src_ = image.src;
1386    this.width_ = image.width;
1387    this.height_ = image.height;
1388  }
1389
1390  function throwException(s) {
1391    throw new DOMException_(s);
1392  }
1393
1394  function assertImageIsValid(img) {
1395    if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1396      throwException('TYPE_MISMATCH_ERR');
1397    }
1398    if (img.readyState != 'complete') {
1399      throwException('INVALID_STATE_ERR');
1400    }
1401  }
1402
1403  function DOMException_(s) {
1404    this.code = this[s];
1405    this.message = s +': DOM Exception ' + this.code;
1406  }
1407  var p = DOMException_.prototype = new Error;
1408  p.INDEX_SIZE_ERR = 1;
1409  p.DOMSTRING_SIZE_ERR = 2;
1410  p.HIERARCHY_REQUEST_ERR = 3;
1411  p.WRONG_DOCUMENT_ERR = 4;
1412  p.INVALID_CHARACTER_ERR = 5;
1413  p.NO_DATA_ALLOWED_ERR = 6;
1414  p.NO_MODIFICATION_ALLOWED_ERR = 7;
1415  p.NOT_FOUND_ERR = 8;
1416  p.NOT_SUPPORTED_ERR = 9;
1417  p.INUSE_ATTRIBUTE_ERR = 10;
1418  p.INVALID_STATE_ERR = 11;
1419  p.SYNTAX_ERR = 12;
1420  p.INVALID_MODIFICATION_ERR = 13;
1421  p.NAMESPACE_ERR = 14;
1422  p.INVALID_ACCESS_ERR = 15;
1423  p.VALIDATION_ERR = 16;
1424  p.TYPE_MISMATCH_ERR = 17;
1425
1426  // set up externs
1427  G_vmlCanvasManager = G_vmlCanvasManager_;
1428  CanvasRenderingContext2D = CanvasRenderingContext2D_;
1429  CanvasGradient = CanvasGradient_;
1430  CanvasPattern = CanvasPattern_;
1431  DOMException = DOMException_;
1432})();
1433
1434} // if
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