[6152] | 1 | package ec.evolve; |
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| 2 | |
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| 3 | import ec.*; |
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| 4 | import ec.steadystate.*; |
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| 5 | import ec.util.*; |
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| 6 | import java.io.*; |
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| 7 | |
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| 8 | /** |
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| 9 | * A special Statistics class which performs random restarts on the population, |
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| 10 | * effectively reininitializing the population and starting over again. |
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| 11 | * RandomRestarts has two ways of determining when to perform a restart. If |
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| 12 | * the restart type is "fixed", then the restart will occur precisely when |
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| 13 | * the generation is a multiple of restart-upper-bound, minus one. (That's |
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| 14 | * hardly random, of course). If the restart type is "random", then at the |
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| 15 | * beginning of the run, and after every restart, a new restart is chosen |
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| 16 | * randomly from one to restart-upper-bound. |
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| 17 | * |
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| 18 | * <p>This class is compatible with populations which load from files -- it |
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| 19 | * temporarily disables the load-from-file feature when telling the population |
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| 20 | * to populate itself again, forcing the population to do so by creating random |
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| 21 | * individuals. |
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| 22 | * |
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| 23 | * @author James O'Beirne |
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| 24 | |
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| 25 | <p><b>Parameters</b><br> |
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| 26 | <table> |
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| 27 | <tr><td valign=top><i>base</i>.<tt>restart-type</tt><br> |
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| 28 | <font size=-1>random or fixed</font></td> |
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| 29 | <td valign=top>Either initiates clock at a random value or a fixed one.</td></tr> |
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| 30 | <tr><td valign=top><i>base</i>.<tt>restart-upper-bound</tt><br> |
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| 31 | <font size=-1>1 < int < \inf</font></td> |
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| 32 | <td valign=top>Maximum time clock can initiate with.</td></tr> |
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| 33 | </table> |
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| 34 | */ |
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| 35 | |
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| 36 | public class RandomRestarts extends Statistics implements SteadyStateStatisticsForm |
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| 37 | { |
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| 38 | /** Two options available here: "fixed" and "random"; "fixed" |
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| 39 | * will initate the restart timer at the value specified for |
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| 40 | * <i>restart-upper-bound</i>, "random" will initiate the restart |
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| 41 | * timer somewhere below the value specified for |
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| 42 | * <i>restart-upper-bound</i> */ |
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| 43 | public static final String P_RESTART_TYPE = "restart-type"; |
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| 44 | |
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| 45 | /** This is the highest value at which the "ticking" |
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| 46 | * restart clock can initiate at. */ |
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| 47 | public static final String P_RESTART_UPPERBOUND = "restart-upper-bound"; |
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| 48 | |
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| 49 | public int countdown; // what we'll use for the "ticking" clock |
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| 50 | public int upperbound; // highest possible value on the clock |
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| 51 | |
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| 52 | String restartType; // are we doing random or fixed? |
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| 53 | |
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| 54 | /** Gets the clock ticking. */ |
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| 55 | public void setup( final EvolutionState state, final Parameter base ) |
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| 56 | { |
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| 57 | super.setup( state, base ); |
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| 58 | |
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| 59 | restartType = state.parameters.getString(base.push(P_RESTART_TYPE), null); |
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| 60 | upperbound = state.parameters.getInt( base.push(P_RESTART_UPPERBOUND), null, 1); |
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| 61 | |
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| 62 | if( upperbound < 1 ) |
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| 63 | state.output.fatal("Parameter either not found or invalid (<1).", base.push(P_RESTART_UPPERBOUND)); |
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| 64 | |
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| 65 | if( !restartType.equals( "random" ) && !restartType.equals( "fixed" ) ) |
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| 66 | state.output.fatal("Parameter must be either 'fixed' or 'random'.", base.push(P_RESTART_TYPE)); |
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| 67 | |
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| 68 | // start counting down |
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| 69 | this.resetClock( state ); |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | * Checks the clock; if it's time to restart, we repopulate the population. |
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| 74 | * Afterwards, we reset the clock. |
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| 75 | * |
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| 76 | * If it's not time yet, the clock goes tick. |
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| 77 | */ |
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| 78 | public void preEvaluationStatistics( final EvolutionState state ) |
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| 79 | { |
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| 80 | super.preEvaluationStatistics(state); |
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| 81 | possiblyRestart(state); |
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| 82 | } |
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| 83 | |
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| 84 | public void generationBoundaryStatistics(final EvolutionState state) |
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| 85 | { |
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| 86 | super.generationBoundaryStatistics(state); |
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| 87 | possiblyRestart(state); |
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| 88 | } |
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| 89 | |
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| 90 | void possiblyRestart(EvolutionState state) |
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| 91 | { |
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| 92 | |
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| 93 | Subpopulation currentSubp; |
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| 94 | File tempFile; |
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| 95 | // time to restart! |
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| 96 | if( countdown == 0 ) |
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| 97 | { |
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| 98 | System.out.println( "Restarting the population!" ); |
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| 99 | // for each subpopulation |
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| 100 | for( int subp = 0; subp < state.population.subpops.length; subp++ ) |
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| 101 | { |
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| 102 | currentSubp = state.population.subpops[subp]; |
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| 103 | tempFile = currentSubp.loadInds; |
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| 104 | // disable loadInds so we generate candidates randomly |
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| 105 | currentSubp.loadInds = null; |
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| 106 | currentSubp.populate( state, 0 ); |
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| 107 | currentSubp.loadInds = tempFile; |
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| 108 | } |
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| 109 | this.resetClock( state ); |
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| 110 | } |
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| 111 | else |
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| 112 | countdown--; |
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| 113 | } |
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| 114 | |
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| 115 | void resetClock( final EvolutionState state ) |
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| 116 | { |
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| 117 | if(restartType.equals( "fixed" )) |
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| 118 | countdown = upperbound; |
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| 119 | else |
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| 120 | // might need to fix random index to support multithreading |
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| 121 | countdown = state.random[0].nextInt( upperbound + 1 ); |
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| 122 | } |
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| 123 | } |
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| 124 | |
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