1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Optimization.Operators.LCS;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Encodings.DecisionList {
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31 | [StorableClass]
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32 | [Item("Variable", "")]
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33 | public abstract class Variable<T> : Item, IVariable {
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34 | [Storable]
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35 | protected IList<bool> attributes;
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36 | public IEnumerable<bool> Attributes {
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37 | get { return attributes; }
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38 | }
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39 |
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40 | public double Length {
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41 | get { return attributes.Count; }
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42 | }
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43 |
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44 | [Storable]
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45 | protected string variableName;
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46 | public string VariableName {
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47 | get { return variableName; }
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48 | }
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49 |
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50 | public Type VariableType { get { return typeof(T); } }
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51 |
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52 | [StorableConstructor]
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53 | protected Variable(bool deserializing) : base(deserializing) { }
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54 | protected Variable(Variable<T> original, Cloner cloner)
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55 | : base(original, cloner) {
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56 | variableName = original.variableName;
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57 | attributes = new List<bool>(original.attributes);
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58 | }
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59 | public Variable()
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60 | : base() {
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61 | attributes = new List<bool>();
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62 | }
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63 | public Variable(string variableName)
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64 | : base() {
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65 | this.variableName = variableName;
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66 | attributes = new List<bool>();
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67 | }
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68 |
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69 | public virtual void Randomize(IRandom random, double onePercentage, IEnumerable<IDiscretizer> descretizers) {
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70 | for (int i = 0; i < attributes.Count; i++) {
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71 | attributes[i] = random.NextDouble() < onePercentage;
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72 | }
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73 | }
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74 |
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75 | public abstract double ComputeTheoryLength();
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76 | public abstract bool Match(string input);
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77 |
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78 | public abstract void SetToMatch(string variableValue);
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79 |
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80 | public virtual string ToFullString() { throw new NotImplementedException(); }
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81 |
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82 | public override string ToString() {
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83 | StringBuilder sb = new StringBuilder();
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84 | sb.Append(variableName + ": ");
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85 | foreach (var attr in attributes) {
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86 | if (attr) {
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87 | sb.Append('1');
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88 | } else {
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89 | sb.Append('0');
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90 | }
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91 | }
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92 | return sb.ToString();
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93 | }
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94 |
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95 | public void Mutate(IRandom random) {
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96 | int pos = random.Next(0, attributes.Count);
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97 | attributes[pos] = !attributes[pos];
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98 | }
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99 |
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100 | public virtual void Merge(IRandom Random) { return; }
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101 | public virtual void Reinitialize(IRandom Random, double onePercentage, IEnumerable<IDiscretizer> descretizers) { return; }
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102 | public virtual void Split(IRandom Random) { return; }
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103 | }
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104 | }
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