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source: branches/OKBJavaConnector/ECJClient/src/ec/app/regression/steadynoerc.params @ 10138

Last change on this file since 10138 was 6152, checked in by bfarka, 14 years ago

added ecj and custom statistics to communicate with the okb services #1441

File size: 2.8 KB
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1# Copyright 2006 by Sean Luke and George Mason University
2# Licensed under the Academic Free License version 3.0
3# See the file "LICENSE" for more information
4
5parent.0 = ../../steadystate/steadystate.params
6parent.1 = ./noerc.params
7
8breed.reproduce.source.0 = ec.steadystate.MyDoubleTournamentSelection
9gp.koza.xover.source.0 = ec.steadystate.MyDoubleTournamentSelection
10select.my-double-tournament.do-length-first = true
11select.my-double-tournament.size = 1.4
12select.my-double-tournament.size2 = 7
13
14# 0. By default, the "deselector" (the selection operator
15# responsible for determining who in the population will
16# die) is tournament selection of size 1 -- that is,
17# random selection.  Let's say you'd like it to be more
18# aggressive, say, tournament selection of size 2, picking
19# the worse individual.  You can do that like this:
20#
21# steady.deselector.0.size =    2
22#
23# Or much more aggressive:
24#
25# steady.deselector.0.size =    7
26#
27# You can change the deselector entirely but it needs
28# to be of SteadyStateBreedingSourceForm, and the most
29# obvous choice (the classic for Steady State GA's,
30# BestSelection set to pick-worst) is actually not of
31# this form because it's expensive to scan through the
32# whole population each time.
33
34# 1. By default, the steady-state evolution runs for some
35# number of *generations*, where a generation is defined
36# as the time in which N individuals are evaluated, where
37# N is the size of subpopulation 0.  The first generation
38# is of course special as all the individuals are
39# evaluated together.  Subsequent "generations" are just
40# however long it takes for N more individuals to be
41# evaluated.  You can change the run-length from being
42# based on generations to being based on number of
43# evaluations if you want something more precise.  To do
44# that you'd set:
45#
46# evaluations =         ...
47#
48# Which says how many evaluations you want.  Obviously
49# this must be larger than the initial population size...
50
51# 2. When you run in its current form, this parameter
52# file will cause the system to complain that you didn't
53# provide a SteadyStateStatistics object.  This is okay,
54# but you may not get the statistics you expect.  For
55# more information, see SteadyStateEvolutionState
56
57# statistics =          ...
58
59# 3. You want to specify whether or not to allow any
60# children to enter the population if they are identical
61# to some existing member of the population.  Disallowing
62# duplicates in this way is the traditional approach to
63# steady-state evolution.  At present, each time we
64# need to make an individual, we try up to 100 times to
65# create one that's not a duplicate.  You can change
66# the number of times to retry (or set to 0 to not
67# retry) by changing this parameter:
68
69# steady.duplicate-retries =            ...
70
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