1 | /* |
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2 | Copyright 2006 by Sean Luke |
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3 | Licensed under the Academic Free License version 3.0 |
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4 | See the file "LICENSE" for more information |
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5 | */ |
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6 | |
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7 | |
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8 | package ec.select; |
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9 | import ec.*; |
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10 | import ec.util.*; |
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11 | import ec.steadystate.*; |
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12 | |
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13 | /* |
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14 | * TournamentSelection.java |
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15 | * |
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16 | * Created: Mon Aug 30 19:27:15 1999 |
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17 | * By: Sean Luke |
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18 | */ |
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19 | |
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20 | /** |
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21 | * Does a simple tournament selection, limited to the subpopulation it's |
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22 | * working in at the time. |
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23 | * |
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24 | * <p>Tournament selection works like this: first, <i>size</i> individuals |
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25 | * are chosen at random from the population. Then of those individuals, |
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26 | * the one with the best fitness is selected. |
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27 | * |
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28 | * <p><i>size</i> can also be a floating-point value between 1.0 and 2.0, |
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29 | * exclusive of them. In this situation, two individuals are chosen at random, and |
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30 | * the better one is selected with a probability of <i>size/2</i> |
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31 | * |
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32 | * <p>Common sizes for <i>size</i> include: 2, popular in Genetic Algorithms |
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33 | * circles, and 7, popularized in Genetic Programming by John Koza. |
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34 | * If the size is 1, then individuals are picked entirely at random. |
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35 | * |
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36 | * <p>Tournament selection is so simple that it doesn't need to maintain |
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37 | * a cache of any form, so many of the SelectionMethod methods just |
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38 | * don't do anything at all. |
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39 | * |
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40 | |
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41 | <p><b>Typical Number of Individuals Produced Per <tt>produce(...)</tt> call</b><br> |
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42 | Always 1. |
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43 | |
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44 | <p><b>Parameters</b><br> |
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45 | <table> |
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46 | <tr><td valign=top><i>base.</i><tt>size</tt><br> |
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47 | <font size=-1>float >= 1</font></td> |
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48 | <td valign=top>(the tournament size)</td></tr> |
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49 | |
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50 | <tr><td valign=top><i>base.</i><tt>pick-worst</tt><br> |
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51 | <font size=-1> bool = <tt>true</tt> or <tt>false</tt> (default)</font></td> |
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52 | <td valign=top>(should we pick the <i>worst</i> individual in the tournament instead of the <i>best</i>?)</td></tr> |
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53 | |
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54 | </table> |
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55 | |
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56 | <p><b>Default Base</b><br> |
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57 | select.tournament |
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58 | |
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59 | * |
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60 | * @author Sean Luke |
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61 | * @version 1.0 |
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62 | */ |
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63 | |
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64 | public class TournamentSelection extends SelectionMethod implements SteadyStateBSourceForm |
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65 | { |
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66 | /** default base */ |
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67 | public static final String P_TOURNAMENT = "tournament"; |
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68 | |
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69 | public static final String P_PICKWORST = "pick-worst"; |
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70 | |
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71 | /** size parameter */ |
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72 | public static final String P_SIZE = "size"; |
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73 | |
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74 | /* Default size */ |
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75 | public static final int DEFAULT_SIZE = 7; |
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76 | |
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77 | /** Base size of the tournament; this may change. */ |
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78 | int size; |
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79 | |
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80 | /** Probablity of picking the size plus one */ |
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81 | public double probabilityOfPickingSizePlusOne; |
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82 | |
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83 | /** Do we pick the worst instead of the best? */ |
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84 | public boolean pickWorst; |
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85 | |
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86 | public Parameter defaultBase() |
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87 | { |
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88 | return SelectDefaults.base().push(P_TOURNAMENT); |
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89 | } |
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90 | |
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91 | public void setup(final EvolutionState state, final Parameter base) |
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92 | { |
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93 | super.setup(state,base); |
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94 | |
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95 | Parameter def = defaultBase(); |
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96 | |
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97 | double val = state.parameters.getDouble(base.push(P_SIZE),def.push(P_SIZE),1.0); |
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98 | if (val < 1.0) |
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99 | state.output.fatal("Tournament size must be >= 1.",base.push(P_SIZE),def.push(P_SIZE)); |
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100 | else if (val == (int) val) // easy, it's just an integer |
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101 | { |
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102 | size = (int) val; |
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103 | probabilityOfPickingSizePlusOne = 0.0; |
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104 | } |
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105 | else |
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106 | { |
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107 | size = (int) Math.floor(val); |
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108 | probabilityOfPickingSizePlusOne = val - size; // for example, if we have 5.4, then the probability of picking *6* is 0.4 |
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109 | } |
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110 | |
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111 | pickWorst = state.parameters.getBoolean(base.push(P_PICKWORST),def.push(P_PICKWORST),false); |
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112 | } |
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113 | |
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114 | /** Returns a tournament size to use, at random, based on base size and probability of picking the size plus one. */ |
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115 | public int getTournamentSizeToUse(MersenneTwisterFast random) |
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116 | { |
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117 | double p = probabilityOfPickingSizePlusOne; // pulls us to under 35 bytes |
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118 | if (p == 0.0) return size; |
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119 | return size + (random.nextBoolean(p) ? 1 : 0); |
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120 | } |
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121 | |
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122 | |
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123 | /** Produces the index of a (typically uniformly distributed) randomly chosen individual |
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124 | to fill the tournament. <i>number</> is the position of the individual in the tournament. */ |
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125 | public int getRandomIndividual(int number, int subpopulation, EvolutionState state, int thread) |
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126 | { |
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127 | Individual[] oldinds = state.population.subpops[subpopulation].individuals; |
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128 | return state.random[thread].nextInt(oldinds.length); |
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129 | } |
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130 | |
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131 | /** Returns true if *first* is a better (fitter, whatever) individual than *second*. */ |
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132 | public boolean betterThan(Individual first, Individual second, int subpopulation, EvolutionState state, int thread) |
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133 | { |
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134 | return first.fitness.betterThan(second.fitness); |
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135 | } |
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136 | |
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137 | public int produce(final int subpopulation, |
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138 | final EvolutionState state, |
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139 | final int thread) |
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140 | { |
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141 | // pick size random individuals, then pick the best. |
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142 | Individual[] oldinds = state.population.subpops[subpopulation].individuals; |
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143 | int best = getRandomIndividual(0, subpopulation, state, thread); |
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144 | |
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145 | int s = getTournamentSizeToUse(state.random[thread]); |
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146 | |
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147 | if (pickWorst) |
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148 | for (int x=1;x<s;x++) |
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149 | { |
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150 | int j = getRandomIndividual(x, subpopulation, state, thread); |
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151 | if (!betterThan(oldinds[j], oldinds[best], subpopulation, state, thread)) // j is at least as bad as best |
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152 | best = j; |
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153 | } |
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154 | else |
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155 | for (int x=1;x<s;x++) |
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156 | { |
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157 | int j = getRandomIndividual(x, subpopulation, state, thread); |
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158 | if (betterThan(oldinds[j], oldinds[best], subpopulation, state, thread)) // j is better than best |
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159 | best = j; |
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160 | } |
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161 | |
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162 | return best; |
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163 | } |
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164 | |
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165 | // included for SteadyState |
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166 | public void individualReplaced(final SteadyStateEvolutionState state, |
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167 | final int subpopulation, |
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168 | final int thread, |
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169 | final int individual) |
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170 | { return; } |
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171 | |
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172 | public void sourcesAreProperForm(final SteadyStateEvolutionState state) |
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173 | { return; } |
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174 | |
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175 | } |
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