1 | /* |
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2 | Copyright 2006 by Sean Luke and George Mason University |
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3 | Licensed under the Academic Free License version 3.0 |
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4 | See the file "LICENSE" for more information |
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5 | */ |
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6 | |
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7 | |
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8 | package ec.rule; |
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9 | import ec.*; |
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10 | import ec.util.*; |
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11 | import java.io.*; |
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12 | |
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13 | /* |
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14 | * RuleSet.java |
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15 | * |
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16 | * Created: Tue Feb 20 13:19:00 2001 |
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17 | * By: Liviu Panait and Sean Luke |
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18 | */ |
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19 | |
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20 | /** |
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21 | * RuleSet is a set of Rules, implemented straightforwardly as an arbitrary-length array of Rules. |
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22 | * A RuleIndividual is simply a list of RuleSets. Most typically, a RuleIndividual contains a |
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23 | * single RuleSet, containing a variety of Rules. |
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24 | * RuleSets contain many useful subsetting and modification functions which you can use |
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25 | * in breeding operators which modify RuleSets and Rules. |
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26 | * |
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27 | * <p> Besides the Rules themselves, the only thing else a RuleSet contains is a pointer to a |
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28 | * corresponding RuleSetConstraints object, which holds all of its modification parameters. |
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29 | * See RuleSetConstraints for a description of these parameters. |
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30 | |
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31 | * <p>In addition to serialization for checkpointing, RuleSets may read and write themselves to streams in three ways. |
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32 | * |
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33 | * <ul> |
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34 | * <li><b>writeRuleSet(...,DataOutput)/readRuleSet(...,DataInput)</b> This method |
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35 | * transmits or receives a RuleSet in binary. It is the most efficient approach to sending |
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36 | * RuleSets over networks, etc. The default versions of writeRuleSet/readRuleSet reads/writes out the number |
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37 | * of rules, then calls read/writeRule(...) on each Rule. Override this if you need more functionality. |
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38 | * |
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39 | * <li><b>printRuleSet(...,PrintWriter)/readRuleSet(...,LineNumberReader)</b> This |
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40 | * approach transmits or receives a RuleSet in text encoded such that the RuleSet is largely readable |
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41 | * by humans but can be read back in 100% by ECJ as well. To do this, these methods will typically encode numbers |
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42 | * using the <tt>ec.util.Code</tt> class. These methods are mostly used to write out populations to |
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43 | * files for inspection, slight modification, then reading back in later on. <b>readRuleSet</b> |
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44 | * reads in the number of rules, then calls readRule(...) on each new Rule. <b>printRuleSet</b> writes |
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45 | * out the number of rules, then calls printrule(...) on each new Rule. Again, override this if you need more |
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46 | * functionality. |
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47 | * |
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48 | * <li><b>printRuleSetForHumans(...,PrintWriter)</b> This |
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49 | * approach prints a RuleSet in a fashion intended for human consumption only. |
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50 | * <b>printRuleSetForHumans</b> prints out the number of rules, then calles <b>printRuleForHumans</b> |
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51 | * on each Rule in turn. You may wish to override this to provide more information instead. |
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52 | * You should handle one of these methods properly |
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53 | * to ensure RuleSets can be printed by ECJ. |
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54 | * </ul> |
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55 | |
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56 | <p><b>Parameters</b><br> |
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57 | <table> |
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58 | <tr><td valign=top><i>base</i>.<tt>constraints</tt><br> |
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59 | <font size=-1>string</font></td> |
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60 | <td valign=top>(name of the rule set constraints)</td></tr> |
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61 | </table> |
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62 | |
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63 | <p><b>Default Base</b><br> |
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64 | rule.ruleset |
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65 | |
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66 | |
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67 | * @author Liviu Panait and Sean Luke |
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68 | * @version 1.0 |
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69 | */ |
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70 | public class RuleSet implements Prototype |
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71 | { |
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72 | |
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73 | /** |
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74 | The message to appear when printing the rule set |
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75 | */ |
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76 | public final static String N_RULES = "Num: "; |
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77 | public final static String P_RULESET = "ruleset"; |
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78 | /** |
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79 | The constraint for the rule set |
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80 | */ |
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81 | public static final String P_CONSTRAINTS = "constraints"; |
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82 | /** |
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83 | An index to a RuleSetConstraints |
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84 | */ |
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85 | public byte constraints; |
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86 | |
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87 | /* Returns the RuleSet's constraints. A good JIT compiler should inline this. */ |
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88 | public final RuleSetConstraints constraints(RuleInitializer initializer) |
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89 | { |
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90 | return initializer.ruleSetConstraints[constraints]; |
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91 | } |
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92 | |
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93 | /** |
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94 | The rules in the rule set |
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95 | */ |
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96 | public Rule[] rules = new Rule[0]; |
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97 | /** |
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98 | How many rules are there used in the rules array |
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99 | */ |
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100 | public int numRules = 0; |
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101 | |
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102 | |
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103 | public Object clone() |
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104 | { |
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105 | try |
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106 | { |
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107 | RuleSet newRuleSet = (RuleSet)(super.clone()); |
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108 | // copy the rules over |
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109 | if( rules != null ) |
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110 | { |
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111 | newRuleSet.rules = (Rule[])(rules.clone()); |
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112 | } |
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113 | else |
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114 | { |
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115 | newRuleSet.rules = null; |
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116 | } |
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117 | for(int x=0;x<numRules;x++) |
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118 | newRuleSet.rules[x] = (Rule)(rules[x].clone()); |
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119 | return newRuleSet; |
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120 | } |
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121 | catch (CloneNotSupportedException e) |
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122 | { throw new InternalError(); } // never happens |
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123 | } |
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124 | |
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125 | |
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126 | |
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127 | /** |
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128 | How many rules are there used in the rules array |
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129 | */ |
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130 | |
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131 | public int numRules() { return numRules; } |
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132 | /** |
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133 | A reset method for randomly reinitializing the RuleSet |
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134 | */ |
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135 | public void reset(final EvolutionState state, final int thread) |
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136 | { |
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137 | // reinitialize the array of rules |
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138 | RuleInitializer initializer = ((RuleInitializer)state.initializer); |
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139 | numRules = constraints(initializer).numRulesForReset(this,state,thread); |
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140 | |
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141 | rules = new Rule[ numRules ]; |
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142 | |
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143 | for( int i = 0 ; i < rules.length ; i++ ) |
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144 | { |
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145 | rules[i] = (Rule)(constraints(initializer).rulePrototype.clone()); |
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146 | rules[i].reset(state,thread); |
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147 | } |
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148 | } |
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149 | |
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150 | /** |
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151 | Mutates rules in the RuleSet independently with the given probability. |
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152 | */ |
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153 | public void mutate( final EvolutionState state, final int thread) |
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154 | { |
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155 | RuleInitializer initializer = ((RuleInitializer)state.initializer); |
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156 | |
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157 | for( int i = 0 ; i < numRules ; i++ ) |
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158 | { |
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159 | rules[i].mutate(state,thread); |
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160 | } |
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161 | while( state.random[thread].nextBoolean( constraints(initializer).p_del ) && numRules > constraints(initializer).minSize ) |
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162 | { |
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163 | removeRandomRule( state, thread ); |
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164 | } |
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165 | while( state.random[thread].nextBoolean( constraints(initializer).p_add ) && numRules < constraints(initializer).maxSize ) |
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166 | { |
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167 | addRandomRule( state, thread ); |
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168 | } |
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169 | if( state.random[thread].nextBoolean( constraints(initializer).p_randorder ) ) |
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170 | { |
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171 | randomizeRulesOrder( state, thread ); |
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172 | } |
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173 | } |
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174 | |
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175 | /** |
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176 | Should be called by pipelines to "fix up" the rulesets before they have been |
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177 | mutated or crossed over. Override this method to do so. |
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178 | */ |
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179 | public void preprocessRules(final EvolutionState state, final int thread) |
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180 | { |
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181 | } |
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182 | |
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183 | /** |
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184 | Should be called by pipelines to "fix up" the rulesets after they have been |
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185 | mutated or crossed over. Override this method to do so. |
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186 | */ |
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187 | public void postprocessRules(final EvolutionState state, final int thread) |
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188 | { |
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189 | } |
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190 | |
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191 | /** |
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192 | Randomizes the order of the rules in the rule set. It is helpful when the |
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193 | order of rule is important for the conflict resolution. |
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194 | */ |
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195 | public void randomizeRulesOrder(final EvolutionState state, final int thread) |
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196 | { |
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197 | Rule temp; |
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198 | for( int i = numRules-1 ; i > 0 ; i-- ) |
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199 | { |
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200 | int j = state.random[thread].nextInt( i+1 ); |
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201 | temp = rules[i]; |
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202 | rules[i] = rules[j]; |
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203 | rules[j] = temp; |
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204 | } |
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205 | } |
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206 | |
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207 | /** |
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208 | Add a random rule to the rule set |
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209 | */ |
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210 | public void addRandomRule(final EvolutionState state, final int thread) |
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211 | { |
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212 | Rule newRule = (Rule)(constraints(((RuleInitializer)state.initializer)).rulePrototype.clone()); |
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213 | newRule.reset(state,thread); |
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214 | addRule(newRule); |
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215 | } |
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216 | |
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217 | /** |
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218 | Add a rule directly to the rule set. Does not copy the rule. |
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219 | */ |
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220 | public void addRule( Rule rule ) |
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221 | { |
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222 | if( ( rules == null && numRules == 0 ) || ( numRules == rules.length ) ) |
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223 | { |
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224 | Rule[] tempRules; |
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225 | if( rules == null ) |
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226 | { |
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227 | tempRules = new Rule[2]; |
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228 | } |
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229 | else |
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230 | { |
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231 | tempRules = new Rule[ (rules.length + 1 ) * 2 ]; |
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232 | } |
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233 | if( rules != null ) |
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234 | System.arraycopy( rules, 0, tempRules, 0, rules.length ); |
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235 | rules = tempRules; |
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236 | } |
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237 | |
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238 | // add the rule and increase the counter |
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239 | rules[ numRules++ ] = rule; |
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240 | } |
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241 | |
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242 | /** |
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243 | Removes a rule from the rule set and returns it. If index is out of bounds, then |
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244 | this method returns null. The rules are shifted down --- thus this is O(n). |
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245 | */ |
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246 | public Rule removeRule( int index ) |
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247 | { |
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248 | if (index >= numRules || index < 0 ) return null; |
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249 | Rule myrule = rules[index]; |
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250 | System.arraycopy(rules, index + 1, rules, index, numRules - index + 1); |
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251 | |
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252 | /* |
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253 | // swap to the top |
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254 | Rule myrule = rules[index]; |
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255 | rules[index] = rules[numRules-1]; |
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256 | */ |
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257 | |
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258 | numRules--; |
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259 | return myrule; |
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260 | } |
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261 | |
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262 | /** |
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263 | Removes a randomly-chosen rule from the rule set and returns it. If there are no rules to remove, |
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264 | this method returns null. |
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265 | */ |
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266 | public Rule removeRandomRule( final EvolutionState state, final int thread ) |
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267 | { |
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268 | if (numRules <= 0) return null; |
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269 | else return removeRule(state.random[thread].nextInt(numRules)); |
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270 | } |
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271 | |
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272 | /** |
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273 | Makes a copy of the rules in another RuleSet and adds the rule copies. |
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274 | */ |
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275 | public void join( final RuleSet other ) |
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276 | { |
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277 | // if there's not enough place to store the new rules, increase space |
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278 | if( rules.length <= numRules + other.numRules ) |
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279 | { |
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280 | Rule[] tempRules = new Rule[ rules.length + other.rules.length ]; |
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281 | System.arraycopy( rules, 0, tempRules, 0, numRules ); |
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282 | rules = tempRules; |
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283 | } |
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284 | // copy in the new rules |
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285 | System.arraycopy( other.rules, 0, rules, numRules, other.numRules ); |
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286 | // clone the rules |
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287 | for(int x=numRules;x<numRules+other.numRules;x++) |
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288 | rules[x] = (Rule)(rules[x].clone()); |
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289 | numRules += other.numRules; |
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290 | } |
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291 | |
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292 | /** |
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293 | Clears out existing rules, and loads the rules from the other ruleset without cloning them. |
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294 | Mostly for use if you create temporary rulesets (see for example RuleCrossoverPipeline) |
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295 | */ |
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296 | public void copyNoClone( final RuleSet other ) |
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297 | { |
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298 | // if there's not enough place to store the new rules, increase space |
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299 | if( rules.length <= other.numRules ) |
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300 | { |
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301 | rules = new Rule[ other.numRules ]; |
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302 | } |
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303 | // copy in the new rules |
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304 | // System.out.println(other.rules); |
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305 | System.arraycopy( other.rules, 0, rules, 0, other.numRules ); |
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306 | numRules = other.numRules; |
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307 | } |
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308 | |
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309 | /** |
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310 | Splits the rule set into n pieces, according to points, which *must* be sorted. |
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311 | The rules in each piece are cloned and added to the equivalent set. Sets must be already allocated. |
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312 | sets.length must be 1+ points.length. |
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313 | Comment: This function appends the split rulesets to the existing rulesets already in <i>sets</i>. |
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314 | */ |
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315 | public RuleSet[] split( int[] points, RuleSet[] sets ) |
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316 | { |
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317 | // Do the first chunk or the whole thing |
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318 | for(int i=0; i < (points.length > 0 ? points[0] : rules.length); i++) |
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319 | sets[0].addRule((Rule)(rules[i].clone()) ); |
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320 | |
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321 | if (points.length > 0) |
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322 | { |
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323 | // do the in-between chunks |
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324 | for(int p = 1; p < points.length; p++) |
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325 | for(int i= points[p-1]; i < points[p]; i++) |
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326 | sets[p].addRule((Rule)(rules[i].clone()) ); |
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327 | |
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328 | // do the final chunk |
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329 | for(int i=points[points.length - 1]; i < rules.length; i++) |
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330 | sets[points.length].addRule((Rule)(rules[i].clone()) ); |
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331 | } |
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332 | return sets; |
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333 | } |
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334 | |
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335 | /** |
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336 | Splits the rule set into a number of disjoint rule sets, copying the rules and adding |
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337 | them to the sets as appropriate. Each rule independently |
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338 | throws a die to determine which ruleset it will go into. Sets must be already allocated. |
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339 | Comment: This function appends the split rulesets to the existing rulesets already in <i>sets</i>. |
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340 | */ |
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341 | public RuleSet[] split( final EvolutionState state, final int thread, RuleSet[] sets ) |
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342 | { |
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343 | for( int i = 0 ; i < numRules ; i++ ) |
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344 | sets[ state.random[ thread ].nextInt( sets.length ) ].addRule( |
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345 | (Rule)(rules[i].clone()) ); |
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346 | return sets; |
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347 | } |
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348 | |
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349 | /** |
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350 | Splits the rule set into a two disjoint rule sets, copying the rules and adding |
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351 | them to the sets as appropriate. The value <i>prob</i> is the probability that an element will |
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352 | land in the first set. Sets must be already allocated. |
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353 | Comment: This function appends the split rulesets to the existing rulesets already in <i>sets</i>. |
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354 | */ |
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355 | public RuleSet[] splitIntoTwo( final EvolutionState state, final int thread, RuleSet[] sets, float prob ) |
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356 | { |
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357 | for( int i = 0 ; i < numRules ; i++ ) |
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358 | if (state.random[thread].nextBoolean(prob)) |
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359 | sets[0].addRule((Rule)(rules[i].clone()) ); |
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360 | else |
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361 | sets[1].addRule((Rule)(rules[i].clone()) ); |
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362 | return sets; |
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363 | } |
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364 | |
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365 | /** |
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366 | Prints out the rule set in a readable fashion. |
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367 | */ |
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368 | public void printRuleSetForHumans(final EvolutionState state, final int log) |
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369 | { |
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370 | printRuleSetForHumans(state, log, Output.V_VERBOSE); |
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371 | } |
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372 | |
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373 | /** |
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374 | Prints out the rule set in a readable fashion. |
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375 | @deprecated Verbosity no longer has an effect |
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376 | */ |
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377 | public void printRuleSetForHumans(final EvolutionState state, final int log, |
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378 | final int verbosity) |
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379 | { |
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380 | state.output.println( "Ruleset contains " + numRules + " rules", |
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381 | log ); |
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382 | for( int i = 0 ; i < numRules ; i ++ ) |
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383 | { |
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384 | state.output.println( "Rule " + i + ":", log ); |
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385 | rules[i].printRuleForHumans( state, log ); |
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386 | } |
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387 | } |
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388 | |
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389 | /** |
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390 | Prints the rule set such that the computer can read it later |
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391 | */ |
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392 | public void printRuleSet(final EvolutionState state, final int log) |
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393 | { |
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394 | printRuleSet(state, log, Output.V_VERBOSE); |
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395 | } |
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396 | |
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397 | /** |
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398 | Prints the rule set such that the computer can read it later |
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399 | @deprecated Verbosity no longer has an effect |
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400 | */ |
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401 | public void printRuleSet(final EvolutionState state, |
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402 | final int log, final int verbosity) |
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403 | { |
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404 | state.output.println(N_RULES + Code.encode(numRules), log); |
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405 | for( int i = 0 ; i < numRules ; i ++ ) |
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406 | rules[i].printRule(state,log); |
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407 | } |
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408 | |
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409 | /** |
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410 | Prints the rule set such that the computer can read it later |
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411 | */ |
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412 | public void printRuleSet(final EvolutionState state, |
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413 | final PrintWriter writer) |
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414 | { |
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415 | writer.println( N_RULES + Code.encode(numRules) ); |
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416 | for( int i = 0 ; i < numRules ; i ++ ) |
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417 | rules[i].printRule(state,writer); |
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418 | } |
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419 | |
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420 | /** |
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421 | Reads the rule set |
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422 | */ |
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423 | public void readRuleSet(final EvolutionState state, |
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424 | final LineNumberReader reader) |
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425 | throws IOException |
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426 | { |
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427 | numRules = Code.readIntegerWithPreamble(N_RULES, state, reader); |
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428 | |
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429 | rules = new Rule[ numRules ]; |
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430 | for(int x=0;x<numRules;x++) |
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431 | { |
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432 | rules[x] = (Rule)(constraints(((RuleInitializer)state.initializer)).rulePrototype.clone()); |
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433 | rules[x].readRule(state,reader); |
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434 | } |
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435 | } |
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436 | |
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437 | /** Writes RuleSets out to a binary stream */ |
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438 | public void writeRuleSet(final EvolutionState state, |
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439 | final DataOutput dataOutput) throws IOException |
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440 | { |
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441 | dataOutput.writeInt(numRules); |
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442 | for(int x=0;x<numRules;x++) |
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443 | rules[x].writeRule(state,dataOutput); |
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444 | } |
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445 | |
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446 | /** Reads RuleSets in from a binary stream */ |
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447 | public void readRuleSet(final EvolutionState state, |
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448 | final DataInput dataInput) throws IOException |
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449 | { |
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450 | int ruleCount = dataInput.readInt(); |
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451 | if (rules==null || rules.length != ruleCount) |
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452 | rules = new Rule[ruleCount]; |
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453 | for(int x=0;x<ruleCount;x++) |
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454 | { |
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455 | rules[x] = (Rule)(constraints((RuleInitializer)state.initializer).rulePrototype.clone()); |
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456 | rules[x].readRule(state,dataInput); |
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457 | } |
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458 | } |
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459 | |
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460 | |
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461 | public Parameter defaultBase() |
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462 | { |
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463 | return RuleDefaults.base().push(P_RULESET); |
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464 | } |
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465 | |
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466 | public void setup(EvolutionState state, Parameter base) |
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467 | { |
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468 | String constraintname = state.parameters.getString( |
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469 | base.push( P_CONSTRAINTS ),defaultBase().push(P_CONSTRAINTS)); |
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470 | if (constraintname == null) |
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471 | state.output.fatal("No RuleSetConstraints name given", |
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472 | base.push( P_CONSTRAINTS ),defaultBase().push(P_CONSTRAINTS)); |
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473 | |
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474 | constraints = RuleSetConstraints.constraintsFor(constraintname,state).constraintNumber; |
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475 | state.output.exitIfErrors(); |
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476 | } |
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477 | |
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478 | /** |
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479 | The hash code for the rule set. This isn't a very good hash code, |
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480 | but it has the benefit of not being O(n lg n) -- otherwise, we'd have |
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481 | to do something like sort the rules in the individual first and then |
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482 | do an ordered hash code of some sort, ick. |
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483 | */ |
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484 | public int hashCode() |
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485 | { |
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486 | int hash = this.getClass().hashCode(); |
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487 | for(int x=0;x<rules.length;x++) |
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488 | if (rules[x] !=null) |
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489 | hash += rules[x].hashCode(); |
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490 | return hash; |
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491 | } |
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492 | |
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493 | public boolean equals( final Object _other ) |
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494 | { |
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495 | if (!getClass().equals(_other.getClass())) // not the same class, I'm conservative that way |
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496 | return false; |
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497 | |
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498 | RuleSet other = (RuleSet)_other; |
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499 | if( numRules != other.numRules ) |
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500 | return false; // quick and dirty |
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501 | if (numRules == 0 && other.numRules==0) |
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502 | return true; // quick and dirty |
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503 | |
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504 | // we need to sort the rulesets. First, let's clone |
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505 | // the rule arrays |
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506 | |
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507 | Rule[] srules = (Rule[])(rules.clone()); |
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508 | Rule[] orules = (Rule[])(other.rules.clone()); |
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509 | |
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510 | java.util.Arrays.sort(srules); |
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511 | java.util.Arrays.sort(orules); |
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512 | |
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513 | // Now march down and see if the rules are the same |
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514 | for(int x=0;x<numRules;x++) |
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515 | if (!(srules[x].equals(orules[x]))) |
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516 | return false; |
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517 | |
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518 | return true; |
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519 | } |
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520 | |
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521 | } |
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