1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Optimization.Operators.LCS;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Encodings.DecisionList {
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31 | [StorableClass]
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32 | [Item("StringAction", "")]
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33 | public class StringAction : Item, IAction<string> {
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34 |
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35 | public static IEqualityComparer<IGAssistNiche> Comparer {
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36 | get { return new GAssistNicheComparer(); }
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37 | }
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38 |
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39 | IEqualityComparer<IGAssistNiche> IGAssistNiche.Comparer {
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40 | get { return Comparer; }
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41 | }
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42 |
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43 | [Storable]
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44 | protected string variableName;
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45 | public string VariableName {
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46 | get { return variableName; }
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47 | }
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48 |
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49 | [Storable]
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50 | protected IList<string> possibleFeatures;
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51 | public IEnumerable<string> PossibleFeatures {
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52 | get { return possibleFeatures; }
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53 | }
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54 |
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55 | [Storable]
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56 | protected int currentActionIndex;
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57 | public int CurrentActionIndex {
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58 | get { return currentActionIndex; }
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59 | }
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60 |
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61 | public int CurrentPosition {
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62 | get { return CurrentActionIndex; }
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63 | }
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64 |
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65 | public string CurrentAction {
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66 | get { return possibleFeatures[currentActionIndex]; }
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67 | }
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68 |
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69 | public int Possibilities { get { return possibleFeatures.Count; } }
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70 |
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71 | [StorableConstructor]
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72 | protected StringAction(bool deserializing) : base(deserializing) { }
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73 | protected StringAction(StringAction original, Cloner cloner)
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74 | : base(original, cloner) {
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75 | variableName = original.variableName;
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76 | possibleFeatures = new List<string>(original.possibleFeatures);
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77 | currentActionIndex = original.currentActionIndex;
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78 | }
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79 | public StringAction(string variableName, IList<string> variableValues)
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80 | : base() {
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81 | if (variableValues.Count() > 0 && variableValues.Count() != variableValues.Distinct().Count()) {
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82 | throw new ArgumentException("variableValues have to be distinct and there has to be at least one value.");
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83 | }
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84 | this.possibleFeatures = variableValues;
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85 | this.variableName = variableName;
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86 | }
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87 | public override IDeepCloneable Clone(Cloner cloner) {
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88 | return new StringAction(this, cloner);
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89 | }
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90 |
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91 | public IEnumerable<int> GetPossibleActionPositions() {
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92 | return Enumerable.Range(0, possibleFeatures.Count);
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93 | }
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94 |
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95 | public IEnumerable<string> GetPossibleActions() {
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96 | return PossibleFeatures;
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97 | }
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98 |
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99 | public void Randomize(IRandom random) {
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100 | currentActionIndex = random.Next(0, possibleFeatures.Count());
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101 | }
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102 |
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103 | public void Randomize(IRandom random, IEnumerable<IAction> except) {
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104 | if (except.Count() == 0) {
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105 | Randomize(random);
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106 | return;
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107 | }
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108 | try {
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109 | var exceptInt = except.Cast<StringAction>().Select(x => x.CurrentActionIndex);
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110 | var newPossibleFeatures = Enumerable.Range(0, possibleFeatures.Count()).Except(exceptInt);
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111 | currentActionIndex = newPossibleFeatures.ElementAt(random.Next(0, newPossibleFeatures.Count()));
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112 | }
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113 | catch (InvalidCastException) {
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114 | throw new InvalidCastException("Actions have to be of type IntAction");
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115 | }
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116 | }
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117 |
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118 | public bool Match(IAction action) {
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119 | var targetCast = action as StringAction;
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120 | return targetCast != null && this.variableName.Equals(targetCast.VariableName) && CurrentAction.Equals(targetCast.CurrentAction);
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121 | }
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122 |
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123 | public void SetTo(string value) {
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124 | SetToPosition(possibleFeatures.IndexOf(value));
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125 | }
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126 |
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127 | public void SetTo(IGAssistNiche action) {
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128 | var castAction = action as StringAction;
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129 | if (castAction == null) throw new ArgumentException("action has to be IntAction");
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130 | SetToPosition(castAction.CurrentPosition);
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131 | }
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132 |
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133 | public void SetToPosition(int value) {
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134 | if (value < 0 || value > possibleFeatures.Count) { throw new ArgumentOutOfRangeException(); }
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135 | currentActionIndex = value;
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136 | }
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137 |
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138 | public override string ToString() {
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139 | return variableName + ": " + CurrentAction;
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140 | }
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141 |
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142 | public bool SameNiche(IGAssistNiche niche) {
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143 | return Match(niche as IAction);
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144 | }
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145 |
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146 | public int GetNicheHashCode() {
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147 | int result = 1;
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148 | result = 37 * result + currentActionIndex;
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149 | result = 37 * result + variableName.GetHashCode();
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150 | foreach (var feature in possibleFeatures) {
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151 | result = 37 * result + feature.GetHashCode();
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152 | }
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153 | return result;
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154 | }
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155 | }
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156 | }
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