1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Encodings.ConditionActionEncoding;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 |
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31 | namespace HeuristicLab.Encodings.VariableVector {
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32 | [StorableClass]
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33 | [Item("VariableVector", "")]
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34 | public class VariableVector : Item, IClassifier {
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35 |
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36 | [Storable]
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37 | protected VariableVectorCondition condition;
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38 | public VariableVectorCondition Condition { get { return condition; } }
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39 |
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40 | [Storable]
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41 | protected VariableVectorAction action;
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42 | public VariableVectorAction Action { get { return action; } }
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43 |
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44 | public int Count {
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45 | get { return condition.VariableDictionary.Count + action.VariableDictionary.Count; }
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46 | }
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47 |
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48 | public int VirtualLength {
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49 | get { return condition.VariableDictionary.Values.Sum(x => x.VirtualLength) + action.VariableDictionary.Values.Sum(x => x.VirtualLength); }
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50 | }
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51 |
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52 | [StorableConstructor]
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53 | protected VariableVector(bool deserializing) : base(deserializing) { }
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54 | protected VariableVector(VariableVector original, Cloner cloner)
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55 | : base(original, cloner) {
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56 | condition = (VariableVectorCondition)original.condition.Clone();
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57 | action = (VariableVectorAction)original.action;
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58 | }
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59 | public VariableVector() {
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60 | condition = new VariableVectorCondition();
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61 | action = new VariableVectorAction();
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62 | }
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63 | public VariableVector(IEnumerable<IVariable> condition, IEnumerable<IVariable> action)
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64 | : this() {
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65 | if (condition == null || action == null) { throw new ArgumentNullException(); }
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66 | if (!action.All(x => x is IActionVariable)) { throw new ArgumentException("Action can only use IActionVariable"); }
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67 | this.Condition.Add(condition);
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68 | this.Action.Add(action.Cast<IActionVariable>());
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69 | }
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70 | public override IDeepCloneable Clone(Cloner cloner) {
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71 | return new VariableVector(this, cloner);
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72 | }
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73 |
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74 | public VariableVector GetEmptyCopy() {
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75 | return new VariableVector(Condition.VariableDictionary.Values.Select(x => x.GetEmptyCopy()), Action.VariableDictionary.Values.Select(x => x.GetEmptyCopy()));
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76 | }
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77 |
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78 | public override string ToString() {
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79 | StringBuilder sb = new StringBuilder();
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80 | sb.Append("[");
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81 | sb.Append(condition.ToString());
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82 | sb.Append("||");
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83 | sb.Append(action.ToString());
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84 | sb.Append("]");
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85 | return sb.ToString();
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86 | }
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87 |
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88 | public void Randomize(IRandom random, double spreadPercentage) {
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89 | condition.Randomize(random, spreadPercentage);
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90 | action.Randomize(random);
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91 | }
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92 |
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93 | ICondition IClassifier.Condition {
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94 | get { return Condition; }
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95 | }
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96 |
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97 | IAction IClassifier.Action {
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98 | get { return Action; }
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99 | }
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100 |
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101 | public bool MatchInput(IInput target) {
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102 | return Condition.Match(target);
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103 | }
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104 |
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105 | public bool MatchAction(IAction target) {
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106 | return Action.Match(target);
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107 | }
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108 |
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109 | public bool IsMoreGeneral(IClassifier target) {
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110 | return IsMoreGeneral(target.Condition);
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111 | }
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112 |
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113 | public bool IsMoreGeneral(ICondition target) {
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114 | var targetCast = target as VariableVectorCondition;
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115 | if (targetCast == null) { return false; }
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116 | if (Condition.VariableDictionary.Keys.Except(targetCast.VariableDictionary.Keys).Count() != 0
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117 | || targetCast.VariableDictionary.Keys.Except(Condition.VariableDictionary.Keys).Count() != 0) { return false; }
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118 |
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119 | double thisGenerality = Condition.VariableDictionary.Values.Sum(x => x.GetGenerality());
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120 | double targetGenerality = targetCast.VariableDictionary.Values.Sum(x => x.GetGenerality());
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121 | if (thisGenerality <= targetGenerality) { return false; }
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122 |
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123 | foreach (var variables in targetCast.VariableDictionary) {
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124 | if (!Condition.VariableDictionary[variables.Key].IsGreaterThanOrEquallyGeneral(variables.Value)) {
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125 | return false;
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126 | }
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127 | }
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128 | return true;
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129 | }
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130 |
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131 | public bool Identical(IClassifier target) {
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132 | var targetCast = target as VariableVector;
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133 | if (targetCast == null) { return false; }
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134 | if (!condition.Identical(targetCast.Condition)) { return false; }
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135 | if (!action.Identical(targetCast.Action)) { return false; }
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136 | return true;
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137 | }
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138 | }
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139 | }
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