1 | /* |
---|
2 | Copyright 2006 by Sean Luke and George Mason University |
---|
3 | Licensed under the Academic Free License version 3.0 |
---|
4 | See the file "LICENSE" for more information |
---|
5 | */ |
---|
6 | |
---|
7 | |
---|
8 | package ec.coevolve; |
---|
9 | import ec.*; |
---|
10 | |
---|
11 | /** |
---|
12 | * GroupedProblemForm.java |
---|
13 | * |
---|
14 | |
---|
15 | <p>GroupedProblemForm is an interface which defines methods |
---|
16 | for Problems to implement simple coevolutionary evaluation. |
---|
17 | In particular, the evaluate method receives as parameters a |
---|
18 | set of individuals that need to be evaluated. An additional |
---|
19 | vector-parameter (updateFitness) marks which individual |
---|
20 | fitnesses need to be updated during the evaluation process. |
---|
21 | |
---|
22 | * |
---|
23 | * @author Sean Luke & Liviu Panait |
---|
24 | * @version 1.0 |
---|
25 | */ |
---|
26 | |
---|
27 | public interface GroupedProblemForm |
---|
28 | { |
---|
29 | /** Set up the population <tt>pop</tt> (such as fitness information) prior to evaluation. |
---|
30 | Although this method is not static, you should not use it to write to any instance |
---|
31 | variables in the GroupedProblem instance; this is because it's possible that |
---|
32 | the instance used is in fact the prototype, and you will have no guarantees that |
---|
33 | your instance variables will remain valid during the evaluate(...) process. |
---|
34 | Do not assume that <tt>pop</tt> will be the same as <tt>state.pop</tt> -- it |
---|
35 | may not. <tt>state</tt> is only provided to give you access to EvolutionState |
---|
36 | features. Typically you'd use this method to set the Fitness values of all |
---|
37 | Individuals to 0. |
---|
38 | |
---|
39 | <p> <i>countVictoriesOnly</i> will be set if Individuals' fitness is to be based on |
---|
40 | whether they're the winner of a test, instead of based on the specifics of the scores |
---|
41 | in the tests. This really only happens for Single-Elimination Tournament |
---|
42 | one-population competitive coevolution. |
---|
43 | */ |
---|
44 | public void preprocessPopulation(final EvolutionState state, Population pop, final boolean countVictoriesOnly); |
---|
45 | |
---|
46 | /** Finish processing the population (such as fitness information) after evaluation. |
---|
47 | Although this method is not static, you should not use it to write to any instance |
---|
48 | variables in the GroupedProblem instance; this is because it's possible that |
---|
49 | the instance used is in fact the prototype, and you will have no guarantees that |
---|
50 | your instance variables will remain valid during the evaluate(...) process. |
---|
51 | Do not assume that <tt>pop</tt> will be the same as <tt>state.pop</tt> -- it |
---|
52 | may not. <tt>state</tt> is only provided to give you access to EvolutionState |
---|
53 | features. |
---|
54 | |
---|
55 | <p> <i>countVictoriesOnly</i> will be set if Individuals' fitness is to be based on |
---|
56 | whether they're the winner of a test, instead of based on the specifics of the scores |
---|
57 | in the tests. This really only happens for Single-Elimination Tournament |
---|
58 | one-population competitive coevolution. If this is set, probably would leave the Fitnesses |
---|
59 | as they are here (they've been set and incremented in evaluate(...)), but if it's not set, |
---|
60 | you may want to set the Fitnesses to the maximum or average or the various trials |
---|
61 | performed. |
---|
62 | */ |
---|
63 | public void postprocessPopulation(final EvolutionState state, Population pop, final boolean countVictoriesOnly); |
---|
64 | |
---|
65 | /** Evaluates the individuals found in ind together. If updateFitness[i] is true, |
---|
66 | then you should use this evaluation to update the fitness of the individual in |
---|
67 | ind[i]. Individuals which are updated should have their fitnesses modified so |
---|
68 | that immediately after evaluation (and prior to postprocessPopulation(...) being |
---|
69 | called) individuals' fitnesses can be checked to see which is better than which. |
---|
70 | Do not assume that the individuals in <tt>ind</tt> will actually be in <tt>state.pop</tt> |
---|
71 | (they may not -- this method may be called at the end of a run to determine the |
---|
72 | best individual of the run in some kind of contest). |
---|
73 | |
---|
74 | <p> <i>countVictoriesOnly</i> will be set if Individuals' fitness is to be based on |
---|
75 | whether they're the winner of a test, instead of based on the specifics of the scores |
---|
76 | in the tests. This really only happens for Single-Elimination Tournament |
---|
77 | one-population competitive coevolution. If this is set, you should increment the Fitness of the winner |
---|
78 | each time. If it's not set, you should update Fitness as you see fit, then set |
---|
79 | the final Fitness in preprocessPopulation. |
---|
80 | */ |
---|
81 | public void evaluate(final EvolutionState state, |
---|
82 | final Individual[] ind, // the individuals to evaluate together |
---|
83 | final boolean[] updateFitness, // should this individuals' fitness be updated? |
---|
84 | final boolean countVictoriesOnly, // don't bother updating Fitness with socres, just victories |
---|
85 | final int[] subpops, |
---|
86 | final int threadnum); |
---|
87 | } |
---|
88 | |
---|
89 | |
---|
90 | |
---|
91 | |
---|
92 | |
---|