[6152] | 1 | /* |
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| 2 | Copyright 2006 by Sean Luke and George Mason University |
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| 3 | Licensed under the Academic Free License version 3.0 |
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| 4 | See the file "LICENSE" for more information |
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| 5 | */ |
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| 6 | |
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| 7 | |
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| 8 | package ec.rule; |
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| 9 | import ec.*; |
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| 10 | import ec.util.*; |
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| 11 | import java.io.*; |
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| 12 | |
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| 13 | /* |
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| 14 | * RuleSet.java |
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| 15 | * |
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| 16 | * Created: Tue Feb 20 13:19:00 2001 |
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| 17 | * By: Liviu Panait and Sean Luke |
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| 18 | */ |
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| 19 | |
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| 20 | /** |
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| 21 | * RuleSet is a set of Rules, implemented straightforwardly as an arbitrary-length array of Rules. |
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| 22 | * A RuleIndividual is simply a list of RuleSets. Most typically, a RuleIndividual contains a |
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| 23 | * single RuleSet, containing a variety of Rules. |
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| 24 | * RuleSets contain many useful subsetting and modification functions which you can use |
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| 25 | * in breeding operators which modify RuleSets and Rules. |
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| 26 | * |
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| 27 | * <p> Besides the Rules themselves, the only thing else a RuleSet contains is a pointer to a |
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| 28 | * corresponding RuleSetConstraints object, which holds all of its modification parameters. |
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| 29 | * See RuleSetConstraints for a description of these parameters. |
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| 30 | |
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| 31 | * <p>In addition to serialization for checkpointing, RuleSets may read and write themselves to streams in three ways. |
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| 32 | * |
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| 33 | * <ul> |
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| 34 | * <li><b>writeRuleSet(...,DataOutput)/readRuleSet(...,DataInput)</b> This method |
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| 35 | * transmits or receives a RuleSet in binary. It is the most efficient approach to sending |
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| 36 | * RuleSets over networks, etc. The default versions of writeRuleSet/readRuleSet reads/writes out the number |
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| 37 | * of rules, then calls read/writeRule(...) on each Rule. Override this if you need more functionality. |
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| 38 | * |
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| 39 | * <li><b>printRuleSet(...,PrintWriter)/readRuleSet(...,LineNumberReader)</b> This |
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| 40 | * approach transmits or receives a RuleSet in text encoded such that the RuleSet is largely readable |
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| 41 | * by humans but can be read back in 100% by ECJ as well. To do this, these methods will typically encode numbers |
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| 42 | * using the <tt>ec.util.Code</tt> class. These methods are mostly used to write out populations to |
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| 43 | * files for inspection, slight modification, then reading back in later on. <b>readRuleSet</b> |
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| 44 | * reads in the number of rules, then calls readRule(...) on each new Rule. <b>printRuleSet</b> writes |
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| 45 | * out the number of rules, then calls printrule(...) on each new Rule. Again, override this if you need more |
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| 46 | * functionality. |
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| 47 | * |
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| 48 | * <li><b>printRuleSetForHumans(...,PrintWriter)</b> This |
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| 49 | * approach prints a RuleSet in a fashion intended for human consumption only. |
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| 50 | * <b>printRuleSetForHumans</b> prints out the number of rules, then calles <b>printRuleForHumans</b> |
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| 51 | * on each Rule in turn. You may wish to override this to provide more information instead. |
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| 52 | * You should handle one of these methods properly |
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| 53 | * to ensure RuleSets can be printed by ECJ. |
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| 54 | * </ul> |
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| 55 | |
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| 56 | <p><b>Parameters</b><br> |
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| 57 | <table> |
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| 58 | <tr><td valign=top><i>base</i>.<tt>constraints</tt><br> |
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| 59 | <font size=-1>string</font></td> |
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| 60 | <td valign=top>(name of the rule set constraints)</td></tr> |
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| 61 | </table> |
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| 62 | |
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| 63 | <p><b>Default Base</b><br> |
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| 64 | rule.ruleset |
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| 65 | |
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| 66 | |
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| 67 | * @author Liviu Panait and Sean Luke |
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| 68 | * @version 1.0 |
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| 69 | */ |
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| 70 | public class RuleSet implements Prototype |
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| 71 | { |
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| 72 | |
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| 73 | /** |
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| 74 | The message to appear when printing the rule set |
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| 75 | */ |
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| 76 | public final static String N_RULES = "Num: "; |
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| 77 | public final static String P_RULESET = "ruleset"; |
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| 78 | /** |
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| 79 | The constraint for the rule set |
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| 80 | */ |
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| 81 | public static final String P_CONSTRAINTS = "constraints"; |
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| 82 | /** |
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| 83 | An index to a RuleSetConstraints |
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| 84 | */ |
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| 85 | public byte constraints; |
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| 86 | |
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| 87 | /* Returns the RuleSet's constraints. A good JIT compiler should inline this. */ |
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| 88 | public final RuleSetConstraints constraints(RuleInitializer initializer) |
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| 89 | { |
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| 90 | return initializer.ruleSetConstraints[constraints]; |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | The rules in the rule set |
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| 95 | */ |
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| 96 | public Rule[] rules = new Rule[0]; |
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| 97 | /** |
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| 98 | How many rules are there used in the rules array |
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| 99 | */ |
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| 100 | public int numRules = 0; |
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| 101 | |
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| 102 | |
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| 103 | public Object clone() |
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| 104 | { |
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| 105 | try |
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| 106 | { |
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| 107 | RuleSet newRuleSet = (RuleSet)(super.clone()); |
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| 108 | // copy the rules over |
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| 109 | if( rules != null ) |
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| 110 | { |
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| 111 | newRuleSet.rules = (Rule[])(rules.clone()); |
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| 112 | } |
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| 113 | else |
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| 114 | { |
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| 115 | newRuleSet.rules = null; |
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| 116 | } |
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| 117 | for(int x=0;x<numRules;x++) |
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| 118 | newRuleSet.rules[x] = (Rule)(rules[x].clone()); |
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| 119 | return newRuleSet; |
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| 120 | } |
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| 121 | catch (CloneNotSupportedException e) |
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| 122 | { throw new InternalError(); } // never happens |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | |
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| 127 | /** |
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| 128 | How many rules are there used in the rules array |
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| 129 | */ |
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| 130 | |
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| 131 | public int numRules() { return numRules; } |
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| 132 | /** |
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| 133 | A reset method for randomly reinitializing the RuleSet |
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| 134 | */ |
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| 135 | public void reset(final EvolutionState state, final int thread) |
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| 136 | { |
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| 137 | // reinitialize the array of rules |
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| 138 | RuleInitializer initializer = ((RuleInitializer)state.initializer); |
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| 139 | numRules = constraints(initializer).numRulesForReset(this,state,thread); |
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| 140 | |
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| 141 | rules = new Rule[ numRules ]; |
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| 142 | |
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| 143 | for( int i = 0 ; i < rules.length ; i++ ) |
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| 144 | { |
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| 145 | rules[i] = (Rule)(constraints(initializer).rulePrototype.clone()); |
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| 146 | rules[i].reset(state,thread); |
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| 147 | } |
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| 148 | } |
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| 149 | |
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| 150 | /** |
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| 151 | Mutates rules in the RuleSet independently with the given probability. |
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| 152 | */ |
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| 153 | public void mutate( final EvolutionState state, final int thread) |
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| 154 | { |
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| 155 | RuleInitializer initializer = ((RuleInitializer)state.initializer); |
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| 156 | |
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| 157 | for( int i = 0 ; i < numRules ; i++ ) |
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| 158 | { |
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| 159 | rules[i].mutate(state,thread); |
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| 160 | } |
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| 161 | while( state.random[thread].nextBoolean( constraints(initializer).p_del ) && numRules > constraints(initializer).minSize ) |
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| 162 | { |
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| 163 | removeRandomRule( state, thread ); |
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| 164 | } |
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| 165 | while( state.random[thread].nextBoolean( constraints(initializer).p_add ) && numRules < constraints(initializer).maxSize ) |
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| 166 | { |
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| 167 | addRandomRule( state, thread ); |
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| 168 | } |
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| 169 | if( state.random[thread].nextBoolean( constraints(initializer).p_randorder ) ) |
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| 170 | { |
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| 171 | randomizeRulesOrder( state, thread ); |
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| 172 | } |
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| 173 | } |
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| 174 | |
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| 175 | /** |
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| 176 | Should be called by pipelines to "fix up" the rulesets before they have been |
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| 177 | mutated or crossed over. Override this method to do so. |
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| 178 | */ |
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| 179 | public void preprocessRules(final EvolutionState state, final int thread) |
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| 180 | { |
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| 181 | } |
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| 182 | |
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| 183 | /** |
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| 184 | Should be called by pipelines to "fix up" the rulesets after they have been |
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| 185 | mutated or crossed over. Override this method to do so. |
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| 186 | */ |
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| 187 | public void postprocessRules(final EvolutionState state, final int thread) |
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| 188 | { |
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| 189 | } |
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| 190 | |
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| 191 | /** |
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| 192 | Randomizes the order of the rules in the rule set. It is helpful when the |
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| 193 | order of rule is important for the conflict resolution. |
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| 194 | */ |
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| 195 | public void randomizeRulesOrder(final EvolutionState state, final int thread) |
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| 196 | { |
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| 197 | Rule temp; |
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| 198 | for( int i = numRules-1 ; i > 0 ; i-- ) |
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| 199 | { |
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| 200 | int j = state.random[thread].nextInt( i+1 ); |
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| 201 | temp = rules[i]; |
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| 202 | rules[i] = rules[j]; |
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| 203 | rules[j] = temp; |
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| 204 | } |
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| 205 | } |
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| 206 | |
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| 207 | /** |
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| 208 | Add a random rule to the rule set |
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| 209 | */ |
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| 210 | public void addRandomRule(final EvolutionState state, final int thread) |
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| 211 | { |
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| 212 | Rule newRule = (Rule)(constraints(((RuleInitializer)state.initializer)).rulePrototype.clone()); |
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| 213 | newRule.reset(state,thread); |
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| 214 | addRule(newRule); |
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| 215 | } |
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| 216 | |
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| 217 | /** |
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| 218 | Add a rule directly to the rule set. Does not copy the rule. |
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| 219 | */ |
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| 220 | public void addRule( Rule rule ) |
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| 221 | { |
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| 222 | if( ( rules == null && numRules == 0 ) || ( numRules == rules.length ) ) |
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| 223 | { |
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| 224 | Rule[] tempRules; |
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| 225 | if( rules == null ) |
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| 226 | { |
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| 227 | tempRules = new Rule[2]; |
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| 228 | } |
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| 229 | else |
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| 230 | { |
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| 231 | tempRules = new Rule[ (rules.length + 1 ) * 2 ]; |
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| 232 | } |
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| 233 | if( rules != null ) |
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| 234 | System.arraycopy( rules, 0, tempRules, 0, rules.length ); |
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| 235 | rules = tempRules; |
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| 236 | } |
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| 237 | |
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| 238 | // add the rule and increase the counter |
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| 239 | rules[ numRules++ ] = rule; |
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| 240 | } |
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| 241 | |
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| 242 | /** |
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| 243 | Removes a rule from the rule set and returns it. If index is out of bounds, then |
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| 244 | this method returns null. The rules are shifted down --- thus this is O(n). |
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| 245 | */ |
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| 246 | public Rule removeRule( int index ) |
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| 247 | { |
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| 248 | if (index >= numRules || index < 0 ) return null; |
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| 249 | Rule myrule = rules[index]; |
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| 250 | System.arraycopy(rules, index + 1, rules, index, numRules - index + 1); |
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| 251 | |
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| 252 | /* |
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| 253 | // swap to the top |
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| 254 | Rule myrule = rules[index]; |
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| 255 | rules[index] = rules[numRules-1]; |
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| 256 | */ |
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| 257 | |
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| 258 | numRules--; |
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| 259 | return myrule; |
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| 260 | } |
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| 261 | |
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| 262 | /** |
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| 263 | Removes a randomly-chosen rule from the rule set and returns it. If there are no rules to remove, |
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| 264 | this method returns null. |
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| 265 | */ |
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| 266 | public Rule removeRandomRule( final EvolutionState state, final int thread ) |
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| 267 | { |
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| 268 | if (numRules <= 0) return null; |
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| 269 | else return removeRule(state.random[thread].nextInt(numRules)); |
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| 270 | } |
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| 271 | |
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| 272 | /** |
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| 273 | Makes a copy of the rules in another RuleSet and adds the rule copies. |
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| 274 | */ |
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| 275 | public void join( final RuleSet other ) |
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| 276 | { |
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| 277 | // if there's not enough place to store the new rules, increase space |
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| 278 | if( rules.length <= numRules + other.numRules ) |
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| 279 | { |
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| 280 | Rule[] tempRules = new Rule[ rules.length + other.rules.length ]; |
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| 281 | System.arraycopy( rules, 0, tempRules, 0, numRules ); |
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| 282 | rules = tempRules; |
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| 283 | } |
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| 284 | // copy in the new rules |
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| 285 | System.arraycopy( other.rules, 0, rules, numRules, other.numRules ); |
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| 286 | // clone the rules |
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| 287 | for(int x=numRules;x<numRules+other.numRules;x++) |
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| 288 | rules[x] = (Rule)(rules[x].clone()); |
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| 289 | numRules += other.numRules; |
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| 290 | } |
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| 291 | |
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| 292 | /** |
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| 293 | Clears out existing rules, and loads the rules from the other ruleset without cloning them. |
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| 294 | Mostly for use if you create temporary rulesets (see for example RuleCrossoverPipeline) |
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| 295 | */ |
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| 296 | public void copyNoClone( final RuleSet other ) |
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| 297 | { |
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| 298 | // if there's not enough place to store the new rules, increase space |
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| 299 | if( rules.length <= other.numRules ) |
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| 300 | { |
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| 301 | rules = new Rule[ other.numRules ]; |
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| 302 | } |
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| 303 | // copy in the new rules |
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| 304 | // System.out.println(other.rules); |
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| 305 | System.arraycopy( other.rules, 0, rules, 0, other.numRules ); |
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| 306 | numRules = other.numRules; |
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| 307 | } |
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| 308 | |
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| 309 | /** |
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| 310 | Splits the rule set into n pieces, according to points, which *must* be sorted. |
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| 311 | The rules in each piece are cloned and added to the equivalent set. Sets must be already allocated. |
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| 312 | sets.length must be 1+ points.length. |
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| 313 | Comment: This function appends the split rulesets to the existing rulesets already in <i>sets</i>. |
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| 314 | */ |
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| 315 | public RuleSet[] split( int[] points, RuleSet[] sets ) |
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| 316 | { |
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| 317 | // Do the first chunk or the whole thing |
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| 318 | for(int i=0; i < (points.length > 0 ? points[0] : rules.length); i++) |
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| 319 | sets[0].addRule((Rule)(rules[i].clone()) ); |
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| 320 | |
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| 321 | if (points.length > 0) |
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| 322 | { |
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| 323 | // do the in-between chunks |
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| 324 | for(int p = 1; p < points.length; p++) |
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| 325 | for(int i= points[p-1]; i < points[p]; i++) |
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| 326 | sets[p].addRule((Rule)(rules[i].clone()) ); |
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| 327 | |
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| 328 | // do the final chunk |
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| 329 | for(int i=points[points.length - 1]; i < rules.length; i++) |
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| 330 | sets[points.length].addRule((Rule)(rules[i].clone()) ); |
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| 331 | } |
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| 332 | return sets; |
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| 333 | } |
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| 334 | |
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| 335 | /** |
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| 336 | Splits the rule set into a number of disjoint rule sets, copying the rules and adding |
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| 337 | them to the sets as appropriate. Each rule independently |
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| 338 | throws a die to determine which ruleset it will go into. Sets must be already allocated. |
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| 339 | Comment: This function appends the split rulesets to the existing rulesets already in <i>sets</i>. |
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| 340 | */ |
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| 341 | public RuleSet[] split( final EvolutionState state, final int thread, RuleSet[] sets ) |
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| 342 | { |
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| 343 | for( int i = 0 ; i < numRules ; i++ ) |
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| 344 | sets[ state.random[ thread ].nextInt( sets.length ) ].addRule( |
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| 345 | (Rule)(rules[i].clone()) ); |
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| 346 | return sets; |
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| 347 | } |
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| 348 | |
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| 349 | /** |
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| 350 | Splits the rule set into a two disjoint rule sets, copying the rules and adding |
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| 351 | them to the sets as appropriate. The value <i>prob</i> is the probability that an element will |
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| 352 | land in the first set. Sets must be already allocated. |
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| 353 | Comment: This function appends the split rulesets to the existing rulesets already in <i>sets</i>. |
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| 354 | */ |
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| 355 | public RuleSet[] splitIntoTwo( final EvolutionState state, final int thread, RuleSet[] sets, float prob ) |
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| 356 | { |
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| 357 | for( int i = 0 ; i < numRules ; i++ ) |
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| 358 | if (state.random[thread].nextBoolean(prob)) |
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| 359 | sets[0].addRule((Rule)(rules[i].clone()) ); |
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| 360 | else |
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| 361 | sets[1].addRule((Rule)(rules[i].clone()) ); |
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| 362 | return sets; |
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| 363 | } |
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| 364 | |
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| 365 | /** |
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| 366 | Prints out the rule set in a readable fashion. |
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| 367 | */ |
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| 368 | public void printRuleSetForHumans(final EvolutionState state, final int log) |
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| 369 | { |
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| 370 | printRuleSetForHumans(state, log, Output.V_VERBOSE); |
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| 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | Prints out the rule set in a readable fashion. |
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| 375 | @deprecated Verbosity no longer has an effect |
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| 376 | */ |
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| 377 | public void printRuleSetForHumans(final EvolutionState state, final int log, |
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| 378 | final int verbosity) |
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| 379 | { |
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| 380 | state.output.println( "Ruleset contains " + numRules + " rules", |
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| 381 | log ); |
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| 382 | for( int i = 0 ; i < numRules ; i ++ ) |
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| 383 | { |
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| 384 | state.output.println( "Rule " + i + ":", log ); |
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| 385 | rules[i].printRuleForHumans( state, log ); |
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| 386 | } |
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| 387 | } |
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| 388 | |
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| 389 | /** |
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| 390 | Prints the rule set such that the computer can read it later |
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| 391 | */ |
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| 392 | public void printRuleSet(final EvolutionState state, final int log) |
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| 393 | { |
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| 394 | printRuleSet(state, log, Output.V_VERBOSE); |
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| 395 | } |
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| 396 | |
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| 397 | /** |
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| 398 | Prints the rule set such that the computer can read it later |
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| 399 | @deprecated Verbosity no longer has an effect |
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| 400 | */ |
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| 401 | public void printRuleSet(final EvolutionState state, |
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| 402 | final int log, final int verbosity) |
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| 403 | { |
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| 404 | state.output.println(N_RULES + Code.encode(numRules), log); |
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| 405 | for( int i = 0 ; i < numRules ; i ++ ) |
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| 406 | rules[i].printRule(state,log); |
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| 407 | } |
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| 408 | |
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| 409 | /** |
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| 410 | Prints the rule set such that the computer can read it later |
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| 411 | */ |
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| 412 | public void printRuleSet(final EvolutionState state, |
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| 413 | final PrintWriter writer) |
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| 414 | { |
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| 415 | writer.println( N_RULES + Code.encode(numRules) ); |
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| 416 | for( int i = 0 ; i < numRules ; i ++ ) |
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| 417 | rules[i].printRule(state,writer); |
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| 418 | } |
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| 419 | |
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| 420 | /** |
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| 421 | Reads the rule set |
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| 422 | */ |
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| 423 | public void readRuleSet(final EvolutionState state, |
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| 424 | final LineNumberReader reader) |
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| 425 | throws IOException |
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| 426 | { |
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| 427 | numRules = Code.readIntegerWithPreamble(N_RULES, state, reader); |
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| 428 | |
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| 429 | rules = new Rule[ numRules ]; |
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| 430 | for(int x=0;x<numRules;x++) |
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| 431 | { |
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| 432 | rules[x] = (Rule)(constraints(((RuleInitializer)state.initializer)).rulePrototype.clone()); |
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| 433 | rules[x].readRule(state,reader); |
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| 434 | } |
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| 435 | } |
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| 436 | |
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| 437 | /** Writes RuleSets out to a binary stream */ |
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| 438 | public void writeRuleSet(final EvolutionState state, |
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| 439 | final DataOutput dataOutput) throws IOException |
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| 440 | { |
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| 441 | dataOutput.writeInt(numRules); |
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| 442 | for(int x=0;x<numRules;x++) |
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| 443 | rules[x].writeRule(state,dataOutput); |
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| 444 | } |
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| 445 | |
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| 446 | /** Reads RuleSets in from a binary stream */ |
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| 447 | public void readRuleSet(final EvolutionState state, |
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| 448 | final DataInput dataInput) throws IOException |
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| 449 | { |
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| 450 | int ruleCount = dataInput.readInt(); |
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| 451 | if (rules==null || rules.length != ruleCount) |
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| 452 | rules = new Rule[ruleCount]; |
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| 453 | for(int x=0;x<ruleCount;x++) |
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| 454 | { |
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| 455 | rules[x] = (Rule)(constraints((RuleInitializer)state.initializer).rulePrototype.clone()); |
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| 456 | rules[x].readRule(state,dataInput); |
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| 457 | } |
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| 458 | } |
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| 459 | |
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| 460 | |
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| 461 | public Parameter defaultBase() |
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| 462 | { |
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| 463 | return RuleDefaults.base().push(P_RULESET); |
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| 464 | } |
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| 465 | |
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| 466 | public void setup(EvolutionState state, Parameter base) |
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| 467 | { |
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| 468 | String constraintname = state.parameters.getString( |
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| 469 | base.push( P_CONSTRAINTS ),defaultBase().push(P_CONSTRAINTS)); |
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| 470 | if (constraintname == null) |
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| 471 | state.output.fatal("No RuleSetConstraints name given", |
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| 472 | base.push( P_CONSTRAINTS ),defaultBase().push(P_CONSTRAINTS)); |
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| 473 | |
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| 474 | constraints = RuleSetConstraints.constraintsFor(constraintname,state).constraintNumber; |
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| 475 | state.output.exitIfErrors(); |
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| 476 | } |
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| 477 | |
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| 478 | /** |
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| 479 | The hash code for the rule set. This isn't a very good hash code, |
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| 480 | but it has the benefit of not being O(n lg n) -- otherwise, we'd have |
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| 481 | to do something like sort the rules in the individual first and then |
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| 482 | do an ordered hash code of some sort, ick. |
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| 483 | */ |
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| 484 | public int hashCode() |
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| 485 | { |
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| 486 | int hash = this.getClass().hashCode(); |
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| 487 | for(int x=0;x<rules.length;x++) |
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| 488 | if (rules[x] !=null) |
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| 489 | hash += rules[x].hashCode(); |
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| 490 | return hash; |
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| 491 | } |
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| 492 | |
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| 493 | public boolean equals( final Object _other ) |
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| 494 | { |
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| 495 | if (!getClass().equals(_other.getClass())) // not the same class, I'm conservative that way |
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| 496 | return false; |
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| 497 | |
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| 498 | RuleSet other = (RuleSet)_other; |
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| 499 | if( numRules != other.numRules ) |
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| 500 | return false; // quick and dirty |
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| 501 | if (numRules == 0 && other.numRules==0) |
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| 502 | return true; // quick and dirty |
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| 503 | |
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| 504 | // we need to sort the rulesets. First, let's clone |
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| 505 | // the rule arrays |
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| 506 | |
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| 507 | Rule[] srules = (Rule[])(rules.clone()); |
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| 508 | Rule[] orules = (Rule[])(other.rules.clone()); |
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| 509 | |
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| 510 | java.util.Arrays.sort(srules); |
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| 511 | java.util.Arrays.sort(orules); |
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| 512 | |
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| 513 | // Now march down and see if the rules are the same |
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| 514 | for(int x=0;x<numRules;x++) |
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| 515 | if (!(srules[x].equals(orules[x]))) |
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| 516 | return false; |
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| 517 | |
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| 518 | return true; |
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| 519 | } |
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| 520 | |
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| 521 | } |
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