1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using System.Threading;
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25 | using HeuristicLab.Algorithms.MemPR.Util;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Encodings.PermutationEncoding;
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28 | using HeuristicLab.Random;
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29 |
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30 | namespace HeuristicLab.Algorithms.MemPR.Permutation.LocalSearch {
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31 | public static class Exhaustive1Shift {
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32 | public static Tuple<int, int> HillClimb(IRandom random, Encodings.PermutationEncoding.Permutation perm,
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33 | ref double quality, bool maximization, Func<Encodings.PermutationEncoding.Permutation, double> eval,
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34 | CancellationToken token, bool[,] subspace = null) {
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35 | var evaluations = 0;
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36 | var current = perm;
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37 | if (double.IsNaN(quality)) {
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38 | quality = eval(current);
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39 | evaluations++;
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40 | }
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41 | TranslocationMove lastSuccessMove = null;
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42 | var steps = 0;
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43 | var neighborhood = ExhaustiveInsertionMoveGenerator.Generate(current).Shuffle(random).ToList();
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44 | while (true) {
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45 | foreach (var shift in neighborhood) {
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46 | if (lastSuccessMove != null && shift.Index1 == lastSuccessMove.Index1 && shift.Index2 == lastSuccessMove.Index2 && shift.Index3 == lastSuccessMove.Index3) {
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47 | // been there, done that
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48 | lastSuccessMove = null;
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49 | break;
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50 | }
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51 | var prev1 = shift.Index1 - 1;
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52 | var next1 = (shift.Index1 + 1) % current.Length;
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53 | if (prev1 < 0) prev1 += current.Length;
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54 | var prev3 = shift.Index3 - 1;
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55 | var next3 = (shift.Index3 + 1) % current.Length;
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56 | if (prev3 < 0) prev3 += current.Length;
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57 | if (subspace != null && !(subspace[current[prev1], current[shift.Index1]] && subspace[current[shift.Index1], current[next1]]
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58 | && subspace[current[prev3], current[shift.Index3]] && subspace[current[shift.Index3], current[next3]]))
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59 | continue;
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60 | TranslocationManipulator.Apply(current, shift.Index1, shift.Index2, shift.Index3);
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61 | var q = eval(current);
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62 | evaluations++;
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63 | if (FitnessComparer.IsBetter(maximization, q, quality)) {
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64 | steps++;
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65 | quality = q;
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66 | lastSuccessMove = shift;
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67 | } else TranslocationManipulator.Apply(current, shift.Index3, shift.Index3, shift.Index1);
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68 |
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69 | if (token.IsCancellationRequested) {
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70 | lastSuccessMove = null;
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71 | break;
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72 | }
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73 | }
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74 | if (lastSuccessMove == null) break;
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75 | }
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76 | return Tuple.Create(evaluations, steps);
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77 | }
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78 | }
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79 | }
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