[9194] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[9226] | 22 | using System;
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[9194] | 23 | using System.Collections.Generic;
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[9204] | 24 | using System.Linq;
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[9226] | 25 | using System.Text;
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[9194] | 26 | using HeuristicLab.Common;
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| 27 | using HeuristicLab.Core;
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| 28 | using HeuristicLab.Encodings.ConditionActionEncoding;
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| 29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 30 |
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| 31 | namespace HeuristicLab.Encodings.VariableVector {
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| 32 | [StorableClass]
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| 33 | [Item("VariableVectorInput", "")]
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[9242] | 34 | public class VariableVectorInput : Item, IInput {
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[9194] | 35 |
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[9242] | 36 | [Storable]
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| 37 | private Dictionary<string, string> inputDictionary;
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| 38 | public Dictionary<string, string> InputDictionary {
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| 39 | get { return inputDictionary; }
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| 40 | protected set {
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| 41 | inputDictionary = value;
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| 42 | }
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| 43 | }
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[9204] | 44 |
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[9242] | 45 | public IOrderedEnumerable<string> Order { get { return InputDictionary.Keys.OrderBy(x => x); } }
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| 46 |
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[9194] | 47 | [StorableConstructor]
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[9226] | 48 | protected VariableVectorInput(bool deserializing) { }
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| 49 | protected VariableVectorInput(VariableVectorInput original, Cloner cloner) {
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[9242] | 50 | InputDictionary = new Dictionary<string, string>(original.InputDictionary.Count);
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| 51 | foreach (var item in original.InputDictionary) {
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| 52 | InputDictionary.Add(item.Key, item.Value);
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[9226] | 53 | }
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[9194] | 54 | }
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[9242] | 55 | public VariableVectorInput()
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| 56 | : base() {
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| 57 | InputDictionary = new Dictionary<string, string>();
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| 58 | }
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| 59 | public VariableVectorInput(int capacity)
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| 60 | : base() {
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| 61 | InputDictionary = new Dictionary<string, string>(capacity);
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| 62 | }
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| 63 | public VariableVectorInput(IDictionary<string, string> dictionary)
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| 64 | : base() {
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| 65 | InputDictionary = new Dictionary<string, string>(dictionary);
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| 66 | }
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| 67 | public override IDeepCloneable Clone(Cloner cloner) {
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| 68 | return new VariableVectorInput(this, cloner);
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| 69 | }
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[9226] | 70 |
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| 71 | public override string ToString() {
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| 72 | StringBuilder sb = new StringBuilder();
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| 73 | bool first = true;
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[9242] | 74 | foreach (var item in InputDictionary) {
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[9226] | 75 | if (first) {
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| 76 | first = false;
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| 77 | } else {
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| 78 | sb.Append("; ");
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| 79 | }
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| 80 | sb.Append(String.Format("{0}: {1}", item.Key, item.Value));
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| 81 | }
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| 82 | return sb.ToString();
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| 83 | }
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[9194] | 84 | }
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| 85 | }
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