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source: branches/OKBJavaConnector/ECJClient/src/ec/app/lawnmower/func/Frog.java @ 12147

Last change on this file since 12147 was 6152, checked in by bfarka, 14 years ago

added ecj and custom statistics to communicate with the okb services #1441

File size: 3.1 KB
Line 
1/*
2  Copyright 2006 by Sean Luke
3  Licensed under the Academic Free License version 3.0
4  See the file "LICENSE" for more information
5*/
6
7
8package ec.app.lawnmower.func;
9import ec.*;
10import ec.app.lawnmower.*;
11import ec.gp.*;
12import ec.util.*;
13
14/*
15 * Frog.java
16 *
17 * Created: Wed Nov  3 18:26:37 1999
18 * By: Sean Luke
19 */
20
21/**
22 * @author Sean Luke
23 * @version 1.0
24 */
25
26public class Frog extends GPNode
27    {
28    public String toString() { return "frog"; }
29
30    public void checkConstraints(final EvolutionState state,
31        final int tree,
32        final GPIndividual typicalIndividual,
33        final Parameter individualBase)
34        {
35        super.checkConstraints(state,tree,typicalIndividual,individualBase);
36        if (children.length!=1)
37            state.output.error("Incorrect number of children for node " +
38                toStringForError() + " at " +
39                individualBase);
40        }
41
42    public void eval(final EvolutionState state,
43        final int thread,
44        final GPData input,
45        final ADFStack stack,
46        final GPIndividual individual,
47        final Problem problem)
48        {
49        Lawnmower p = (Lawnmower)problem;
50        LawnmowerData d = (LawnmowerData)input;
51
52        children[0].eval(state,thread,input,stack,individual,problem);
53       
54        // we follow the Koza-II example, not the lil-gp example.
55        // that is, we "assume" that in our orientation the X axis
56        // is moving out away from us, and the Y axis is moving
57        // out to the left.  In lil-gp, the assumption is that the Y axis
58        // axis is moving out away from us, and the X axis is moving out
59        // to the right.
60
61        switch (p.orientation)
62            {
63            case Lawnmower.O_UP:
64                // counter-clockwise rotation
65                p.posx -= d.y;
66                p.posy += d.x;
67                break;
68            case Lawnmower.O_LEFT:
69                // flipped orientation
70                p.posx -= d.x;
71                p.posy -= d.y;
72                break;
73            case Lawnmower.O_DOWN:
74                // clockwise rotation
75                p.posx += d.y;
76                p.posy -= d.x;
77                break;
78            case Lawnmower.O_RIGHT:
79                // proper orientation
80                p.posx += d.x;
81                p.posy += d.y;
82                break;
83            default:  // whoa!
84                state.output.fatal("Whoa, somehow I got a bad orientation! (" + p.orientation + ")");
85                break;
86            }
87
88        // shift back into the lawn frame.
89        // because Java's % on negative numbers preserves the
90        // minus sign, we have to mod twice with an addition.
91        // C has to do this too.
92        p.posx = ((p.posx % p.maxx) + p.maxx ) % p.maxx ;
93        p.posy = ((p.posy % p.maxy) + p.maxy ) % p.maxy ;
94
95        p.moves++;
96        if (p.map[p.posx][p.posy]==Lawnmower.UNMOWED)
97            {
98            p.sum++;
99            p.map[p.posx][p.posy] = p.moves;
100            }
101
102        // return [x,y] -- to do this, simply don't modify input
103        }
104    }
105
106
107
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