[6152] | 1 | /* |
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| 2 | Copyright 2006 by Sean Luke |
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| 3 | Licensed under the Academic Free License version 3.0 |
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| 4 | See the file "LICENSE" for more information |
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| 5 | */ |
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| 6 | |
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| 7 | |
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| 8 | package ec.es; |
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| 9 | import ec.*; |
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| 10 | import ec.util.*; |
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| 11 | |
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| 12 | /* |
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| 13 | * ESSelection.java |
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| 14 | * |
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| 15 | * Created: Thu Sep 7 19:08:19 2000 |
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| 16 | * By: Sean Luke |
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| 17 | */ |
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| 18 | |
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| 19 | /** |
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| 20 | * ESSelection is a special SelectionMethod designed to be used with |
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| 21 | * evolutionary strategies-type breeders. |
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| 22 | * |
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| 23 | * <p>To do evolution strategies evolution, the |
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| 24 | * breeding pipelines should contain at least one ESSelection selection method. |
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| 25 | * While a child is being generated by the pipeline, the ESSelection object will return a parent |
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| 26 | * from the pool of mu parents. The particular parent is chosen round-robin, so all the parents |
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| 27 | * will have an equal number of children. It's perfectly fine to have more than one ESSelection |
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| 28 | * object in the tree, or to call the same one repeatedly during the course of generating a child; |
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| 29 | * all such objects will consistently return the same parent. They only increment to the nex |
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| 30 | * parent in the pool of mu parents after the child has been created from the pipeline. You can |
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| 31 | * also mix ESSelection operators with other operators (like Tournament Selection). But you ought |
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| 32 | * to have <b>at least one</b> ESSelection operator in the pipeline -- else it wouldn't be Evolution |
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| 33 | * Strategies, would it? |
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| 34 | |
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| 35 | <p><b>Default Base</b><br> |
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| 36 | es.select |
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| 37 | |
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| 38 | * @author Sean Luke |
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| 39 | * @version 1.0 |
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| 40 | */ |
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| 41 | |
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| 42 | public class ESSelection extends SelectionMethod |
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| 43 | { |
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| 44 | public static final String P_ESSELECT = "select"; |
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| 45 | |
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| 46 | public Parameter defaultBase() |
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| 47 | { |
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| 48 | return ESDefaults.base().push(P_ESSELECT); |
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| 49 | } |
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| 50 | |
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| 51 | // MuCommaLambdaBreeder expects us to set the count to nonzero to indicate our existence |
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| 52 | public void prepareToProduce(final EvolutionState state, |
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| 53 | final int subpopulation, |
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| 54 | final int thread) |
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| 55 | { |
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| 56 | super.prepareToProduce(state, subpopulation, thread); |
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| 57 | if (!(state.breeder instanceof MuCommaLambdaBreeder)) |
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| 58 | state.output.fatal("ESSelection was handed a Breeder that's not either MuCommaLambdaBreeder or MuCommaPlusLambdaBreeder."); |
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| 59 | MuCommaLambdaBreeder breeder = (MuCommaLambdaBreeder)(state.breeder); |
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| 60 | |
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| 61 | breeder.count[thread] = 1; |
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| 62 | } |
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| 63 | |
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| 64 | public int produce(final int subpopulation, |
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| 65 | final EvolutionState state, |
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| 66 | final int thread) |
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| 67 | { |
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| 68 | if (!(state.breeder instanceof MuCommaLambdaBreeder)) |
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| 69 | state.output.fatal("ESSelection was handed a Breeder that's not either MuCommaLambdaBreeder or MuCommaPlusLambdaBreeder."); |
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| 70 | MuCommaLambdaBreeder breeder = (MuCommaLambdaBreeder)(state.breeder); |
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| 71 | |
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| 72 | // determine my position in the array |
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| 73 | int pos = (breeder.lambda[subpopulation] % state.breedthreads == 0 ? |
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| 74 | breeder.lambda[subpopulation]/state.breedthreads : |
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| 75 | breeder.lambda[subpopulation]/state.breedthreads + 1) * |
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| 76 | thread + breeder.count[thread]; // note integer division |
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| 77 | |
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| 78 | // determine the parent |
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| 79 | int parent = pos / breeder.mu[subpopulation]; // note integer division |
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| 80 | |
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| 81 | // increment our count |
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| 82 | //breeder.count[thread]++; |
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| 83 | |
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| 84 | return parent; |
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| 85 | } |
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| 86 | |
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| 87 | |
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| 88 | public int produce(final int min, |
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| 89 | final int max, |
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| 90 | final int start, |
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| 91 | final int subpopulation, |
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| 92 | final Individual[] inds, |
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| 93 | final EvolutionState state, |
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| 94 | final int thread) |
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| 95 | { |
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| 96 | if (min>1) // uh oh |
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| 97 | state.output.fatal("ESSelection used, but it's being asked to produce more than one individual."); |
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| 98 | if (!(state.breeder instanceof MuCommaLambdaBreeder)) |
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| 99 | state.output.fatal("ESSelection was handed a Breeder that's not either MuCommaLambdaBreeder or MuCommaPlusLambdaBreeder."); |
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| 100 | MuCommaLambdaBreeder breeder = (MuCommaLambdaBreeder)(state.breeder); |
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| 101 | |
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| 102 | // determine my position in the array |
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| 103 | int pos = (breeder.lambda[subpopulation] % state.breedthreads == 0 ? |
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| 104 | breeder.lambda[subpopulation]/state.breedthreads : |
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| 105 | breeder.lambda[subpopulation]/state.breedthreads + 1) * |
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| 106 | thread + breeder.count[thread]; // note integer division |
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| 107 | |
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| 108 | // determine the parent |
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| 109 | int parent = pos / (breeder.lambda[subpopulation] / breeder.mu[subpopulation]); // note outer integer division |
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| 110 | |
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| 111 | // increment our count |
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| 112 | //breeder.count[thread]++; |
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| 113 | |
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| 114 | // and so we return the parent |
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| 115 | inds[start] = state.population.subpops[subpopulation].individuals[parent]; |
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| 116 | |
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| 117 | // and so we return the parent |
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| 118 | return 1; |
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| 119 | } |
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| 120 | } |
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