1 | ECJ supports several bloat control techniques. Many of these techniques |
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2 | are compared in detail in "A Comparison of bloat Control Methods for |
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3 | Genetic Programming" by Sean Luke and Liviu Panait. In this directory |
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4 | we have implementations of several of them. |
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5 | |
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6 | There are several methods in the article which aren't here. The two you |
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7 | should be aware of are BIASED MULTIOBJECTIVE, where we do multiobjective |
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8 | optimization with fitness as one objective and size as another; and |
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9 | plain-old LINEAR parsimony pressure, where the "fitness" F of an |
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10 | individual is actually his real fitness R and his size S, combined in a |
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11 | linear function, that is, F = A*R + S for some value of R. We mention |
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12 | these two because, like many of the techniques below, they perform well |
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13 | over many different problem domains. And importantly, LINEAR performed |
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14 | the best in our tests! Closely followed by RATIO TOURNAMENT SELECTION |
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15 | (see below). Double Tournament was pretty good too. The problem with |
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16 | linear parsimony pressure is that it could need to be tuned carefully -- |
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17 | though a setting of A = 32 seemed to work well in many problems. Thus |
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18 | you may wish to try out doing a simple linear parsimony pressure before |
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19 | going to a more exotic method. You can implement linear parsimony |
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20 | pressure in your evaluation function: compute the fitness, then call the |
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21 | size() method on the individual, then set the fitness of the individual |
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22 | to the linear combination of the two. |
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23 | |
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24 | Another technique commonly used to control bloat in GP is depth |
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25 | limiting. ECJ implements depth limiting Koza-style with a maximum depth |
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26 | set to 17. You can often get better results with a smaller depth limit. |
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27 | Interestingly, when the depth limit is set to 17, you can use depth |
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28 | limiting in COMBINATION with ANY of the parsimony pressure techniques |
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29 | discussed here, (including linear and biased multiobjective) and the |
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30 | result is typically better than using them separately. |
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31 | |
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32 | |
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33 | |
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34 | DOUBLE TOURNAMENT |
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35 | |
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36 | Double tournament is a two-layer hierarchy of tournament selection |
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37 | operators. Some N tournament selections are performed on some criterion; |
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38 | and then the winners of those tournaments become contestants in a final |
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39 | tournament. The winner of the final tournament becomes the selected |
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40 | individual. You can have fitness as the first criterion and size as the |
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41 | second criterion, or the other way around. |
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42 | |
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43 | Here are good settings we've found for typical GP experiments. |
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44 | |
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45 | [BASE] = ec.parsimony.DoubleTournamentSelection |
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46 | # Do length as the initial tournaments, and fitness as the final tournament |
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47 | [BASE].do-length-first = true |
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48 | # The initial tournaments are of size 1.4 |
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49 | [BASE].size = 1.4 |
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50 | # The final tournament is of size 7 |
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51 | [BASE].size2 = 7 |
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52 | |
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53 | The default base is |
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54 | select.double-tournament |
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55 | |
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56 | |
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57 | PROPORTIONAL TOURNAMENT |
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58 | |
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59 | Proportional tournament is a single tournament selection; but some |
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60 | percentage of the time the tournament is according to size rather than |
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61 | according to fitness. |
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62 | |
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63 | Here are good settings we've found for typical GP experiments. |
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64 | |
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65 | [BASE] = ec.parsimony.ProportionalTournamentSelection |
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66 | # The size of the tournament |
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67 | [BASE].size = 7 |
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68 | # The probability that the tournament is by fitness (1.0 is equivalent |
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69 | # to "regular" tournament selection). |
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70 | [BASE].fitness-prob = 0.8 |
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71 | |
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72 | The default base is |
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73 | select.proportional-tournament |
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74 | |
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75 | |
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76 | |
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77 | LEXICOGRAPHIC TOURNAMENT |
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78 | |
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79 | Lexicographic tournament selection is simple. We do a tournament |
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80 | selection by fitness, breaking ties by choosing the smaller individual. |
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81 | Thus size is a secondary consideration: for example, if all your fitness |
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82 | values are likely to be different, then size will never have an effect. |
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83 | Thus plain lexicographic tournament selection works best when there are |
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84 | a limited number of possible fitness values. |
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85 | |
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86 | Lexicographic tournament has no special settings -- it's basically the |
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87 | same as plain tournament selection. Here's how we'd set it up for GP |
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88 | problems: |
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89 | |
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90 | [BASE] = ec.parsimony.LexicographicTournament |
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91 | # The size of the tournament |
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92 | [BASE].size = 7 |
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93 | |
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94 | The default base is |
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95 | select.lexicographic-tournament |
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96 | |
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97 | |
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98 | |
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99 | [DIRECT] BUCKETED TOURNAMENT SELECTION |
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100 | |
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101 | Bucketed tournament selection is an improvement of sorts over plain |
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102 | Lexicographic tournament selection. The idea is to create an artificial |
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103 | equivalency of fitness values, even when none exists in reality, for |
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104 | purposes of lexicographic selection. This allows size to become a |
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105 | significant factor. to create a set of N buckets. The population, of |
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106 | size S, is then sorted and divided into these buckets. It's not divided |
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107 | quite equally. Instead, the bottom S/N individuals are placed in the |
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108 | first bucket. Then any individuals left in the population whose fitness |
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109 | equals the fittest individual in that bucket are *also* put in that |
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110 | bucket. Then the bottom S/N of the remaining individuals in the |
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111 | population are put in the second bucket, plus any individuals whose |
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112 | fitness equals the fittest individual in the second bucket. And so on. |
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113 | This continues until we've run out of individuals to put into buckets. |
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114 | The idea is to make sure that individuals with the same fitness are all |
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115 | placed into the same bucket. The "fitness" of an individual, for |
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116 | purposes of lexicographic selection, is now his bucket number. |
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117 | |
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118 | We did not find a direct bucketing number-of-buckets parameter which was |
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119 | good across several problem domains. We found 100 was good for |
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120 | artificial ant, 250 for 11-bit Multiplexer and 5-bit Parity, and 25 for |
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121 | Symbolic Regression. You'll need to experiment a bit. Here's the |
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122 | settings for Multiplexer: |
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123 | |
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124 | [BASE] = ec.parsimony.BucketTournamentSelection |
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125 | # The size of the tournament |
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126 | [BASE].size = 7 |
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127 | # The number of buckets |
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128 | [BASE].num-buckets = 250 |
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129 | |
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130 | The default base is |
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131 | select.bucket-tournament |
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132 | |
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133 | |
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134 | |
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135 | RATIO BUCKETED TOURNAMENT SELECTION |
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136 | |
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137 | Ratio Bucketing improves a bit over direct bucketing. Here, the idea is |
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138 | to push low-fitness individuals in to large buckets and place |
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139 | high-fitness individuals into smaller buckets, even as small as the |
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140 | individual itself. This allows more fitness-based distinction among the |
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141 | "important" individuals in the search (the fitter ones) and puts more |
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142 | parsimony pressure in the "less important" individuals. We do this by |
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143 | defining a ratio of remaining individuals in the population to put in |
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144 | the next bucket. Let's say this ratio is 1/R. We put the 1/R worst |
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145 | individuals of the population in lowest bucket, plus all remaining |
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146 | individuals in the population whose fitness is equal to the fittest |
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147 | individual in the bucket. We then put the 1/4 next worst remaining |
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148 | individuals in the next bucket, plus all remaining individuals in the |
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149 | population whose fitness is equal to the fittest individual in the |
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150 | second bucket. And so on, until all individuals have been placed into |
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151 | buckets. The "fitness" of an individual, for purposes of lexicographic |
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152 | selection, is now his bucket number. |
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153 | |
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154 | Like direct bucketing, we did not find a value of R which was good |
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155 | across several problem domains. 2 was good for artificial ant, 11-bit |
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156 | mutiplexer, and regression. but 6 ws good for 5-bit parity. So you'll |
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157 | need to experiment. Here's the settings for Multiplexer: |
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158 | |
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159 | [BASE] = ec.parsimony.RatioBucketTournamentSelection |
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160 | # The size of the tournament |
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161 | [BASE].size = 7 |
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162 | # The number of buckets |
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163 | [BASE].ratio = 2 |
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164 | |
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165 | The default base is |
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166 | select.ratio-bucket-tournament |
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167 | |
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168 | |
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169 | |
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170 | TARPEIAN SELECTION |
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171 | |
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172 | Tarpeian is fairly simple but clever. PRIOR to evaluation, we sort the |
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173 | population by size, then identify the M individuals which have |
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174 | above-average size. From those M individuals we "kill" some N percent. |
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175 | Notice that M may vary from population to population depending on the |
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176 | variance of size among the individuals. |
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177 | |
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178 | By "kill" we mean that we set the fitness of those individuals to a very |
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179 | bad value, and also mark them as evaluated so the Evaluator doesn't |
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180 | bother evaluating them. |
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181 | |
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182 | Not evaluating the individuals is really important: if every individual |
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183 | is evaluated, Tarpeian is actually pretty costly compared to other |
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184 | methods. But if we prematurely "kill" the individuals, then Tarpeian is |
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185 | pretty competitive if you count total number of evaluations. |
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186 | |
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187 | Because Tarpeian must do its work prior to evaluation, it can't operate |
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188 | as a selection operator in ECJ's framework. Instead, we've arranged for |
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189 | Tarpeian to be a Statistics subclass which plugs into the |
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190 | preEvaluationStatistics hook. To use it, you just hang it off of your |
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191 | statistics chain. Assuming you only have one existing Statistics |
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192 | object, here's how you'd add Tarpeian in a manner which has proven good |
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193 | across several problem domains: |
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194 | |
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195 | stat.num-children = 1 |
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196 | stat.child.0 = ec.parsimony.TarpeianStatistics |
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197 | stat.child.0.kill-proportion = 0.3 |
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198 | |
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199 | Note that our implementation of Tarpeian will operate over *all* of your |
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200 | subpopuations, even if you don't want that. You may need to hack it to |
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201 | operate differently if you have more than one subpopulation and don't |
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202 | want Tarpeian parsimony on one or more of them. |
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203 | |
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204 | |
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205 | |
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206 | |
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