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source: branches/OKBJavaConnector/ECJClient/src/ec/evolve/RandomRestarts.java @ 6152

Last change on this file since 6152 was 6152, checked in by bfarka, 13 years ago

added ecj and custom statistics to communicate with the okb services #1441

File size: 4.6 KB
Line 
1package ec.evolve;
2
3import ec.*;
4import ec.steadystate.*;
5import ec.util.*;
6import java.io.*;
7
8/**
9 * A special Statistics class which performs random restarts on the population,
10 * effectively reininitializing the population and starting over again.
11 * RandomRestarts has two ways of determining when to perform a restart.  If
12 * the restart type is "fixed", then the restart will occur precisely when
13 * the generation is a multiple of restart-upper-bound, minus one.  (That's
14 * hardly random, of course).  If the restart type is "random", then at the
15 * beginning of the run, and after every restart, a new restart is chosen
16 * randomly from one to restart-upper-bound.
17 *
18 * <p>This class is compatible with populations which load from files -- it
19 * temporarily disables the load-from-file feature when telling the population
20 * to populate itself again, forcing the population to do so by creating random
21 * individuals.
22 *
23 * @author James O'Beirne
24 
25 <p><b>Parameters</b><br>
26 <table>
27 <tr><td valign=top><i>base</i>.<tt>restart-type</tt><br>
28 <font size=-1>random or fixed</font></td>
29 <td valign=top>Either initiates clock at a random value or a fixed one.</td></tr>
30 <tr><td valign=top><i>base</i>.<tt>restart-upper-bound</tt><br>
31 <font size=-1>1 &lt; int &lt; \inf</font></td>
32 <td valign=top>Maximum time clock can initiate with.</td></tr>
33 </table>
34*/
35 
36public class RandomRestarts extends Statistics implements SteadyStateStatisticsForm
37    {
38    /** Two options available here: "fixed" and "random"; "fixed"
39     *  will initate the restart timer at the value specified for
40     *  <i>restart-upper-bound</i>, "random" will initiate the restart
41     *  timer somewhere below the value specified for
42     *  <i>restart-upper-bound</i> */
43    public static final String P_RESTART_TYPE = "restart-type";
44
45    /** This is the highest value at which the "ticking"
46     *  restart clock can initiate at.  */
47    public static final String P_RESTART_UPPERBOUND = "restart-upper-bound";
48
49    public int countdown;              // what we'll use for the "ticking" clock
50    public int upperbound;             // highest possible value on the clock
51   
52    String restartType;    // are we doing random or fixed?
53
54    /** Gets the clock ticking. */
55    public void setup( final EvolutionState state, final Parameter base )
56        {
57        super.setup( state, base );
58
59        restartType = state.parameters.getString(base.push(P_RESTART_TYPE),  null);
60        upperbound = state.parameters.getInt( base.push(P_RESTART_UPPERBOUND), null, 1);
61
62        if( upperbound < 1 )
63            state.output.fatal("Parameter either not found or invalid (<1).", base.push(P_RESTART_UPPERBOUND));
64                       
65        if( !restartType.equals( "random" ) && !restartType.equals( "fixed" ) )
66            state.output.fatal("Parameter must be either 'fixed' or 'random'.", base.push(P_RESTART_TYPE));
67
68        // start counting down
69        this.resetClock( state );
70        }
71
72    /**
73     * Checks the clock; if it's time to restart, we repopulate the population.
74     * Afterwards, we reset the clock.
75     *
76     * If it's not time yet, the clock goes tick.
77     */
78    public void preEvaluationStatistics( final EvolutionState state )
79        {
80        super.preEvaluationStatistics(state);
81        possiblyRestart(state);
82        }
83
84    public void generationBoundaryStatistics(final EvolutionState state)
85        {
86        super.generationBoundaryStatistics(state);
87        possiblyRestart(state);
88        }
89               
90    void possiblyRestart(EvolutionState state)
91        {
92               
93        Subpopulation currentSubp;
94        File tempFile;
95        // time to restart!
96        if( countdown == 0 )
97            {
98            System.out.println( "Restarting the population!" );
99            // for each subpopulation
100            for( int subp = 0; subp < state.population.subpops.length; subp++ )
101                {
102                currentSubp = state.population.subpops[subp];
103                tempFile = currentSubp.loadInds;
104                // disable loadInds so we generate candidates randomly
105                currentSubp.loadInds = null;
106                currentSubp.populate( state, 0 );
107                currentSubp.loadInds = tempFile;
108                }
109            this.resetClock( state );
110            }
111        else
112            countdown--;
113        }
114
115    void resetClock( final EvolutionState state )
116        {
117        if(restartType.equals( "fixed" ))
118            countdown = upperbound;
119        else
120            // might need to fix random index to support multithreading
121            countdown = state.random[0].nextInt( upperbound + 1 );
122        }
123    }
124
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