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source: branches/MemPRAlgorithm/HeuristicLab.Algorithms.MemPR/3.3/LinearLinkage/LinearLinkageMemPR.cs @ 14466

Last change on this file since 14466 was 14466, checked in by abeham, 8 years ago

#2701:

  • Added MemPR for linear linkage (tabu walk still missing)
  • Added graph coloring problem
File size: 9.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Threading;
26using HeuristicLab.Algorithms.MemPR.Interfaces;
27using HeuristicLab.Algorithms.MemPR.Util;
28using HeuristicLab.Common;
29using HeuristicLab.Core;
30using HeuristicLab.Encodings.LinearLinkageEncoding;
31using HeuristicLab.Optimization;
32using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
33using HeuristicLab.PluginInfrastructure;
34using HeuristicLab.Random;
35
36namespace HeuristicLab.Algorithms.MemPR.LinearLinkage {
37  [Item("MemPR (linear linkage)", "MemPR implementation for linear linkage vectors.")]
38  [StorableClass]
39  [Creatable(CreatableAttribute.Categories.PopulationBasedAlgorithms, Priority = 999)]
40  public class LinearLinkageMemPR : MemPRAlgorithm<SingleObjectiveBasicProblem<LinearLinkageEncoding>, Encodings.LinearLinkageEncoding.LinearLinkage, LinearLinkageMemPRPopulationContext, LinearLinkageMemPRSolutionContext> {
41    private const double UncommonBitSubsetMutationProbabilityMagicConst = 0.05;
42   
43    [StorableConstructor]
44    protected LinearLinkageMemPR(bool deserializing) : base(deserializing) { }
45    protected LinearLinkageMemPR(LinearLinkageMemPR original, Cloner cloner) : base(original, cloner) { }
46    public LinearLinkageMemPR() {
47      foreach (var trainer in ApplicationManager.Manager.GetInstances<ISolutionModelTrainer<LinearLinkageMemPRPopulationContext>>())
48        SolutionModelTrainerParameter.ValidValues.Add(trainer);
49     
50      foreach (var localSearch in ApplicationManager.Manager.GetInstances<ILocalSearch<LinearLinkageMemPRSolutionContext>>()) {
51        LocalSearchParameter.ValidValues.Add(localSearch);
52      }
53    }
54
55    public override IDeepCloneable Clone(Cloner cloner) {
56      return new LinearLinkageMemPR(this, cloner);
57    }
58
59    protected override bool Eq(ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> a, ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> b) {
60      return a.Solution.SequenceEqual(b.Solution);
61    }
62
63    protected override double Dist(ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> a, ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> b) {
64      if (a.Solution.Length != b.Solution.Length) throw new ArgumentException("Comparing encodings of unequal length");
65      var dist = 0;
66      for (var i = 0; i < a.Solution.Length; i++) {
67        if (a.Solution[i] != b.Solution[i]) dist++;
68      }
69      return dist / (double)a.Solution.Length;
70    }
71
72    protected override ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> ToScope(Encodings.LinearLinkageEncoding.LinearLinkage code, double fitness = double.NaN) {
73      var creator = Problem.SolutionCreator as ILinearLinkageCreator;
74      if (creator == null) throw new InvalidOperationException("Can only solve linear linkage encoded problems with MemPR (linear linkage)");
75      return new SingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage>(code, creator.LLEParameter.ActualName, fitness, Problem.Evaluator.QualityParameter.ActualName) {
76        Parent = Context.Scope
77      };
78    }
79
80    protected override ISolutionSubspace<Encodings.LinearLinkageEncoding.LinearLinkage> CalculateSubspace(IEnumerable<Encodings.LinearLinkageEncoding.LinearLinkage> solutions, bool inverse = false) {
81      var pop = solutions.ToList();
82      var N = pop[0].Length;
83      var subspace = new bool[N];
84      for (var i = 0; i < N; i++) {
85        var val = pop[0][i];
86        if (inverse) subspace[i] = true;
87        for (var p = 1; p < pop.Count; p++) {
88          if (pop[p][i] != val) subspace[i] = !inverse;
89        }
90      }
91      return new LinearLinkageSolutionSubspace(subspace);
92    }
93
94    protected override int TabuWalk(ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> scope, int maxEvals, CancellationToken token, ISolutionSubspace<Encodings.LinearLinkageEncoding.LinearLinkage> subspace = null) {
95      return 0;
96    }
97
98    protected override ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> Cross(ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> p1Scope, ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> p2Scope, CancellationToken token) {
99      var p1 = p1Scope.Solution;
100      var p2 = p2Scope.Solution;
101      var transfered = new bool[p1.Length];
102      var subspace = new bool[p1.Length];
103      var lleeChild = new int[p1.Length];
104      var lleep1 = p1.ToLLEe();
105      var lleep2 = p2.ToLLEe();
106      for (var i = p1.Length - 1; i >= 0; i--) {
107        // Step 1
108        subspace[i] = p1[i] != p2[i];
109        var p1IsEnd = p1[i] == i;
110        var p2IsEnd = p2[i] == i;
111        if (p1IsEnd & p2IsEnd) {
112          transfered[i] = true;
113        } else if (p1IsEnd | p2IsEnd) {
114          transfered[i] = Context.Random.NextDouble() < 0.5;
115        }
116        lleeChild[i] = i;
117
118        // Step 2
119        if (transfered[i]) continue;
120        var end1 = lleep1[i];
121        var end2 = lleep2[i];
122        var containsEnd1 = transfered[end1];
123        var containsEnd2 = transfered[end2];
124        if (containsEnd1 & containsEnd2) {
125          if (Context.Random.NextDouble() < 0.5) {
126            lleeChild[i] = end1;
127          } else {
128            lleeChild[i] = end2;
129          }
130        } else if (containsEnd1) {
131          lleeChild[i] = end1;
132        } else if (containsEnd2) {
133          lleeChild[i] = end2;
134        } else {
135          if (Context.Random.NextDouble() < 0.5) {
136            lleeChild[i] = lleeChild[p1[i]];
137          } else {
138            lleeChild[i] = lleeChild[p2[i]];
139          }
140        }
141      }
142      var child = new Encodings.LinearLinkageEncoding.LinearLinkage(lleeChild.Length);
143      child.FromLLEe(lleeChild);
144     
145      return ToScope(child);
146    }
147
148    protected override void Mutate(ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> offspring, CancellationToken token, ISolutionSubspace<Encodings.LinearLinkageEncoding.LinearLinkage> subspace = null) {
149      var lle = offspring.Solution;
150      var subset = subspace is LinearLinkageSolutionSubspace ? ((LinearLinkageSolutionSubspace)subspace).Subspace : null;
151      for (var i = 0; i < lle.Length - 1; i++) {
152        if (subset == null || subset[i]) continue; // mutation works against crossover so aims to mutate noTouch points
153        if (Context.Random.NextDouble() < UncommonBitSubsetMutationProbabilityMagicConst) {
154          subset[i] = true;
155          var index = Context.Random.Next(i, lle.Length);
156          for (var j = index - 1; j >= i; j--) {
157            if (lle[j] == index) index = j;
158          }
159          lle[i] = index;
160          index = i;
161          var idx2 = i;
162          for (var j = i - 1; j >= 0; j--) {
163            if (lle[j] == lle[index]) {
164              lle[j] = idx2;
165              index = idx2 = j;
166            } else if (lle[j] == idx2) idx2 = j;
167          }
168        }
169      }
170    }
171
172    protected override ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> Relink(ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> a, ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage> b, CancellationToken token) {
173      var maximization = Context.Problem.Maximization;
174      if (double.IsNaN(a.Fitness)) {
175        Evaluate(a, token);
176        Context.IncrementEvaluatedSolutions(1);
177      }
178      if (double.IsNaN(b.Fitness)) {
179        Evaluate(b, token);
180        Context.IncrementEvaluatedSolutions(1);
181      }
182      var child = (ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage>)a.Clone();
183      var cgroups = child.Solution.GetGroups().Select(x => new HashSet<int>(x)).ToList();
184      var g2 = b.Solution.GetGroups().ToList();
185      var order = Enumerable.Range(0, g2.Count).Shuffle(Context.Random).ToList();
186      ISingleObjectiveSolutionScope <Encodings.LinearLinkageEncoding.LinearLinkage> bestChild = null;
187      for (var j = 0; j < g2.Count; j++) {
188        var g = g2[order[j]];
189        var changed = false;
190        for (var k = j; k < cgroups.Count; k++) {
191          foreach (var f in g) if (cgroups[k].Remove(f)) changed = true;
192          if (cgroups[k].Count == 0) {
193            cgroups.RemoveAt(k);
194            k--;
195          }
196        }
197        cgroups.Insert(0, new HashSet<int>(g));
198        child.Solution.SetGroups(cgroups);
199        if (changed) {
200          Evaluate(child, token);
201          if (bestChild == null || FitnessComparer.IsBetter(maximization, child.Fitness, bestChild.Fitness)) {
202            bestChild = (ISingleObjectiveSolutionScope<Encodings.LinearLinkageEncoding.LinearLinkage>)child.Clone();
203          }
204        }
205      };
206      return bestChild;
207    }
208  }
209}
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