[9194] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using System.Linq;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Common;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Encodings.ConditionActionEncoding;
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| 28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 29 |
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| 30 | namespace HeuristicLab.Encodings.VariableVector {
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| 31 | [StorableClass]
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| 32 | [Item("VariableVectorCondition", "")]
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[9242] | 33 | public class VariableVectorCondition : Item, ICondition {
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[9194] | 34 |
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[9242] | 35 | [Storable]
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| 36 | private Dictionary<string, IVariable> variableDictionary;
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| 37 | public Dictionary<string, IVariable> VariableDictionary {
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| 38 | get { return variableDictionary; }
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| 39 | protected set { variableDictionary = value; }
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| 40 | }
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[9204] | 41 |
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[9242] | 42 | public int VirtualLength { get { return VariableDictionary.Values.Sum(x => x.VirtualLength); } }
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| 43 |
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[9194] | 44 | [StorableConstructor]
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[9226] | 45 | protected VariableVectorCondition(bool deserializing) { }
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| 46 | protected VariableVectorCondition(VariableVectorCondition original, Cloner cloner) {
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[9242] | 47 | VariableDictionary = new Dictionary<string, IVariable>(original.VariableDictionary.Count);
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| 48 | foreach (var item in original.VariableDictionary) {
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| 49 | VariableDictionary.Add(item.Key, cloner.Clone(item.Value));
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[9226] | 50 | }
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[9194] | 51 | }
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[9242] | 52 | public VariableVectorCondition()
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| 53 | : base() {
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| 54 | VariableDictionary = new Dictionary<string, IVariable>();
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| 55 | }
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| 56 | public VariableVectorCondition(int capacity)
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| 57 | : base() {
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| 58 | VariableDictionary = new Dictionary<string, IVariable>(capacity);
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| 59 | }
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| 60 | public VariableVectorCondition(IDictionary<string, IVariable> dictionary)
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| 61 | : base() {
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| 62 | VariableDictionary = new Dictionary<string, IVariable>(dictionary);
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| 63 | }
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| 64 | public override IDeepCloneable Clone(Cloner cloner) {
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| 65 | return new VariableVectorCondition(this, cloner);
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| 66 | }
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[9194] | 67 |
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| 68 | public bool Match(IInput target) {
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| 69 | var targetCast = target as VariableVectorInput;
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| 70 | if (targetCast == null) { return false; }
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[9242] | 71 | foreach (var key in VariableDictionary.Keys) {
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| 72 | if (!targetCast.InputDictionary.ContainsKey(key) || !VariableDictionary[key].MatchInput(targetCast.InputDictionary[key])) {
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[9194] | 73 | return false;
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| 74 | }
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| 75 | }
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| 76 | return true;
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| 77 | }
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| 78 |
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| 79 | public void Add(IEnumerable<IVariable> condition) {
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| 80 | foreach (var variable in condition) {
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[9242] | 81 | VariableDictionary.Add(variable.VariableName, variable);
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[9194] | 82 | }
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| 83 | }
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| 84 |
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| 85 | public override string ToString() {
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| 86 | StringBuilder sb = new StringBuilder();
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| 87 | bool first = true;
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[9242] | 88 | foreach (var variable in VariableDictionary.Values) {
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[9226] | 89 | if (first) {
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[9194] | 90 | first = false;
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| 91 | } else {
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| 92 | sb.Append(";");
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| 93 | }
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| 94 | sb.Append(variable.ToString());
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| 95 | }
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| 96 | return sb.ToString();
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| 97 | }
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| 98 |
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[9467] | 99 | public void Randomize(IRandom random, double changeSymbolProbability, double spreadPercentage) {
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[9242] | 100 | foreach (var variable in VariableDictionary.Values) {
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[9194] | 101 | if (variable is DoubleVariable) {
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[9467] | 102 | ((DoubleVariable)variable).Randomize(random, changeSymbolProbability, spreadPercentage);
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[9194] | 103 | } else {
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[9467] | 104 | variable.Randomize(random, changeSymbolProbability);
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[9194] | 105 | }
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| 106 | }
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| 107 | }
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| 108 |
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| 109 | public bool Identical(VariableVectorCondition target) {
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[9392] | 110 | var thisEnumerator = VariableDictionary.GetEnumerator();
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| 111 | var targetEnumerator = target.VariableDictionary.GetEnumerator();
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| 112 |
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| 113 | while (thisEnumerator.MoveNext() && targetEnumerator.MoveNext()) {
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| 114 | if (thisEnumerator.Current.Key != targetEnumerator.Current.Key ||
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| 115 | !thisEnumerator.Current.Value.Identical(targetEnumerator.Current.Value)) {
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[9194] | 116 | return false;
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| 117 | }
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| 118 | }
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[9392] | 119 |
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| 120 | return !thisEnumerator.MoveNext() && !targetEnumerator.MoveNext();
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[9194] | 121 | }
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| 122 | }
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| 123 | }
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