1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using System.Threading;
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25 | using HeuristicLab.Algorithms.MemPR.Util;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Encodings.BinaryVectorEncoding;
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28 | using HeuristicLab.Random;
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29 |
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30 | namespace HeuristicLab.Encodings.Binary.LocalSearch {
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31 | public static class ExhaustiveBitflip {
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32 | public static Tuple<int, int> Optimize(IRandom random, BinaryVector solution, ref double quality, bool maximization, Func<BinaryVector, double> evalFunc, CancellationToken token, bool[] subspace = null) {
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33 | if (double.IsNaN(quality)) quality = evalFunc(solution);
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34 | var improved = false;
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35 | var order = Enumerable.Range(0, solution.Length).Shuffle(random).ToArray();
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36 | var lastImp = -1;
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37 | var steps = 0;
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38 | var evaluations = 0;
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39 | do {
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40 | improved = false;
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41 | for (var i = 0; i < solution.Length; i++) {
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42 | // in case we didn't make an improvement this round and arrived at the index of the last improvement
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43 | // break means we don't need to try the remaining moves again as they have brought no improvement
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44 | if (!improved && lastImp == i) break;
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45 | var idx = order[i];
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46 | if (subspace != null && !subspace[idx]) continue;
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47 | // bitflip the solution
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48 | solution[idx] = !solution[idx];
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49 | var after = evalFunc(solution);
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50 | evaluations++;
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51 | if (FitnessComparer.IsBetter(maximization, after, quality)) {
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52 | steps++;
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53 | quality = after;
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54 | lastImp = i;
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55 | improved = true;
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56 | } else {
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57 | // undo the bitflip in case no improvement was made
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58 | solution[idx] = !solution[idx];
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59 | }
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60 | token.ThrowIfCancellationRequested();
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61 | }
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62 | } while (improved);
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63 |
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64 | return Tuple.Create(evaluations, steps);
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65 | }
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66 | }
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67 | }
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