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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.VariableVector/3.3/VariableVectorActionComparer.cs @ 9844

Last change on this file since 9844 was 9411, checked in by sforsten, 12 years ago

#1980:

  • added multiple discretizer to GAssist
  • created ensembles for LCS problems and edited CrossValidation to use them
File size: 3.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.ConditionActionEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.VariableVector {
29  [StorableClass]
30  [Item("VariableVectorActionComparer", "")]
31  public class VariableVectorActionComparer : Item, IEqualityComparer<VariableVectorAction>, IClassifierComparer {
32
33    [StorableConstructor]
34    protected VariableVectorActionComparer(bool deserializing) : base(deserializing) { }
35    protected VariableVectorActionComparer(VariableVectorActionComparer original, Cloner cloner)
36      : base(original, cloner) {
37    }
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new VariableVectorActionComparer(this, cloner);
40    }
41    public VariableVectorActionComparer() : base() { }
42
43    public bool Equals(VariableVectorAction x, VariableVectorAction y) {
44      var xEnumerator = x.VariableDictionary.Keys.GetEnumerator();
45      var yEnumerator = y.VariableDictionary.Keys.GetEnumerator();
46      while (xEnumerator.MoveNext() && yEnumerator.MoveNext()) {
47        if (xEnumerator.Current != yEnumerator.Current ||
48          !x.VariableDictionary[xEnumerator.Current].Identical(y.VariableDictionary[yEnumerator.Current])) {
49          return false;
50        }
51      }
52      return !xEnumerator.MoveNext() && !yEnumerator.MoveNext();
53    }
54
55    public int GetHashCode(VariableVectorAction obj) {
56      int result = 1;
57      foreach (var key in obj.VariableDictionary.Keys) {
58        result = 37 * result + key.GetHashCode();
59      }
60
61      foreach (var val in obj.VariableDictionary.Values) {
62        result = 37 * result + val.GetHashCode();
63      }
64      return result;
65    }
66
67    public bool Equals(IAction x, IAction y) {
68      var xCast = x as VariableVectorAction;
69      var yCast = y as VariableVectorAction;
70      return x != null && y != null && Equals(xCast, yCast);
71    }
72
73    public int GetHashCode(IAction obj) {
74      var objCast = obj as VariableVectorAction;
75      return objCast != null ? GetHashCode(objCast) : obj.GetHashCode();
76    }
77  }
78}
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