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source: branches/MemPRAlgorithm/HeuristicLab.Scripting/3.3/Scripts/Templates/ScriptTemplates.Designer.cs @ 15964

Last change on this file since 15964 was 11787, checked in by jkarder, 10 years ago

#2262: refactored code template loading

File size: 3.9 KB
Line 
1//------------------------------------------------------------------------------
2// <auto-generated>
3//     This code was generated by a tool.
4//     Runtime Version:4.0.30319.34014
5//
6//     Changes to this file may cause incorrect behavior and will be lost if
7//     the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace HeuristicLab.Scripting {
12    using System;
13   
14   
15    /// <summary>
16    ///   A strongly-typed resource class, for looking up localized strings, etc.
17    /// </summary>
18    // This class was auto-generated by the StronglyTypedResourceBuilder
19    // class via a tool like ResGen or Visual Studio.
20    // To add or remove a member, edit your .ResX file then rerun ResGen
21    // with the /str option, or rebuild your VS project.
22    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25    internal class ScriptTemplates {
26       
27        private static global::System.Resources.ResourceManager resourceMan;
28       
29        private static global::System.Globalization.CultureInfo resourceCulture;
30       
31        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32        internal ScriptTemplates() {
33        }
34       
35        /// <summary>
36        ///   Returns the cached ResourceManager instance used by this class.
37        /// </summary>
38        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39        internal static global::System.Resources.ResourceManager ResourceManager {
40            get {
41                if (object.ReferenceEquals(resourceMan, null)) {
42                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HeuristicLab.Scripting.Scripts.Templates.ScriptTemplates", typeof(ScriptTemplates).Assembly);
43                    resourceMan = temp;
44                }
45                return resourceMan;
46            }
47        }
48       
49        /// <summary>
50        ///   Overrides the current thread's CurrentUICulture property for all
51        ///   resource lookups using this strongly typed resource class.
52        /// </summary>
53        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54        internal static global::System.Globalization.CultureInfo Culture {
55            get {
56                return resourceCulture;
57            }
58            set {
59                resourceCulture = value;
60            }
61        }
62       
63        /// <summary>
64        ///   Looks up a localized string similar to // use &apos;vars&apos; to access variables in the script&apos;s variable store (e.g. vars.x = 5)
65        ///// use &apos;vars[string]&apos; to access variables via runtime strings (e.g. vars[&quot;&quot;x&quot;&quot;] = 5)
66        ///// use &apos;vars.Contains(string)&apos; to check if a variable exists
67        ///// use &apos;vars.Clear()&apos; to remove all variables
68        ///// use &apos;foreach (KeyValuePair&lt;string, object&gt; v in vars) { ... }&apos; to iterate over all variables
69        ///// use &apos;variables&apos; to work with IEnumerable&lt;T&gt; extension methods on the script&apos;s variable store
70        ///
71        ///using System;
72        ///using System.Linq;
73        ///us [rest of string was truncated]&quot;;.
74        /// </summary>
75        internal static string CSharpScriptTemplate {
76            get {
77                return ResourceManager.GetString("CSharpScriptTemplate", resourceCulture);
78            }
79        }
80    }
81}
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