1 | /* |
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2 | Copyright 2006 by Sean Luke |
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3 | Licensed under the Academic Free License version 3.0 |
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4 | See the file "LICENSE" for more information |
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5 | */ |
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6 | |
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7 | |
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8 | package ec.es; |
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9 | import ec.*; |
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10 | import ec.util.*; |
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11 | |
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12 | /* |
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13 | * ESSelection.java |
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14 | * |
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15 | * Created: Thu Sep 7 19:08:19 2000 |
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16 | * By: Sean Luke |
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17 | */ |
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18 | |
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19 | /** |
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20 | * ESSelection is a special SelectionMethod designed to be used with |
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21 | * evolutionary strategies-type breeders. |
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22 | * |
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23 | * <p>To do evolution strategies evolution, the |
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24 | * breeding pipelines should contain at least one ESSelection selection method. |
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25 | * While a child is being generated by the pipeline, the ESSelection object will return a parent |
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26 | * from the pool of mu parents. The particular parent is chosen round-robin, so all the parents |
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27 | * will have an equal number of children. It's perfectly fine to have more than one ESSelection |
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28 | * object in the tree, or to call the same one repeatedly during the course of generating a child; |
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29 | * all such objects will consistently return the same parent. They only increment to the nex |
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30 | * parent in the pool of mu parents after the child has been created from the pipeline. You can |
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31 | * also mix ESSelection operators with other operators (like Tournament Selection). But you ought |
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32 | * to have <b>at least one</b> ESSelection operator in the pipeline -- else it wouldn't be Evolution |
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33 | * Strategies, would it? |
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34 | |
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35 | <p><b>Default Base</b><br> |
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36 | es.select |
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37 | |
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38 | * @author Sean Luke |
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39 | * @version 1.0 |
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40 | */ |
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41 | |
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42 | public class ESSelection extends SelectionMethod |
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43 | { |
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44 | public static final String P_ESSELECT = "select"; |
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45 | |
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46 | public Parameter defaultBase() |
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47 | { |
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48 | return ESDefaults.base().push(P_ESSELECT); |
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49 | } |
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50 | |
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51 | // MuCommaLambdaBreeder expects us to set the count to nonzero to indicate our existence |
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52 | public void prepareToProduce(final EvolutionState state, |
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53 | final int subpopulation, |
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54 | final int thread) |
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55 | { |
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56 | super.prepareToProduce(state, subpopulation, thread); |
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57 | if (!(state.breeder instanceof MuCommaLambdaBreeder)) |
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58 | state.output.fatal("ESSelection was handed a Breeder that's not either MuCommaLambdaBreeder or MuCommaPlusLambdaBreeder."); |
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59 | MuCommaLambdaBreeder breeder = (MuCommaLambdaBreeder)(state.breeder); |
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60 | |
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61 | breeder.count[thread] = 1; |
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62 | } |
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63 | |
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64 | public int produce(final int subpopulation, |
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65 | final EvolutionState state, |
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66 | final int thread) |
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67 | { |
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68 | if (!(state.breeder instanceof MuCommaLambdaBreeder)) |
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69 | state.output.fatal("ESSelection was handed a Breeder that's not either MuCommaLambdaBreeder or MuCommaPlusLambdaBreeder."); |
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70 | MuCommaLambdaBreeder breeder = (MuCommaLambdaBreeder)(state.breeder); |
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71 | |
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72 | // determine my position in the array |
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73 | int pos = (breeder.lambda[subpopulation] % state.breedthreads == 0 ? |
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74 | breeder.lambda[subpopulation]/state.breedthreads : |
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75 | breeder.lambda[subpopulation]/state.breedthreads + 1) * |
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76 | thread + breeder.count[thread]; // note integer division |
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77 | |
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78 | // determine the parent |
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79 | int parent = pos / breeder.mu[subpopulation]; // note integer division |
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80 | |
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81 | // increment our count |
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82 | //breeder.count[thread]++; |
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83 | |
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84 | return parent; |
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85 | } |
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86 | |
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87 | |
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88 | public int produce(final int min, |
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89 | final int max, |
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90 | final int start, |
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91 | final int subpopulation, |
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92 | final Individual[] inds, |
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93 | final EvolutionState state, |
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94 | final int thread) |
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95 | { |
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96 | if (min>1) // uh oh |
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97 | state.output.fatal("ESSelection used, but it's being asked to produce more than one individual."); |
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98 | if (!(state.breeder instanceof MuCommaLambdaBreeder)) |
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99 | state.output.fatal("ESSelection was handed a Breeder that's not either MuCommaLambdaBreeder or MuCommaPlusLambdaBreeder."); |
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100 | MuCommaLambdaBreeder breeder = (MuCommaLambdaBreeder)(state.breeder); |
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101 | |
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102 | // determine my position in the array |
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103 | int pos = (breeder.lambda[subpopulation] % state.breedthreads == 0 ? |
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104 | breeder.lambda[subpopulation]/state.breedthreads : |
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105 | breeder.lambda[subpopulation]/state.breedthreads + 1) * |
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106 | thread + breeder.count[thread]; // note integer division |
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107 | |
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108 | // determine the parent |
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109 | int parent = pos / (breeder.lambda[subpopulation] / breeder.mu[subpopulation]); // note outer integer division |
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110 | |
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111 | // increment our count |
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112 | //breeder.count[thread]++; |
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113 | |
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114 | // and so we return the parent |
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115 | inds[start] = state.population.subpops[subpopulation].individuals[parent]; |
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116 | |
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117 | // and so we return the parent |
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118 | return 1; |
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119 | } |
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120 | } |
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