1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Encodings.ConditionActionEncoding;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Encodings.VariableVector {
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29 | [StorableClass]
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30 | [Item("VariableVectorActionComparer", "")]
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31 | public class VariableVectorActionComparer : Item, IEqualityComparer<VariableVectorAction>, IClassifierComparer {
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32 |
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33 | [StorableConstructor]
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34 | protected VariableVectorActionComparer(bool deserializing) : base(deserializing) { }
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35 | protected VariableVectorActionComparer(VariableVectorActionComparer original, Cloner cloner)
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36 | : base(original, cloner) {
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37 | }
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38 | public override IDeepCloneable Clone(Cloner cloner) {
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39 | return new VariableVectorActionComparer(this, cloner);
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40 | }
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41 | public VariableVectorActionComparer() : base() { }
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42 |
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43 | public bool Equals(VariableVectorAction x, VariableVectorAction y) {
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44 | var xEnumerator = x.VariableDictionary.Keys.GetEnumerator();
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45 | var yEnumerator = y.VariableDictionary.Keys.GetEnumerator();
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46 | while (xEnumerator.MoveNext() && yEnumerator.MoveNext()) {
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47 | if (xEnumerator.Current != yEnumerator.Current ||
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48 | !x.VariableDictionary[xEnumerator.Current].Identical(y.VariableDictionary[yEnumerator.Current])) {
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49 | return false;
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50 | }
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51 | }
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52 | return !xEnumerator.MoveNext() && !yEnumerator.MoveNext();
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53 | }
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54 |
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55 | public int GetHashCode(VariableVectorAction obj) {
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56 | int result = 1;
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57 | foreach (var key in obj.VariableDictionary.Keys) {
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58 | result = 37 * result + key.GetHashCode();
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59 | }
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60 |
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61 | foreach (var val in obj.VariableDictionary.Values) {
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62 | result = 37 * result + val.GetHashCode();
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63 | }
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64 | return result;
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65 | }
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66 |
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67 | public bool Equals(IAction x, IAction y) {
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68 | var xCast = x as VariableVectorAction;
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69 | var yCast = y as VariableVectorAction;
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70 | return x != null && y != null && Equals(xCast, yCast);
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71 | }
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72 |
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73 | public int GetHashCode(IAction obj) {
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74 | var objCast = obj as VariableVectorAction;
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75 | return objCast != null ? GetHashCode(objCast) : obj.GetHashCode();
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76 | }
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77 | }
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78 | }
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