1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Encodings.ConditionActionEncoding;
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26 | using HeuristicLab.Parameters;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 |
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29 | namespace HeuristicLab.Encodings.VariableVector {
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30 | [Item("UniformSomePositionManipulator", "Description missing")]
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31 | [StorableClass]
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32 | public class UniformSomePositionManipulator : VariableVectorManipulator, IProbabilityMutatorOperator {
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33 |
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34 | #region Parameter Properties
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35 | public IValueLookupParameter<PercentValue> ProbabilityParameter {
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36 | get { return (IValueLookupParameter<PercentValue>)Parameters["Probability"]; }
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37 | }
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38 | public ILookupParameter<IItemSet<VariableVectorAction>> PossibleActionsParameter {
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39 | get { return (ILookupParameter<IItemSet<VariableVectorAction>>)Parameters["PossibleActions"]; }
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40 | }
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41 | #endregion
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42 |
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43 | [StorableConstructor]
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44 | protected UniformSomePositionManipulator(bool deserializing) : base(deserializing) { }
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45 | protected UniformSomePositionManipulator(UniformSomePositionManipulator original, Cloner cloner)
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46 | : base(original, cloner) {
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47 | }
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48 | public UniformSomePositionManipulator()
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49 | : base() {
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50 | Parameters.Add(new ValueLookupParameter<PercentValue>("Probability", "The probability for each dimension to be manipulated."));
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51 | Parameters.Add(new LookupParameter<IItemSet<VariableVectorAction>>("PossibleActions"));
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52 | }
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53 | public override IDeepCloneable Clone(Cloner cloner) {
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54 | return new UniformSomePositionManipulator(this, cloner);
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55 | }
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56 |
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57 | protected override VariableVector Manipulate(IRandom random, VariableVectorInput input, VariableVector child, double spreadPercentage) {
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58 | return Manipulate(random, input, child, ProbabilityParameter.ActualValue.Value, PossibleActionsParameter.ActualValue, spreadPercentage);
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59 | }
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60 |
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61 | public static VariableVector Manipulate(IRandom random, VariableVectorInput input, VariableVector child, double probability, IItemSet<VariableVectorAction> possibleActions, double spreadPercentage) {
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62 | child = ManipulateCondition(random, input, child, probability, spreadPercentage);
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63 | return ManipulateAction(random, child, probability, possibleActions);
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64 | }
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65 |
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66 | public static VariableVector ManipulateCondition(IRandom random, VariableVectorInput input, VariableVector child, double probability, double spreadPercentage) {
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67 | for (int index = 0; index < child.Condition.VirtualLength; index++) {
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68 | if (random.NextDouble() < probability) {
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69 | child = UniformOnePositionInConditionManipulator.Manipulate(random, input, child, index, spreadPercentage);
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70 | }
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71 | }
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72 | return child;
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73 | }
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74 |
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75 | public static VariableVector ManipulateAction(IRandom random, VariableVector child, double probability, IItemSet<VariableVectorAction> possibleActions) {
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76 | if (random.NextDouble() < probability) {
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77 | UniformActionManipulator.Manipulate(random, child, possibleActions);
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78 | }
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79 | return child;
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80 | }
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81 | }
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82 | }
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