[9334] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using HeuristicLab.Common;
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| 26 | using HeuristicLab.Core;
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[9352] | 27 | using HeuristicLab.Optimization.Operators.LCS;
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[9334] | 28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 29 |
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| 30 | namespace HeuristicLab.Encodings.DecisionList {
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| 31 | [StorableClass]
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| 32 | [Item("StringAction", "")]
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| 33 | public class StringAction : Item, IAction<string> {
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| 34 |
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[9352] | 35 | public static IEqualityComparer<IGAssistNiche> Comparer {
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[9411] | 36 | get { return new GAssistNicheComparer(); }
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[9352] | 37 | }
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| 38 |
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| 39 | IEqualityComparer<IGAssistNiche> IGAssistNiche.Comparer {
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| 40 | get { return Comparer; }
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| 41 | }
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| 42 |
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[9334] | 43 | [Storable]
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| 44 | protected string variableName;
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| 45 | public string VariableName {
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| 46 | get { return variableName; }
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| 47 | }
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| 48 |
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| 49 | [Storable]
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| 50 | protected IList<string> possibleFeatures;
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| 51 | public IEnumerable<string> PossibleFeatures {
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| 52 | get { return possibleFeatures; }
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| 53 | }
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| 54 |
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| 55 | [Storable]
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| 56 | protected int currentActionIndex;
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| 57 | public int CurrentActionIndex {
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| 58 | get { return currentActionIndex; }
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| 59 | }
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| 60 |
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| 61 | public int CurrentPosition {
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| 62 | get { return CurrentActionIndex; }
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| 63 | }
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| 64 |
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| 65 | public string CurrentAction {
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| 66 | get { return possibleFeatures[currentActionIndex]; }
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| 67 | }
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| 68 |
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| 69 | public int Possibilities { get { return possibleFeatures.Count; } }
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| 70 |
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| 71 | [StorableConstructor]
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| 72 | protected StringAction(bool deserializing) : base(deserializing) { }
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| 73 | protected StringAction(StringAction original, Cloner cloner)
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| 74 | : base(original, cloner) {
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| 75 | variableName = original.variableName;
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| 76 | possibleFeatures = new List<string>(original.possibleFeatures);
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| 77 | currentActionIndex = original.currentActionIndex;
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| 78 | }
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| 79 | public StringAction(string variableName, IList<string> variableValues)
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| 80 | : base() {
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| 81 | if (variableValues.Count() > 0 && variableValues.Count() != variableValues.Distinct().Count()) {
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| 82 | throw new ArgumentException("variableValues have to be distinct and there has to be at least one value.");
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| 83 | }
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| 84 | this.possibleFeatures = variableValues;
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| 85 | this.variableName = variableName;
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| 86 | }
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| 87 | public override IDeepCloneable Clone(Cloner cloner) {
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| 88 | return new StringAction(this, cloner);
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| 89 | }
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| 90 |
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| 91 | public IEnumerable<int> GetPossibleActionPositions() {
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| 92 | return Enumerable.Range(0, possibleFeatures.Count);
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| 93 | }
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| 94 |
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| 95 | public IEnumerable<string> GetPossibleActions() {
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| 96 | return PossibleFeatures;
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| 97 | }
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| 98 |
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| 99 | public void Randomize(IRandom random) {
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| 100 | currentActionIndex = random.Next(0, possibleFeatures.Count());
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| 101 | }
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| 102 |
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[9352] | 103 | public void Randomize(IRandom random, IEnumerable<IAction> except) {
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| 104 | if (except.Count() == 0) {
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| 105 | Randomize(random);
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| 106 | return;
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| 107 | }
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| 108 | try {
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| 109 | var exceptInt = except.Cast<StringAction>().Select(x => x.CurrentActionIndex);
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| 110 | var newPossibleFeatures = Enumerable.Range(0, possibleFeatures.Count()).Except(exceptInt);
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| 111 | currentActionIndex = newPossibleFeatures.ElementAt(random.Next(0, newPossibleFeatures.Count()));
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| 112 | }
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| 113 | catch (InvalidCastException) {
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| 114 | throw new InvalidCastException("Actions have to be of type IntAction");
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| 115 | }
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| 116 | }
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| 117 |
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[9334] | 118 | public bool Match(IAction action) {
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| 119 | var targetCast = action as StringAction;
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| 120 | return targetCast != null && this.variableName.Equals(targetCast.VariableName) && CurrentAction.Equals(targetCast.CurrentAction);
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| 121 | }
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| 122 |
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| 123 | public void SetTo(string value) {
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[9605] | 124 | SetToPosition(possibleFeatures.IndexOf(value));
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[9334] | 125 | }
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| 126 |
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[9605] | 127 | public void SetTo(IGAssistNiche action) {
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| 128 | var castAction = action as StringAction;
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| 129 | if (castAction == null) throw new ArgumentException("action has to be IntAction");
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| 130 | SetToPosition(castAction.CurrentPosition);
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| 131 | }
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| 132 |
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[9334] | 133 | public void SetToPosition(int value) {
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| 134 | if (value < 0 || value > possibleFeatures.Count) { throw new ArgumentOutOfRangeException(); }
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| 135 | currentActionIndex = value;
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| 136 | }
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| 137 |
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| 138 | public override string ToString() {
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[9352] | 139 | return variableName + ": " + CurrentAction;
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[9334] | 140 | }
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[9352] | 141 |
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| 142 | public bool SameNiche(IGAssistNiche niche) {
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| 143 | return Match(niche as IAction);
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| 144 | }
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| 145 |
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| 146 | public int GetNicheHashCode() {
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| 147 | int result = 1;
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| 148 | result = 37 * result + currentActionIndex;
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| 149 | result = 37 * result + variableName.GetHashCode();
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| 150 | foreach (var feature in possibleFeatures) {
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| 151 | result = 37 * result + feature.GetHashCode();
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| 152 | }
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| 153 | return result;
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| 154 | }
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[9334] | 155 | }
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| 156 | }
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