1 | /*
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2 | Copyright 2006 by Sean Luke
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3 | Licensed under the Academic Free License version 3.0
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4 | See the file "LICENSE" for more information
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5 | */
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6 |
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7 |
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8 | package ec;
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9 | import ec.util.*;
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10 |
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11 | /*
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12 | * BreedingSource.java
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13 | *
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14 | * Created: Thu Nov 18 17:40:26 1999
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15 | * By: Sean Luke
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16 | */
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17 |
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18 | /**
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19 | * A BreedingSource is a Prototype which
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20 | * provides Individuals to populate new populations based on
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21 | * old ones. The BreedingSource/BreedingPipeline/SelectionMethod mechanism
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22 | * is inherently designed to work within single subpopulations, which is
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23 | * by far the most common case. If for some
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24 | * reason you need to breed among different subpopulations to produce new ones
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25 | * in a manner that can't be handled with exchanges, you will probably have to
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26 | * write your own custom Breeder; you'd have to write your own custom breeding
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27 | * pipelines anyway of course, though you can probably get away with reusing
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28 | * the SelectionMethods.
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29 | *
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30 | * <p>A BreedingSource may have parent sources which feed it as well.
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31 | * Some BreedingSources, <i>SelectionMethods</i>,
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32 | * are meant solely to plug into other BreedingSources, <i>BreedingPipelines</i>.
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33 | * BreedingPipelines can plug into other BreedingPipelines, and can also be
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34 | * used to provide the final Individual meant to populate a new generation.
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35 | *
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36 | * <p>Think of BreedingSources as Streams of Individuals; at one end of the
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37 | * stream is the provider, a SelectionMethod, which picks individuals from
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38 | * the old population. At the other end of the stream is a BreedingPipeline
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39 | * which hands you the finished product, a small set of new Individuals
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40 | * for you to use in populating your new population.
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41 |
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42 | <p><b>Parameters</b><br>
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43 | <table>
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44 | <tr><td valign=top><i>base</i><tt>.prob</tt><br>
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45 | <font size=-1>0.0 <= float <= 1.0, or undefined</font></td>
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46 | <td valign=top>(probability this BreedingSource gets chosen. Undefined is only valid if the caller of this BreedingSource doesn't need a probability)</td></tr>
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47 | </table>
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48 | * @author Sean Luke
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49 | * @version 1.0
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50 | */
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51 |
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52 | public abstract class BreedingSource implements Prototype, RandomChoiceChooser
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53 | {
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54 | public static final String P_PROB = "prob";
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55 | public static final float NO_PROBABILITY = -1.0f;
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56 |
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57 | /** The probability that this BreedingSource will be chosen
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58 | to breed over other BreedingSources. This may or may
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59 | not be used, depending on what the caller to this BreedingSource is.
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60 | It also might be modified by external sources owning this object,
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61 | for their own purposes. A BreedingSource should not use it for
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62 | any purpose of its own, nor modify it except when setting it up.
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63 |
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64 | <p>The most common modification is to normalize it with some other
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65 | set of probabilities, then set all of them up in increasing summation;
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66 | this allows the use of the fast static BreedingSource-picking utility
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67 | method, BreedingSource.pickRandom(...). In order to use this method,
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68 | for example, if four
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69 | breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then
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70 | they should get normalized and summed by the outside owners
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71 | as: {0.3, 0.5, 0.6, 1.0}.
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72 | */
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73 |
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74 | public float probability;
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75 |
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76 | /** Sets up the BreedingPipeline. You can use state.output.error here
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77 | because the top-level caller promises to call exitIfErrors() after calling
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78 | setup. Note that probability might get modified again by
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79 | an external source if it doesn't normalize right.
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80 |
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81 | <p>The most common modification is to normalize it with some other
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82 | set of probabilities, then set all of them up in increasing summation;
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83 | this allows the use of the fast static BreedingSource-picking utility
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84 | method, BreedingSource.pickRandom(...). In order to use this method,
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85 | for example, if four
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86 | breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then
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87 | they should get normalized and summed by the outside owners
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88 | as: {0.3, 0.5, 0.6, 1.0}.
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89 |
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90 |
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91 | @see Prototype#setup(EvolutionState,Parameter)
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92 | */
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93 | public void setup(final EvolutionState state, final Parameter base)
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94 | {
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95 | Parameter def = defaultBase();
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96 |
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97 | if (!state.parameters.exists(base.push(P_PROB),def.push(P_PROB)))
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98 | probability = NO_PROBABILITY;
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99 | else
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100 | {
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101 | probability = state.parameters.getFloat(base.push(P_PROB),def.push(P_PROB),0.0);
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102 | if (probability<0.0) state.output.error("Breeding Source's probability must be a floating point value >= 0.0, or empty, which represents NO_PROBABILITY.",base.push(P_PROB),def.push(P_PROB));
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103 | }
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104 | }
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105 |
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106 | public final float getProbability(final Object obj)
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107 | {
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108 | return ((BreedingSource)obj).probability;
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109 | }
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110 |
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111 | public final void setProbability(final Object obj, final float prob)
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112 | {
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113 | ((BreedingSource)obj).probability = prob;
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114 | }
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115 |
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116 |
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117 | /** Picks a random source from an array of sources, with their
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118 | probabilities normalized and summed as follows: For example,
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119 | if four
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120 | breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then
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121 | they should get normalized and summed by the outside owners
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122 | as: {0.3, 0.5, 0.6, 1.0}. */
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123 |
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124 | public static int pickRandom(final BreedingSource[] sources,final float prob)
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125 | {
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126 | return RandomChoice.pickFromDistribution(sources,sources[0], prob);
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127 | }
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128 |
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129 | /** Normalizes and arranges the probabilities in sources so that they
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130 | are usable by pickRandom(...). If the sources have all zero probabilities,
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131 | then a uniform selection is used. Negative probabilities will
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132 | generate an ArithmeticException, as will an empty source array. */
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133 | public static void setupProbabilities(final BreedingSource[] sources)
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134 | {
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135 | RandomChoice.organizeDistribution(sources,sources[0],true);
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136 | }
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137 |
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138 |
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139 | /** Returns the "typical" number of individuals
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140 | generated with one call of produce(...). */
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141 | public abstract int typicalIndsProduced();
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142 |
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143 | /** Returns true if this BreedingSource, when attached to the given
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144 | subpopulation, will produce individuals of the subpopulation's species.
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145 | SelectionMethods should additionally make sure that their Fitnesses are
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146 | of a valid type, if necessary. newpop *may* be the same as state.population
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147 | */
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148 |
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149 | public abstract boolean produces(final EvolutionState state,
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150 | final Population newpop,
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151 | final int subpopulation,
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152 | int thread);
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153 |
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154 | /** Called before produce(...), usually once a generation, or maybe only
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155 | once if you're doing steady-state evolution, to let the breeding source
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156 | "warm up" prior to producing. Individuals should be produced from
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157 | old individuals in positions [start...start+length] in the subpopulation
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158 | only. May be called again to reset the BreedingSource for a whole
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159 | 'nuther subpopulation. */
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160 |
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161 | public abstract void prepareToProduce(final EvolutionState state,
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162 | final int subpopulation,
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163 | final int thread);
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164 |
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165 | /** Called after produce(...), usually once a generation, or maybe only
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166 | once if you're doing steady-state evolution (at the end of the run). */
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167 |
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168 | public abstract void finishProducing(final EvolutionState s,
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169 | final int subpopulation,
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170 | final int thread);
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171 |
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172 | /** Produces <i>n</i> individuals from the given subpopulation
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173 | and puts them into inds[start...start+n-1],
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174 | where n = Min(Max(q,min),max), where <i>q</i> is the "typical" number of
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175 | individuals the BreedingSource produces in one shot, and returns
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176 | <i>n</i>. max must be >= min, and min must be >= 1. For example, crossover
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177 | might typically produce two individuals, tournament selection might typically
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178 | produce a single individual, etc. */
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179 | public abstract int produce(final int min,
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180 | final int max,
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181 | final int start,
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182 | final int subpopulation,
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183 | final Individual[] inds,
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184 | final EvolutionState state,
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185 | final int thread) ;
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186 |
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187 | public Object clone()
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188 | {
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189 | try { return super.clone(); }
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190 | catch (CloneNotSupportedException e)
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191 | { throw new InternalError(); } // never happens
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192 | }
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193 |
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194 |
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195 | /** A hook which should be passed to all your subsidiary breeding
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196 | sources. The default does this for you already, so ordinarily
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197 | you don't need to change anything. If you are a BreedingPipeline and you
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198 | implement your sources in a way different
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199 | than using the sources[] array, be sure to override this method
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200 | so that it calls preparePipeline(hook) on all of your sources.
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201 |
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202 | <p>ECJ at present does not custom-implement or call this method:
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203 | it's available for you. Becuase it has custom functionality,
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204 | this method might get called more than once, and by various objects
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205 | as needed. If you use it, you should determine somehow how to use
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206 | it to send information under the assumption that it might be sent
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207 | by nested items in the pipeline; you don't want to scribble over
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208 | each other's calls! Note that this method should travel *all*
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209 | breeding source paths regardless of whether or not it's redundant to
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210 | do so. */
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211 | public void preparePipeline(final Object hook)
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212 | {
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213 | // the default method does nothing, though BreedingPipelines override this
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214 | // to guarantee that it's called on all their sources as well.
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215 | }
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216 | }
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