[4311] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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| 4 | using System.Text;
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| 5 | using System.ComponentModel;
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| 6 | using System.Threading;
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| 7 | using System.Collections.ObjectModel;
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| 8 |
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| 9 | namespace HeuristicLab.BackgroundProcessing {
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| 10 | /// <summary>
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| 11 | /// Extends the BackgroundWorker to make it easier to follow progress and automatically
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| 12 | /// registers with the WorkerMonitor.
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| 13 | /// </summary>
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| 14 | public class ObservableBackgroundWorker : BackgroundWorker, INotifyPropertyChanged {
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| 15 |
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| 16 | private string name;
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| 17 | public string Name {
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| 18 | get {
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| 19 | return name;
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| 20 | }
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| 21 | set {
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| 22 | if (value == name)
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| 23 | return;
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| 24 | name = value;
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| 25 | OnPropertyChanged("Name");
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| 26 | }
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| 27 | }
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| 28 |
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| 29 | public int Progress { get; private set; }
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| 30 |
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| 31 | /// <summary>
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| 32 | /// Indicate whether the worker is actually doing something. In contrast
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| 33 | /// to IsBusy this shows that the worker is about to execute or leave DoWork
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| 34 | /// while IsBusy shows wheter the worker has been "started" with this.RunWorkerAsync.
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| 35 | /// </summary>
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| 36 | public bool IsRunning { get; private set; }
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| 37 |
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| 38 | /// <summary>
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| 39 | /// Notification about worker has actually started working i.e.
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| 40 | /// has been assigned a ThreadPool thread.
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| 41 | /// </summary>
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| 42 | public event EventHandler WorkerStarted;
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| 43 |
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| 44 | /// <summary>
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| 45 | /// Unsynchronized version of RunWorkerCompleted so you don't
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| 46 | /// have to wait for the GUI thread to be notified.
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| 47 | /// </summary>
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| 48 | public event EventHandler WorkerStopped;
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| 49 |
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| 50 | public event PropertyChangedEventHandler PropertyChanged;
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| 51 |
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| 52 | public ObservableBackgroundWorker(string name, WorkerMonitor monitor) {
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| 53 | Name = name;
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| 54 | monitor.RegisterWorker(this);
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| 55 | IsRunning = false;
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| 56 | }
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| 57 |
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| 58 | public ObservableBackgroundWorker(string name) : this(name, WorkerMonitor.Default) { }
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| 59 |
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| 60 | protected override void OnProgressChanged(ProgressChangedEventArgs e) {
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| 61 | Progress = e.ProgressPercentage;
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| 62 | base.OnProgressChanged(e);
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| 63 | OnPropertyChanged("Progress");
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| 64 | }
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| 65 |
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| 66 | protected override void OnDoWork(DoWorkEventArgs e) {
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| 67 | IsRunning = true;
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| 68 | try {
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| 69 | OnPropertyChanged("IsRunning");
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| 70 | OnWorkerStarted();
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| 71 | base.OnDoWork(e);
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| 72 | } finally {
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| 73 | IsRunning = false;
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| 74 | OnWorkerStopped();
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| 75 | OnPropertyChanged("IsRunning");
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| 76 | }
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| 77 | }
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| 78 |
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| 79 | protected void OnWorkerStarted() {
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| 80 | if (WorkerStarted != null)
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| 81 | WorkerStarted(this, new EventArgs());
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| 82 | }
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| 83 |
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| 84 | protected void OnWorkerStopped() {
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| 85 | if (WorkerStopped != null)
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| 86 | WorkerStopped(this, new EventArgs());
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| 87 | }
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| 88 |
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| 89 | protected void OnPropertyChanged(string name) {
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| 90 | if (PropertyChanged != null)
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| 91 | PropertyChanged(this, new PropertyChangedEventArgs(name));
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| 92 | }
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| 93 |
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| 94 | public new void CancelAsync() {
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| 95 | base.CancelAsync();
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| 96 | OnPropertyChanged("CancellationPending");
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| 97 | }
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| 98 | }
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| 99 | }
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