1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Optimization.Operators.LCS;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Encodings.DecisionList {
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31 | [StorableClass]
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32 | [Item("DecisionList", "")]
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33 | public class DecisionList : Item, IGAssistIndividual {
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34 | [Storable]
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35 | private IList<Rule> rules;
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36 | public IList<Rule> Rules {
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37 | get { return rules; }
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38 | }
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39 |
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40 | [Storable]
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41 | private IAction defaultAction;
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42 | public IAction DefaultAction {
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43 | get { return defaultAction; }
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44 | }
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45 |
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46 | public double Length {
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47 | get { return 1 + rules.Sum(r => r.Length); }
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48 | }
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49 |
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50 | // default rule (action) is part of the rule set size
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51 | public int RuleSetSize {
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52 | get { return defaultAction == null ? rules.Count : rules.Count + 1; }
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53 | }
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54 |
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55 | [StorableConstructor]
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56 | protected DecisionList(bool deserializing) : base(deserializing) { }
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57 | protected DecisionList(DecisionList original, Cloner cloner)
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58 | : base(original, cloner) {
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59 | defaultAction = cloner.Clone(original.DefaultAction);
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60 | rules = new List<Rule>(original.rules.Count);
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61 | foreach (var rule in original.Rules) {
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62 | rules.Add(cloner.Clone(rule));
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63 | }
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64 | }
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65 | public DecisionList()
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66 | : base() {
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67 | rules = new List<Rule>();
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68 | defaultAction = null;
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69 | }
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70 | public DecisionList(List<Rule> rules)
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71 | : base() {
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72 | this.rules = rules;
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73 | this.defaultAction = null;
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74 | }
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75 | public DecisionList(List<Rule> rules, IAction defaultAction)
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76 | : base() {
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77 | if (rules.Any(x => x.Action.Match(defaultAction))) { throw new ArgumentException("If a default action is used. The default action is not allowed be used in any rule."); }
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78 | this.rules = rules;
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79 | this.defaultAction = defaultAction;
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80 | }
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81 | public override IDeepCloneable Clone(Cloner cloner) {
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82 | return new DecisionList(this, cloner);
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83 | }
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84 |
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85 | // for convenience
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86 | public IEnumerable<IAction> Evaluate(IEnumerable<IGAssistInput> input) {
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87 | ItemSet<Rule> aliveRules;
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88 | return Evaluate(input, out aliveRules);
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89 | }
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90 | // for convenience
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91 | public IEnumerable<IAction> Evaluate(IEnumerable<IGAssistInput> input, out ItemSet<Rule> aliveRules) {
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92 | double theoryLengtgh;
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93 | return Evaluate(input, out aliveRules, out theoryLengtgh);
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94 | }
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95 | public IEnumerable<IAction> Evaluate(IEnumerable<IGAssistInput> input, out ItemSet<Rule> aliveRules, out double theoryLength) {
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96 | var estimated = new List<IAction>();
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97 | var activatedRules = new ItemSet<Rule>();
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98 | int count = 0;
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99 | foreach (var dli in input) {
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100 | count++;
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101 | foreach (var rule in rules) {
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102 | if (rule.MatchInput(dli)) {
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103 | estimated.Add(rule.Action);
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104 | activatedRules.Add(rule);
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105 | break;
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106 | }
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107 | }
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108 | if (count > estimated.Count) {
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109 | estimated.Add(defaultAction);
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110 | }
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111 | }
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112 | aliveRules = activatedRules;
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113 | theoryLength = activatedRules.Sum(x => x.ComputeTheoryLength());
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114 |
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115 | return estimated;
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116 | }
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117 |
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118 | public void RemoveRules(IEnumerable<Rule> deadRules) {
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119 | foreach (var deadRule in deadRules) {
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120 | Rules.Remove(deadRule);
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121 | }
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122 | }
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123 |
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124 | #region IGAssistIndividual Members
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125 |
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126 | public IGAssistNiche Niche {
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127 | get { return defaultAction; }
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128 | }
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129 |
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130 | public void ApplySplit(IRandom random, double probability) {
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131 | foreach (var rule in rules) {
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132 | rule.ApplySplit(random, probability);
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133 | }
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134 | }
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135 |
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136 | public void ApplyMerge(IRandom random, double probability) {
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137 | foreach (var rule in rules) {
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138 | rule.ApplyMerge(random, probability);
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139 | }
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140 | }
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141 |
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142 | public void ApplyReinitialize(IRandom random, double probability, double oneProbability, IEnumerable<IDiscretizer> discretizers) {
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143 | foreach (var rule in rules) {
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144 | rule.ApplyReinitialize(random, probability, oneProbability, discretizers);
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145 | }
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146 | }
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147 |
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148 | public IGAssistSolution CreateGAssistSolution(IGAssistProblemData problemData) {
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149 | return new DecisionListSolution(this, problemData);
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150 | }
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151 | #endregion
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152 |
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153 | #region IGAssistModel Members
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154 | IEnumerable<IGAssistNiche> IGAssistModel.Evaluate(IEnumerable<IGAssistInput> input) {
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155 | return Evaluate(input);
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156 | }
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157 | public IEnumerable<IGAssistNiche> Evaluate(IEnumerable<IGAssistInput> input, out ItemSet<IItem> aliveRules, out double theoryLength) {
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158 | return Evaluate(input, out aliveRules, out theoryLength);
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159 | }
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160 | #endregion
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161 | }
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162 | }
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