1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 |
|
---|
25 | namespace HeuristicLab.Algorithms.DataAnalysis {
|
---|
26 | internal static class TSNEUtils {
|
---|
27 | internal static void ForEach<T>(this IEnumerable<T> sequence, Action<int, T> action) {
|
---|
28 | if (sequence == null) return;
|
---|
29 | if (action == null) throw new ArgumentException("Null Action can not be performed");
|
---|
30 | var i = 0;
|
---|
31 | foreach (var item in sequence) {
|
---|
32 | action(i, item);
|
---|
33 | i++;
|
---|
34 | }
|
---|
35 | }
|
---|
36 |
|
---|
37 | internal static void Swap<T>(this IList<T> list, int indexA, int indexB) {
|
---|
38 | var tmp = list[indexA];
|
---|
39 | list[indexA] = list[indexB];
|
---|
40 | list[indexB] = tmp;
|
---|
41 | }
|
---|
42 |
|
---|
43 | private static int Partition<T>(this IList<T> list, int left, int right, int pivotindex, IComparer<T> comparer) {
|
---|
44 | var pivotValue = list[pivotindex];
|
---|
45 | list.Swap(pivotindex, right);
|
---|
46 | var storeIndex = left;
|
---|
47 | for (var i = left; i < right; i++)
|
---|
48 | if (comparer.Compare(list[i], pivotValue) < 0)
|
---|
49 | list.Swap(storeIndex++, i);
|
---|
50 | list.Swap(right, storeIndex);
|
---|
51 | return storeIndex;
|
---|
52 | }
|
---|
53 |
|
---|
54 | /// <summary>
|
---|
55 | /// Quick-Sort based partial ascending sorting
|
---|
56 | /// [0,left-1] not changed;
|
---|
57 | /// [left, n] elements are smaller than or equal to list[n]
|
---|
58 | /// [n, right] elements are grater than or equal to list[n]
|
---|
59 | /// [right, list.Count[ not changed;
|
---|
60 | /// </summary>
|
---|
61 | /// <typeparam name="T"></typeparam>
|
---|
62 | /// <param name="list">list that shall be partially sorted</param>
|
---|
63 | /// <param name="left">left index of sorted list part</param>
|
---|
64 | /// <param name="right">right index of sorted list part</param>
|
---|
65 | /// <param name="n">index around which the partial sorting occures</param>
|
---|
66 | /// <param name="comparer">comparer for list elemnts </param>
|
---|
67 | /// <returns></returns>
|
---|
68 | internal static void PartialSort<T>(this IList<T> list, int left, int right, int n, IComparer<T> comparer) {
|
---|
69 | while (true) {
|
---|
70 | if (left == right) return;
|
---|
71 | var pivotindex = left + (int) Math.Floor(new System.Random().Next() % (right - (double) left + 1));
|
---|
72 | pivotindex = list.Partition(left, right, pivotindex, comparer);
|
---|
73 | if (n == pivotindex) return;
|
---|
74 | if (n < pivotindex) right = pivotindex - 1;
|
---|
75 | else left = pivotindex + 1;
|
---|
76 | }
|
---|
77 | }
|
---|
78 | }
|
---|
79 | } |
---|