1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using System.Text;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Encodings.ConditionActionEncoding;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Encodings.VariableVector {
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31 | [StorableClass]
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32 | [Item("VariableVectorCondition", "")]
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33 | public class VariableVectorCondition : Item, ICondition {
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34 |
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35 | [Storable]
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36 | private Dictionary<string, IVariable> variableDictionary;
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37 | public Dictionary<string, IVariable> VariableDictionary {
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38 | get { return variableDictionary; }
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39 | protected set { variableDictionary = value; }
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40 | }
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41 |
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42 | public int VirtualLength { get { return VariableDictionary.Values.Sum(x => x.VirtualLength); } }
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43 |
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44 | [StorableConstructor]
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45 | protected VariableVectorCondition(bool deserializing) { }
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46 | protected VariableVectorCondition(VariableVectorCondition original, Cloner cloner) {
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47 | VariableDictionary = new Dictionary<string, IVariable>(original.VariableDictionary.Count);
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48 | foreach (var item in original.VariableDictionary) {
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49 | VariableDictionary.Add(item.Key, cloner.Clone(item.Value));
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50 | }
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51 | }
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52 | public VariableVectorCondition()
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53 | : base() {
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54 | VariableDictionary = new Dictionary<string, IVariable>();
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55 | }
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56 | public VariableVectorCondition(int capacity)
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57 | : base() {
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58 | VariableDictionary = new Dictionary<string, IVariable>(capacity);
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59 | }
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60 | public VariableVectorCondition(IDictionary<string, IVariable> dictionary)
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61 | : base() {
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62 | VariableDictionary = new Dictionary<string, IVariable>(dictionary);
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63 | }
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64 | public override IDeepCloneable Clone(Cloner cloner) {
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65 | return new VariableVectorCondition(this, cloner);
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66 | }
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67 |
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68 | public bool Match(IInput target) {
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69 | var targetCast = target as VariableVectorInput;
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70 | if (targetCast == null) { return false; }
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71 | foreach (var key in VariableDictionary.Keys) {
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72 | if (!targetCast.InputDictionary.ContainsKey(key) || !VariableDictionary[key].MatchInput(targetCast.InputDictionary[key])) {
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73 | return false;
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74 | }
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75 | }
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76 | return true;
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77 | }
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78 |
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79 | public void Add(IEnumerable<IVariable> condition) {
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80 | foreach (var variable in condition) {
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81 | VariableDictionary.Add(variable.VariableName, variable);
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82 | }
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83 | }
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84 |
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85 | public override string ToString() {
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86 | StringBuilder sb = new StringBuilder();
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87 | bool first = true;
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88 | foreach (var variable in VariableDictionary.Values) {
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89 | if (first) {
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90 | first = false;
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91 | } else {
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92 | sb.Append(";");
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93 | }
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94 | sb.Append(variable.ToString());
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95 | }
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96 | return sb.ToString();
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97 | }
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98 |
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99 | public void Randomize(IRandom random, double changeSymbolProbability, double spreadPercentage) {
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100 | foreach (var variable in VariableDictionary.Values) {
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101 | if (variable is DoubleVariable) {
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102 | ((DoubleVariable)variable).Randomize(random, changeSymbolProbability, spreadPercentage);
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103 | } else {
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104 | variable.Randomize(random, changeSymbolProbability);
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105 | }
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106 | }
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107 | }
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108 |
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109 | public bool Identical(VariableVectorCondition target) {
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110 | var thisEnumerator = VariableDictionary.GetEnumerator();
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111 | var targetEnumerator = target.VariableDictionary.GetEnumerator();
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112 |
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113 | while (thisEnumerator.MoveNext() && targetEnumerator.MoveNext()) {
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114 | if (thisEnumerator.Current.Key != targetEnumerator.Current.Key ||
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115 | !thisEnumerator.Current.Value.Identical(targetEnumerator.Current.Value)) {
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116 | return false;
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117 | }
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118 | }
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119 |
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120 | return !thisEnumerator.MoveNext() && !targetEnumerator.MoveNext();
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121 | }
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122 | }
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123 | }
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