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source: branches/OKBJavaConnector/ECJClient/src/ec/app/sum/steadysum.params @ 6152

Last change on this file since 6152 was 6152, checked in by bfarka, 13 years ago

added ecj and custom statistics to communicate with the okb services #1441

File size: 2.6 KB
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1# Copyright 2006 by Sean Luke and George Mason University
2# Licensed under the Academic Free License version 3.0
3# See the file "LICENSE" for more information
4
5parent.0 = ../../steadystate/steadystate.params
6parent.1 = sum.params
7
8# The stuff above is all you need to do single-population
9# steady-state evolution.  But there are some additional
10# gizmos you should be aware of.
11
12# 0. By default, the "deselector" (the selection operator
13# responsible for determining who in the population will
14# die) is tournament selection of size 1 -- that is,
15# random selection.  Let's say you'd like it to be more
16# aggressive, say, tournament selection of size 2, picking
17# the worse individual.  You can do that like this:
18#
19# steady.deselector.0.size =  2
20#
21# Or much more aggressive:
22#
23# steady.deselector.0.size =  7
24#
25# You can change the deselector entirely but it needs
26# to be of SteadyStateBreedingSourceForm, and the most
27# obvous choice (the classic for Steady State GA's,
28# BestSelection set to pick-worst) is actually not of
29# this form because it's expensive to scan through the
30# whole population each time.
31
32# 1. By default, the steady-state evolution runs for some
33# number of *generations*, where a generation is defined
34# as the time in which N individuals are evaluated, where
35# N is the size of subpopulation 0.  The first generation
36# is of course special as all the individuals are
37# evaluated together.  Subsequent "generations" are just
38# however long it takes for N more individuals to be
39# evaluated.  You can change the run-length from being
40# based on generations to being based on number of
41# evaluations if you want something more precise.  To do
42# that you'd set:
43#
44#evaluations = 100
45#
46# Which says how many evaluations you want.  Obviously
47# this must be larger than the initial population size...
48
49# 2. When you run in its current form, this parameter
50# file will cause the system to complain that you didn't
51# provide a SteadyStateStatistics object.  This is okay,
52# but you may not get the statistics you expect.  For
53# more information, see SteadyStateEvolutionState
54
55# statistics =    ...
56
57# 3. You want to specify whether or not to allow any
58# children to enter the population if they are identical
59# to some existing member of the population.  Disallowing
60# duplicates in this way is the traditional approach to
61# steady-state evolution.  At present, each time we
62# need to make an individual, we try up to 100 times to
63# create one that's not a duplicate.  You can change
64# the number of times to retry (or set to 0 to not
65# retry) by changing this parameter:
66
67# steady.duplicate-retries =    ...
68
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